Quote Originally Posted by Lynde View Post
As someone who usually prefers support-based classes (regardless of role) I can see your concerns. Most of my more favored classes (especially in more faster paced environments) are usually a range type class. Being a melee is usually always more dangerous as usually you have more things to worry about. Having to reposition for mechanics being a major one. Thankfully Ninja has a few tools to help them, like the passive movement speed increase and having a few ranged attacks.One great thing I like about Ninja in general is that the flow of it's combat feels much more active, especially after you get your 3rd mudra and can start giving your attacks more speed with one of the Ninjutsu.

As for endgame, yeah it's used quite a bit for it's utility. But it's not the best damage wise out of all of them.
I'm not to terribly worried about being top DPS, most of the time I only have time to do roulettes and maybe work on leveling a class for a while. I mostly only have a few hours on the weekend for now to play as it is.

But I think both your reasons are why I can stand the ninja. Yes it is melee but it has enough ranged often enough that I don't feel like I can't do anything until I'm in the mook's face. Unlike say with the PLD or WAR which I'm trying to level to have a tank option. Plus with the attack speed and running boost as you said, I don't feel like I have as many noticeable breaks in the flow of combat. Plus combat itself feels more dynamic since I can't just hit a sigle button and must judge which ninjitsu is the best option. I guess in short I like Ninja for the same reasons I like AST, I feel much more involved in playing it vs just hitting buttons when they go off CD in a set rotation. I actually have to think about how to best use the class' mechanic based on the situation rather then trying to fit everything in a set rotation.