I feel like there aren't enough situations overall that come off as memorable, ever since pharos all the dungeons sort of blur together since they are all around the same difficulty, some have interesting bosses but in between that it's basically the same: pull adds, spam aoe/rotations until boss. The best enemies in the game that aren't always bosses are the chimeras, cyclops'/Minotaurs and the bees and they've been in the game since launch. I think the game needs more enemies that do actions you have to respect more and aren't just generic cone AoEs.