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  1. #1
    Player
    Divinemights's Avatar
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    Jul 2016
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    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nova_Rox View Post
    "Live and active" with only one party per team.

    This isn't active, this is just the lesser of two evils.

    They require LESS thinking though since there are giant markers (Ice, tomes) telling you where to go.

    Active was when Seal Rock first came out and there was an actual community in it with people whom you recognized by name.
    Seal Rock is the worst mode S/E ever created.
    No tactic, no teamwork, and no strategy, and just pure RNG.
    The only reason people saying it is better than Shattered is because they want the commander set.
    Shattered is always more popular than Seal Rock.
    Even secure pop more than Seal Rock ever did
    (0)

  2. #2
    Player
    Nova_Rox's Avatar
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    Aug 2014
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    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Divinemights View Post
    Seal Rock is the worst mode S/E ever created.
    No tactic, no teamwork, and no strategy, and just pure RNG.
    The only reason people saying it is better than Shattered is because they want the commander set.Shattered is always more popular than Seal Rock.
    Even secure pop more than Seal Rock ever did
    The only RNG is your team.

    Bad node spawns? Attack the team thats ahead to farm highs and get ready for the next engagement, or spawn camp to farm their highs and let the other team catch up. Next set of nodes are now easier to get because you used tactics (farm high to prepare for next engagement) instead of running across the field into a 3 team skirmish where your trek back is twice as long as anyone else so now you're feeding.

    The fact that it isn't at obvious to most people is what's wrong. Shatter is liked more because it has more PvE in it than PvP. Ice spawns, go kill it. People feel useful when they hit the little ice even if its the wrong call because they're behind. They also feel great when they see how much contribution was made by mindlessly attacking ice...but nvm that the enemy has a fever running around destroying your team.

    I'm guessing you weren't around when Seal Rock was new? It was the busiest most liveliest I saw Frontline, with familiar faces taken the lead and amazing close matches. Why? Because people listened to the tactics, which required team work, which is the bigger issue at hand. How do you get people to work as a TEAM when they're used to PvE where you can YOLO all the way to end game and still get rewarded
    (1)
    Last edited by Nova_Rox; 05-03-2018 at 12:58 PM.

  3. #3
    Player
    Divinemights's Avatar
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    Altria Pendragons
    World
    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Nova_Rox View Post
    The only RNG is your team.
    Are you making your judgement from this character profile? Answer is no, I am not new. Your statement about Seal Rock only applicable when it is under 3.0 PvP system. While it is under 4.0 system. The only know effective countermeasures for RNG tomelith and premade team is lost with the job system changed. This is a mode didn’t pass the trail of the time.
    Shattered on other hand still maintains its signatures. It is not really a mode just for killing ice, outpost is there for a reason and usually is where the action is. A lot of shattered games are won by killing players and outpost occupation, not just killing the ice.
    (0)

  4. #4
    Player
    Nova_Rox's Avatar
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    Aug 2014
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    Eternal Arcadia
    World
    Faerie
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    Warrior Lv 80
    Quote Originally Posted by Divinemights View Post
    Are you making your judgement from this character profile? Answer is no, I am not new. Your statement about Seal Rock only applicable when it is under 3.0 PvP system. While it is under 4.0 system. The only know effective countermeasures for RNG tomelith and premade team is lost with the job system changed. This is a mode didn’t pass the trail of the time.
    Shattered on other hand still maintains its signatures. It is not really a mode just for killing ice, outpost is there for a reason and usually is where the action is. A lot of shattered games are won by killing players and outpost occupation, not just killing the ice.
    Where did you...you are making no sense. It's obvious you either aren't reading what I wrote or aren't able to understand it.
    (0)

  5. 05-04-2018 05:48 AM

  6. #6
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Kisama View Post
    You must be one of those people that sit at the tomelith for the whole match.
    lol, well, you are from Aether, so I wouldn't be surprised with this statement.
    No, I am very active in Tomelith stealing/mug as a Ninja from opposite team in 3.0.
    This mode becomes very unbearable for me after 4.0.
    No more tomelith stealing, in which means no team need to leave any defenders and can just zerg around to kill.
    Not to mention about that lolrng tomelith spawn that usually pre-determine the course of the game.

    After 4.0, there is no more strategy required.
    All I was doing is just going around killing other players and it is very boring.
    The worst part of this mode is there is no any meaningful countermeasures for a PuG aginst a premade group.
    (0)

  7. #7
    Player
    Nova_Rox's Avatar
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    Character
    Eternal Arcadia
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    Faerie
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    Warrior Lv 80
    Quote Originally Posted by Divinemights View Post
    lol, well, you are from Aether, so I wouldn't be surprised with this statement.
    No, I am very active in Tomelith stealing/mug as a Ninja from opposite team in 3.0.
    This mode becomes very unbearable for me after 4.0.
    No more tomelith stealing, in which means no team need to leave any defenders and can just zerg around to kill.
    Not to mention about that lolrng tomelith spawn that usually pre-determine the course of the game.

    After 4.0, there is no more strategy required.
    All I was doing is just going around killing other players and it is very boring.
    The worst part of this mode is there is no any meaningful countermeasures for a PuG aginst a premade group.
    What does being from Aether have to do with anything? Other than the fact that a lot of people came over from Primal for more competitive feast experience.

    Anyway, did you read what I wrote? None of what I said is different from 3.x and 4.x.

    I'll be honest, I'm HAPPY NIN lost their invis. So many times I'd see them randomly go off to "steal" a tome just to leave us down a few members and get nothing in return but lost points and fevers/highs to enemies.

    I look at it much like that lone tank staying back to "guard" our home base in shatter. Stick with the team, it's your better option most of the time. The few times where NIN sneaking off to steal a tome were few and required tactical thinking. Also not having half the alliance following you.
    (0)

  8. #8
    Player
    Divinemights's Avatar
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    Altria Pendragons
    World
    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Nova_Rox View Post
    What does being from Aether have to do with anything? Other than the fact that a lot of people came over from Primal for more competitive feast experience.
    It is just a reply about his assumption that all I do is stand near tomelith in Seal Rock, nothing more.

    Yes I read what you have said but I don't fully agree with our statements.
    While it may be the case when PvP system is still under 3.0 version. It is no longer applicable under 4.0 system.
    There are many reasons.
    One of them is how unbalance jobs becomes due to the so called "Feast balancing"
    It only takes 3 secs for two MCHs to destroys a healer.
    The formation always collapse when healer got taken out of the picture.
    Beside of tomelith RNG, it also becomes the matter of RNG that your team got good MCH or not.
    Situation becomes even worst when there is a premade team present where they can coordinate MCH CDs to remove PuG team's healers.
    The Seal Rock is simply offering no countermeasures like other two modes: the outpost.

    In regard to Shattered, no it is not a PvE mode but there is no point to argue with you here.
    What I have done on Primal already proven outpost is not there for decoration.
    I have no interest to preach this idea to others.
    (0)
    Last edited by Divinemights; 05-04-2018 at 07:12 AM.