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  1. #26
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post

    Not gonna disagree on it being good for the game in general, but most of Warriors damage comes from 10k DPS burst windows. Not tomahawk/Eq pull, not random unchained use throughout a fight. All the time in between is virtually shite, losing a GCD to pick up an add or a transition disconnect outside burst window is hardly noticeable. Compared to PLD where losing a GCD is very costly
    I believe refers to:

    Quote Originally Posted by Chrono_Rising View Post
    ... warrior being the sole tank with the ability to not lose significant dps picking up adds, pulling bosses, and other such things is going to lock its position in for the raid scene.
    I never claimed the pull ability is the reason for its dps, but it does give a nice chunk of dps back to your cotank. It isn't the warrior who benefits from pulling, they barely notice the difference, but the other tanks do. And that is what matters, losing a GCD here and there on paladin or dark knight and you are loosing a big chunk of your dps as you are forced to lose alignments of your personal buffs with raid buffs. Bringing a warrior circumvents that, and it enjoys being able to line up its buffs with raid windows because it isn't giving up GCDs.

    As far as removing tank stance from the GCD and adding a preset amount of time to be stuck in tank stance, I thought that just goes without saying, is there an oGCD in the game that doesn't have a cooldown timer?

    Quote Originally Posted by Izsha View Post
    If tank swapping is to punishing (loose power), you don’t need to change the design of something. You adjust the power of the thing. Reduce MP costs. Reduce tank stance damage penalties. Increase enmity snap actions enmity generation like scorn. Stance without combo breaks. Any number of options and combinations of options are available You don’t need haphazardly copypasta another jobs design characteristics to get the desired effect.
    Interesting. The cost that I would say it too high is the GCD to swap between stances. But once that is the cost it is a fundamental design of the class and represents homogenization.

    If I were to try and pick out one thing about warrior that is "Design" I would have picked out the extreme synergy the class has within itself. I wouldn't have said the thing that represents warrior's design is the ability to switch between tank and dps stances.

    Consider:
    (1) Tank stance gains strengths from its cooldowns reinforcing each other (convalescence and thrill of battle)
    (2) Tank stance gains strength from party abilities and cooldowns (Healing output increases/bard songs/HP increases)
    (3) Cooldowns for personal use can be transformed instantly into powerful party shields
    (4) Offensive cooldowns turn into powerful defensive cooldowns in tank stance (try IR with Inner Beast and tell me the 20% mitigation for 15 seconds with 10k+ restored each hit doesn't feel defensive and powerful)

    Those are the kinda of things that I felt defined warrior "design". Not whether or not its tank stance is oGCD. If I were to talk about the tank stance I would be talking about:
    (1) Snap aggro/gap closer for quickly picking up adds that also functions as a guage dump
    (2) Its ability to ignore its penalties
    (3) Tank stance gives up damage to increase survivability
    (4) DPS stance gives up survivability to increase damage

    Those are the main highlights of the warrior tank/dps stance abilities. Whether a single move is oGCD or not on all tanks is such a far cry from homogenization I cannot help but need to point out this list to you.
    (4)
    Last edited by Chrono_Rising; 04-06-2018 at 08:41 AM.