As someone who also has a 4 year degree in Japanese (I read your other post) and has also studied their culture, this isn't an excuse for poor business decisions regarding their Western market.
Of course the Japanese player base is going to receive this positively. What you didn't mention is that precisely because of that work/life balance they have, MMOs in general don't succeed in Japan very often. Because of this there really isn't much competition to be found in the genre aside from FF14 that doesn't plunge into worse monetization practices. In other words: FF14 has a dedicated niche audience there due to low/next to no competition. Of course they can get away with more sub fees and microtransactions because this is one of the very few choices that audience has over there, and therefore they're willing to pay.
That is not the case for the Western aspect. MMOs are a dime a dozen for English speaking audiences. Your mileage will vary in terms of quality, but there's hundreds of the things here that are all at least mildly successful and can hold themselves up.
Square Enix is an international company. While it's good to be willing to understand that they're Japanese and are therefore going to approach the industry with different perspectives, it doesn't excuse handling your international side of things so poorly. The very reason FF14 was revived to the success it is now is because Yoshida himself said he paid attention to the Western market and how MMOs are handled overseas. So failing to do that same research for something they're hoping people will spend money on is ignorant on their part.
Finally, look at other game companies. Nintendo for example seem to have no issues with putting out their Nintendo Direct announcements (or any announcements for that matter) in multiple languages within hours of each other (not just English, but French and German and Spanish). Nintendo knows it has a strong international presence, and thus invests in that presence with immediate communication in the languages they service and good customer service overall. They're also surprisingly careful with how they monetize games across cultural boundaries (aside from Fire Emblem Heroes on mobile. We'll see where their mobile presence goes).
Square Enix, on the other hand, doesn't. At least not with FF14. We don't even get full digests here on the forums anymore, and it's been a week and there's no official English translation despite the live letter now, well, live on their YouTube channel (as of writing this). I don't know what the French and German audiences have gotten until now, but from what I can find it isn't much. EDIT: We DID get the digest (thanks Dustytome!) but it seems they still left a good chunk of information discussed in the live letter out. Really hoping to get closed captions on YouTube soon.
Square Enix is pretty arrogant as a company. Yoshida has even admitted this himself in that No Clip documentary on YouTube.



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Will edit my post. Though yes, I do wish they would actually translate everything they talked about considering the digest posted here doesn't bring up the Moogle coin at all when it was talked about in the Live Letter.




