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Thread: Living Dead

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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No, Living Dead is fine. It has its own advantages and disadvantages that makes it balanced with the other two invincibility cooldowns.

    Compared to Hallowed, it's on a 2 minute shorter cooldown which means you have more freedom deciding when to use it, and it lasts the same amount of time. The healing requirement means it's not a direct upgrade.

    Compared to Holmgang, they both require healing but Living Dead doesn't require a target, doesn't root you, and last nearly twice as long. To balance that it has a 2 minute longer cooldown.

    All 3 healers can easily get a DRK back to full HP and pretty much every use of Living Dead should be planned like the others, not used as a panic button.

    Quote Originally Posted by Luin View Post
    For at best an extra 3s invuln (not 4 seconds - WAR can sit on 1hp or a regen ticking, DRK requires healing. Waiting 10s in WD will kill your DRK).
    You're ignoring that Hallowed and Holmgang don't get triggered when you would die, you have to activate them earlier. So it's more like 5s Holmgang vs 9s Living Dead vs 9s Hallowed Ground.
    (4)

  2. #2
    Player
    Alexalibur's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Launched View Post
    No, Living Dead is fine. It has its own advantages and disadvantages that makes it balanced with the other two invincibility cooldowns.

    Compared to Hallowed, it's on a 2 minute shorter cooldown which means you have more freedom deciding when to use it, and it lasts the same amount of time. The healing requirement means it's not a direct upgrade.
    It's actually not the same amount of time. You have to consider at least 9 seconds of Living Dead and 10 seconds of Walking dead, that's at least 11~19 seconds of DRK being safe.
    (1)

  3. #3
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Alexalibur View Post
    It's actually not the same amount of time. You have to consider at least 9 seconds of Living Dead and 10 seconds of Walking dead, that's at least 11~19 seconds of DRK being safe.
    i love when ppl bring this scenario up. Like a DRK is really going to use the additional leeway that living dead gives you, everyone uses it right before the attack that would otherwise kill them and if it doesn't kill you then living dead was wasted cause it doesn't provide any kind of additional affect, not even knockback prevention. This is a pointless attribute to walking dead almost for anything other than attacks like ahk mourn. Tank buster is 10 seconds away let me pop my living dead now so that I can save 10 more seconds on cooldown... ayyyyyyyy lmao.
    (23)

  4. #4
    Player
    Alexalibur's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mycow8me View Post
    i love when ppl bring this scenario up. Like a DRK is really going to use the additional leeway that living dead gives you, everyone uses it right before the attack that would otherwise kill them and if it doesn't kill you then living dead was wasted cause it doesn't provide any kind of additional affect, not even knockback prevention. This is a pointless attribute to walking dead almost for anything other than attacks like ahk mourn. Tank buster is 10 seconds away let me pop my living dead now so that I can save 10 more seconds on cooldown... ayyyyyyyy lmao.
    That doesn't make it any less true?
    (0)