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  1. #1
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Vaer View Post
    I'd rather just increase the arena seal timer a bit more. Maybe to 45-60 seconds.

    It sucks, but I wouldn't expect 20+ people to wait for me if I'm taking a long time to get to the boss.

    Either that or warp/pull everyone into the boss room when the seal goes up.
    Your post made me question why we even need the bosses to be sealed off? Maybe that's the real problem in the first place? Sealing of the boss arena seems unnecessary?

    The only thing I can think of is of course, trolling. Players pulling the boss outside of the arena and resetting it? Maybe that's why have this sealed boss fights. But even then, I can easily solve this by saying that the Seal/Barrier or whatever you want to call it should be one-way, enter only after closing. I believe that would solve everything.
    (6)

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Riko_Futatabi View Post
    I can easily solve this by saying that the Seal/Barrier or whatever you want to call it should be one-way, enter only after closing. I believe that would solve everything.
    Graveyard zerging would be possible in that case.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Tridus View Post
    Graveyard zerging would be possible in that case.
    Ah missed that part. However another easy solution. If you return while dead, you can't re-enter. Simple. Solutions for this are sooo easy to think up lol.
    (0)