Results 1 to 10 of 166

Hybrid View

  1. #1
    Player
    Veliena's Avatar
    Join Date
    Nov 2015
    Posts
    79
    Character
    Alicen Mason
    World
    Goblin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shihen View Post
    I mean, there's a difference between not wanting to devote time and not wanting to waste time. Not wanting to faff around in Mist or whatever for 20 minutes while waiting for a dungeon doesn't mean the person shouldn't be playing the game, imo it means the game should have more appealing options. Because like really, what is there to do in-game that you do because it's legitimately fun and not because it's part of the current tier's to-do list? And how many of those things can you do while in queue for duty finder? I don't know about anyone else, but there are no activities on that list for me.

    DPS should expect longer queue times, certainly, but 20 minutes isn't really acceptable. Imo the game needs to adopt a 1-1-3 role distribution setup for light parties and scale up dungeon mob health to match.
    I do agree with some of this.The 4 player light 8 player full party is an issue, but simply adding another dps slot into the mix will not lower queue times. There isn't much a developer can do to fix the lack of tanks/heals. Tanks and heals cannot hide a mistake easily, a dps can, unless they outright die, especially in 14 where there are no official dps parsers. Players don't want to be told they mess up, and some become quite upset if you do point something out. As long as this is the case, which will likely be forever, there will always be a lack of tanks and heals, compared to dps. Dps is just the "safer" option to many players.
    (0)
    Last edited by Veliena; 04-20-2018 at 04:16 AM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Veliena View Post
    Tanks and heals cannot hide a mistake easily, a dps can [...]
    I honestly don't think that matters. You can play any game where mistakes of DPS are blatantly obvious, people still prefer DPS. You can go and play games where DPS have a bigger responsibility, DPS are still the most popular.

    And truth be told? DPS is just the natural mode to play combat games. Most games revolve around killing stuff, not trying to hold mobs off other people as living bait or healing injured people. And the way to do that? Dealing damage. You'll find that throughout all the genres, from turret defense, over shooters, RPGs, Bullet Hell games, strategy games, fighting games etc etc. Even some "healing" games have you achieve your goal by dealing damage to germs. It's rather natural people gravitate towards that.

    Some indie game devs seem to have realized, I just recently saw "Healer's Quest" on Steam, which seems to be all about breaking that up by progressing "without" dealing damage - Though your "party members" still do, as per usual. Kinda a necessity, as without damage, no damage to undo, i.e. no healing. It's not exactly a common type of game, tho', more of a parody.
    (0)
    Last edited by Zojha; 04-20-2018 at 05:26 AM.

  3. #3
    Player
    Veliena's Avatar
    Join Date
    Nov 2015
    Posts
    79
    Character
    Alicen Mason
    World
    Goblin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zojha View Post
    snip.
    I know that it can be obvious, its just most people don't "think" of it that way. They think, oh if I go tank and die or pull too much people will be mad. Or if I go heals and we wipe people will get mad. I'll just dps, then none of that is my fault.
    (0)