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  1. #141
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Grit and darkside should have no mp cost associated with them. The same needs to be applied to Sword and shield Oath.

    Or Grit needs the mp cost to be adjusted.
    (2)

  2. #142
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    422
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    I just want Reprisal, Low Blow and their traits back. People keep suggesting a Dark Arts TBN to be an AoE effect as raid utility, but don't want another god forsaken thing to use Dark Arts on. I'd much rather have our thematic party utility restored to us since PLD and WAR already have their niches with Veil and SiO, they don't need either of these skiis in Cross Role. Plus, it'd do a lot to re-enforce the counter tank identity we had back in 3.X and would help with the monotony of "just spamming Dark Arts" that Stormblood DRK is stuck with.
    (5)
    Last edited by Aniya_Estlihn; 04-17-2018 at 11:27 PM.

  3. #143
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    Grit and darkside should have no mp cost associated with them. The same needs to be applied to Sword and shield Oath.

    Or Grit needs the mp cost to be adjusted.
    Imagine having access to rampart whenever you wanted, for as many times as you wanted, all for no cost. Sounds ridiculous, right?
    (0)

  4. #144
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Hierro View Post
    Imagine having access to rampart whenever you wanted, for as many times as you wanted, all for no cost. Sounds ridiculous, right?
    the cost of Grit is a 20% damage decrease.
    (6)

  5. #145
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tint View Post
    the cost of Grit is a 20% damage decrease.
    That's not really a cost when you would only activate as a cooldown. If you blew your CDs for whatever reason and a tank buster is coming up, there would be no real cost. You just activate grit, take the mitigated tank buster, and turn it off. At best, you'd only lose a GCD for -20% less damage, but for what is gained (unlimited ways to mitigate any tank buster), it's far too overpowered.
    (2)

  6. #146
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hierro View Post
    That's not really a cost when you would only activate as a cooldown. If you blew your CDs for whatever reason and a tank buster is coming up, there would be no real cost. You just activate grit, take the mitigated tank buster, and turn it off. At best, you'd only lose a GCD for -20% less damage, but for what is gained (unlimited ways to mitigate any tank buster), it's far too overpowered.
    To quote someone who explained it better than I could.

    Quote Originally Posted by Chrono_Rising View Post
    If I were to try and pick out one thing about warrior that is "Design" I would have picked out the extreme synergy the class has within itself. I wouldn't have said the thing that represents warrior's design is the ability to switch between tank and dps stances.

    Consider:
    (1) Tank stance gains strengths from its cooldowns reinforcing each other (convalescence and thrill of battle)
    (2) Tank stance gains strength from party abilities and cooldowns (Healing output increases/bard songs/HP increases)
    (3) Cooldowns for personal use can be transformed instantly into powerful party shields
    (4) Offensive cooldowns turn into powerful defensive cooldowns in tank stance (try IR with Inner Beast and tell me the 20% mitigation for 15 seconds with 10k+ restored each hit doesn't feel defensive and powerful)

    Those are the kinda of things that I felt defined warrior "design". Not whether or not its tank stance is oGCD. If I were to talk about the tank stance I would be talking about:
    (1) Snap aggro/gap closer for quickly picking up adds that also functions as a guage dump
    (2) Its ability to ignore its penalties
    (3) Tank stance gives up damage to increase survivability
    (4) DPS stance gives up survivability to increase damage

    Those are the main highlights of the warrior tank/dps stance abilities. Whether a single move is oGCD or not on all tanks is such a far cry from homogenization I cannot help but need to point out this list to you.
    I don't agree with the proposed method, but saying that would be like having rampart whenever doesn't change anything, WAR already has "rampart" on demand and besides that, WAR can do anything on any stance with zero penalties because WAR doesn't have any penalties, even for the worst penalty in their toolkit, they have another skill that invalidates said penalty.

    PLDs and DRKs are simply asking for a similar level of synergy in their toolkit like WAR has. And no, its not too much too ask.
    (8)
    Last edited by Mahrze; 04-18-2018 at 02:20 AM.
    If you say so.

  7. #147
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would also point out that if tank stances became oGCD I highly doubt they would be turn on turn off. I imagine they developers would add a time until the skill could be reused, much like the warrior stance. This idea that they would make the ability oGCD and on a 1 second cooldown is strained to say the least.

    Quote Originally Posted by Hierro View Post
    When did I say anything about opposition to making them oGCD, this is about removing MP cost.

    I assume this is at me. I wrote this comment in a rush and did not fully push out what I meant. It still has a cost as we would still likely be locked into tank stance for a period of time taking the 20% penalty. Does it really need a mana penalty on top of that?
    (6)
    Last edited by Chrono_Rising; 04-18-2018 at 06:50 AM.

  8. #148
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    When did I say anything about opposition to making them oGCD, this is about removing MP cost.
    (0)

  9. #149
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    I assume this is at me. I wrote this comment in a rush and did not fully push out what I meant. It still has a cost as we would still likely be locked into tank stance for a period of time taking the 20% penalty. Does it really need a mana penalty on top of that?
    Seems you wrote too much in a rush to see the context of my criticism. Do any of those comments I replied to imply that there would be some balance to removing the cost? By all means, if a tank is locked into tank stance a la defiance, then I may more inclined to agree. But flat out keeping grit/ShO as is, but with the removal of MP cost? Absurd.
    (1)

  10. #150
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hierro View Post
    Seems you wrote too much in a rush to see the context of my criticism. Do any of those comments I replied to imply that there would be some balance to removing the cost? By all means, if a tank is locked into tank stance a la defiance, then I may more inclined to agree. But flat out keeping grit/ShO as is, but with the removal of MP cost? Absurd.
    I'm a firm believer that balance is not the forums job. The forums job should be to say: I dislike how this works please change it to something else like this. Then if it the community agrees then its up to the developer to balance the idea.
    (2)

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