Huh. So the issue is less "this will break the roulette" and more "this accomplishes literally nothing."That's it. There's the one on entrance, which you already have to wait for because the barrier won't go down until everyone's finished, and the one before the last boss, which doesn't tend to be very long.
That's why people comparing this to MSQ roulette are so off base. There's no more cutscenes in Alliance Roulette than in levelling roulette.
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