thanks for the math and everything and that post.
But beyond that, I still think it's silly to have the sort of progression we have now.
thanks for the math and everything and that post.
But beyond that, I still think it's silly to have the sort of progression we have now.
Replace PL with LFG measures and just tell me where to sign. Otherwise, thanks for the offer, but I'll have to pass.
they could have made the plans for the future and that is fine, but the problem is they not only made the plans they implemented them. you want to talk about the future, but you fail to see the present has a bearing of what the future holds. you state yoshi hasn't raised cap to keep the new players from getting behind on ps3 release, but then support everyone having every class to cap in the next few months. look at it from a different point of view.
1. you can cap a battle class from 1-50 in a single day x 7 classes. that is every battle class at cap in 1 week.
2. it takes less than a week to cap a craft with the leves and grinding and will become even shorter after they add in this craft chain they discussed. that's 8 classes at 1 week each for a total of 8 weeks to cap all crafts.
3. the dol takes a bit longer to cap, but it can be done in around 2 weeks. there's only 3 of those so that is 6 weeks total.
you are looking at the rate in which sp is gained now a brand new player can reach cap very easily on every class in the game in a total of 15 weeks. the 2.0 is to be released in around a year from now which is 52 weeks away. they have not stated the cap would be increased on 1.21 like alot have been stating, but it was said it was something they would not consider before then.
i'll play devil's advocate and say they decide to hold off until ps3 release to keep people from getting too far ahead of the ps3 players, like yoshi stated himself he did not want. if they hold off you will have every class capped and every piece of content completed wayyyyy before the 2.0 version and the cap increase comes out. in fact you will have all classes done 37 weeks before the release.
that is why i said they are fine planning for the future, but until they decide to move the cap up they should not be making getting to cap this easy. they need to give things for people to continue doing until 2.0 is here and not assisting people to get to the little amount of end game the game offers now that is viable content. all it will do in the long run is assist people in finishing everything this game has to offer now and move onto something else.
it reminds me of the nm nerf they stated was because of the battle system changes and then the only high end content for months was super easy nm's. they made the change and then waited for months before they added something in that made the original move worthwhile. the dev team is doing alot of the "putting the cart before the horse" where they are taking stuff away and adding other parts before they finish what they started.
i understand you stating you are looking at the future, but you must realize that the cap is still 50 for now. yes, the cap will be increased in the future and then it is completely fine to make the trip to 50 easier after it is raised, but it should never be easy when it is still the max you can do when we know there is a year to wait before others will be joining the game.
http://crystalknights.guildwork.com/
Believe it or not not everyone is going around getting PL'd from 1-50 in a single day. I've been in several xp parties over the past month none of which had a PL or even mentioned getting a PL. Furthermore you should really not be bothered by other people getting to cap so fast. The only thing that should possibly bother you is that perhaps players will leave if they have no classes to level however if the main thing keeping players in this game is leveling a class from 1-50 that makes for a pretty poor game and I think a lot of players would leave for that reason alone (as they already have).
That's the thing, though. XIV is all about choice. You chose to rush every single class to 50, because you clearly have the time to do so.
I chose to take my time, level slowly, and enjoy what content there is with my friends and linkshell members.
We currently coexist in the same game. We're both still here, and we both represent different wants and needs in the game.
The only difference is that you're standing on top of the mountain telling me I'm climbing it too fast. How can anyone who has every single class at 50 feel justified in telling anyone else how long it should take them to level?
The problem is, if SE starts to cater to the select few like you who try to rush and get everything finished as soon as they possibly can, they run the risk of eliminating that choice.
Suddenly, only the people who can spend 10+ hours a day will get anywhere and the game will become empty. It's a double-edged sword, and SE has clearly made their choice. After all, this was to be a game with mass appeal. They already have their old-school grindfest MMO out there on the market.
Not everyone has the time to devote to this game that you do. It's tough to reach 20,000 per hour on crafts, even with leves. Especially considering that most leves require extensive travel for the bonus exp.
1,891,150 / 20,000 = 94.5 hours.
There are, indeed, 168 hours in a week. But for those of us who spend 40 of those hours at work, and another 49 or so sleeping, capping a craft in a week just isn't physically possible.
Again, you're basing this off your own play time, because that's how you like to play. But DoL leves come two at a time and traveling between town and camp -- even with chocobos and free returns -- still takes a significant amount of time. Granted, Cedarwood is a godsend in cutting down the travel time for that level range. But not everyone has the same amount of time to play that you do.
Some people actually stop to do other things, like camp those mid-level NMs. Or check out Shpshoe (the level 15ish dungeon, still can't spell it correctly).
You're opinion of "very easily" is quite obviously very skewed. It was "very easy" for you because you obviously have the free time and the drive to sit at your computer for hours.you are looking at the rate in which sp is gained now a brand new player can reach cap very easily on every class in the game in a total of 15 weeks. the 2.0 is to be released in around a year from now which is 52 weeks away. they have not stated the cap would be increased on 1.21 like alot have been stating, but it was said it was something they would not consider before then.
But the average player doesn't have the means to play that long. I've been playing since launch. I have four classes at 50 and the rest ranging from the 20s to 30s. I doubt I'll take any more to 50.
By what you seem to be saying, I should be done with the game. Yet I'm still here. Why? Because I don't feel I need to log on every night. Some nights I play some Assassin's Creed and Call of Duty MP. Other nights I read a damn book or catch up on TV. Weekends I'm out with my girlfriend and or friends.
XIV is at a good pace for those who don't care to log on for 6 hours a night every night.
I play usually three to four nights a week unless a new console game recently has come out, and I still find tons of value in the game.
This notion that every single person is going to come into this game sharing your mentality of "level everything as fast as possible" is just a delusion.
Games with a easier leveling curve are more likely to retain more players because it requires less time to get somewhere.
Even if I raced every class to 50, I'd still intend to log on. Simply because I enjoy playing with the friends I've made since I've been playing. I look forward to taking on Moogles and Garuda with my friends. And I'll log on every time we schedule an event because I want to see them get drops. And because I'm excited to take on the coming calamity with them.
That's my journey. Not gaining levels or being the absolute first to burn out content. Just having fun and cracking jokes with friends.
Yoshida and crew have said what their vision of the game is, and it's kept people around this long. All you want is for the game to conform to your idea of what it should be, and you are completely blind to what others may find as a valuable experience.
Not everyone is concerned about getting everything to cap. As I've said countless times in this thread alone. Some people want to get one class to cap and just do content with friends. Others want to rush everything to cap as quickly as possible. Others want to meticulously cherry pick specific things, taking certain classes to certain levels.
But in the end it's not the rest of the world that doesn't find value in the current rate of exp, it's you. And just because you did something doesn't mean everyone is going to do it.
And that's the true difference between casual and hardcore. Hardcore players think that unless they MUST spend 10+ hours a day playing, that the game is on a path to failure. Casuals just want to be able to log in on their own terms.
XIV is an on-your-own-terms kind of game. The only reason it's in the state it's in is because it was, for reasons unknown to us, rushed to market before it was anywhere near completion.
It'd be awesome if XIV was like XI in terms of content. If it had CoP and RotZ and AF and cap quests and sidequests and all the other things to do sprinkled along the way.
It was those things that made the empty grind of XI tolerable.
But Yoshida was handed a pile of shit and asked to polish it. The devs are working with very limited resources and what content is on the road map is the best they can do.
Because in the end, it's another double-edged sword. If they took some of those resources, cut some of the capped content as a result, and added some mid-level content for the sake of slowing the leveling process, this forum would instead be littered with posts crying about SE wasting their time on mid level content that is of no challenge to those who already have all the classes they want at 50 and declaring that not focusing on capped content alone will be the death of the game.
But without that mid-level content, there's no reason to slow down the rate of exp.
The choices they have made are the best way to keep everyone pacified till 2.0. It's not without it's downsides, but this way everyone should be happy.
I'm sure a lot of people have their own thoughts on what XIV should or could have been. It doesn't make any one more right than the other. All we have to go on is what the game is, SE's actions and what they've told us their plans and concepts are.
i was from ramuh, too. remember SG? best japanese (and overall) LS on the server from launch until well after TOAU? i ran with them (and later helped run TMNT- NA/EU LS that dominated for a brief time, until key players got their relics and quit the game) i remember darkhearts. i remember afterlife. i remember CAE.
definitely don't remember empire.
you guys must have come along waaaay after ground kings and sky content were trivialized. and this important to note, because back then, before TP burn- there were skillchains and magic bursting with an army of BLM.
i took part in the server first Ouryu kill and server fist Bahamut V.2 kill. was this content pathetically easy to you because you came along to do it 2-3 years later? i definitely don't remember seeing your LS hanging out in riverne with the rest of us. or camping KB/nidhogg (lol who ever camped aspi unless there was no chance of the other two king pops?). or camping tiamat or jormy or cerberus etc.
calling something pathetically easy *long* after strats are forged and people learn faster/easier ways to kill stuff doesn't make you a hardass, and doesn't change the fact that it was too hard for most people (including your LS) for quite a while.
but, yeah. the whole "never seen any skillchains on endgame mobs" thing alone tells me a lot.
carry on, then.
That's funny, because I also remember Darkhearts and Control Alt Elite.
Can't say I ever heard of SG or TMNT.
If the challenge of something ends when the gimmick is figured out, it was never challenging to begin with, just cheap. Games that require actual skill call on you to use that skill at all times, even after that tricky boss's pattern is solved.calling something pathetically easy *long* after strats are forged and people learn faster/easier ways to kill stuff doesn't make you a hardass, and doesn't change the fact that it was too hard for most people (including your LS) for quite a while.
of course you don't, because you came late to the game. ask any of the *actual* premiere endgame NA LS's about their rivalry with Silent Guardians. go on.
actually, i'd say more that the challenge ends when you begin using a gimmick to beat content (war/nin rampage spam for a while, then after that- just throw SAMs at it). again, though- i'd expect you to see the difference if you'd been around before the gimmick kills.
but keep talking about that content you never experienced like an old pro, old boy.
spot the irony.
kudos to empire, though, for being the best LS on the server long after everyone else worth a crap quit the game. you inherited trivialized content and sit here trying to puff out your chest about how ezmode it was.
cool story
Last edited by fusional; 12-03-2011 at 07:39 AM. Reason: irony
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