Exactly. If they dont want to let people down and even just play their main in 24 man raids..then wouldnt that mean that they only play them in savage and extreme content too? So why do they need the gear that much? They could still just level them up with older dungeons and older stone currency and be done with that..
- People can still have their normal roll, the tokens would be on top of that. So if they can go into this a few times a day they could still get their gear by simply only rolling on it when it comes up (and since it would still have need, they would even get a big chance to own that) Also right now you still only get one loot per week thanks to the limit, so I dont really understand that argument. If you get one item on your first run you wont even run that raid again for the rest of the week because you wont get any gear loot till reset..tokens or not wont change that. Those that run it more than once per day either run it because they are unlucky and did not get what they want or because they do it for other reasons. Those other reasons would not be touched with tokens.
- First you said that running it more than once a day is now useless and now you are saying that this would force people to run it once a day? Again these tokens are on top of that. You dont need them. Its only there for those that may either have really bad luck or that want to gear up other jobs. Nearly a lot of stuff in this game will put people behind it if they dont do it daily/weekly. Be it beast tribes, tomestones (weekly), all the dungeon/instances where you get one loot per week (because you will not get that loot if you did not do it per week) And those that can only play at the weekend are always behind because they have less chances per week to get the loot they need. With tokens they raise their chance because they just get them when running the content anyway. So without tokens they might run it four weekends without the loot they want and have nothing to show at the end while with tokens they might still run that many times but they get a token each time and thus might be able to at least get one piece after those weekends. So winning for them too.
- And its completely more fun to run this content 40x without ever getting that drop that you need? There will be people who dont like the tokens and they simply can throw them away. But I believe that quite a bit of people love to have a way to battle bad RNG. I mean we have tokens for the primals and as far as I know this change was taken quite positive by the playerbase.
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This solution would be something on top of the normal weekly roll. It would help those unlucky people that would lose the roll against others (as DD) or that never see their gear when they play it. At least with tokens they know that they will get loot x after y runs. It also helps all those with more than one job because you can simply gear two of them. One with the roll that you normaly have and another with the tokens. (At the same time)
I am sorry but I cant see any of your arguments as good ones against these tokens. People that love to run it more than once daily can still do it because the normal rolls still exist, all those that cant play daily are already falling back because they have less chances to get the loot per week and with the greed only option they may get even less chances to get stuff. With tokens they might at least have something after a bit of time. (And honestly people with less time will always be behind, thats the way MMOs functions). And those that dislike such a progess can simply throw the tokens away and do it the normal way.
You might not like them but these could still be solutions. Nothing will ever be perfect.