I believe refers to:
I never claimed the pull ability is the reason for its dps, but it does give a nice chunk of dps back to your cotank. It isn't the warrior who benefits from pulling, they barely notice the difference, but the other tanks do. And that is what matters, losing a GCD here and there on paladin or dark knight and you are loosing a big chunk of your dps as you are forced to lose alignments of your personal buffs with raid buffs. Bringing a warrior circumvents that, and it enjoys being able to line up its buffs with raid windows because it isn't giving up GCDs.
As far as removing tank stance from the GCD and adding a preset amount of time to be stuck in tank stance, I thought that just goes without saying, is there an oGCD in the game that doesn't have a cooldown timer?
Interesting. The cost that I would say it too high is the GCD to swap between stances. But once that is the cost it is a fundamental design of the class and represents homogenization.
If I were to try and pick out one thing about warrior that is "Design" I would have picked out the extreme synergy the class has within itself. I wouldn't have said the thing that represents warrior's design is the ability to switch between tank and dps stances.
Consider:
(1) Tank stance gains strengths from its cooldowns reinforcing each other (convalescence and thrill of battle)
(2) Tank stance gains strength from party abilities and cooldowns (Healing output increases/bard songs/HP increases)
(3) Cooldowns for personal use can be transformed instantly into powerful party shields
(4) Offensive cooldowns turn into powerful defensive cooldowns in tank stance (try IR with Inner Beast and tell me the 20% mitigation for 15 seconds with 10k+ restored each hit doesn't feel defensive and powerful)
Those are the kinda of things that I felt defined warrior "design". Not whether or not its tank stance is oGCD. If I were to talk about the tank stance I would be talking about:
(1) Snap aggro/gap closer for quickly picking up adds that also functions as a guage dump
(2) Its ability to ignore its penalties
(3) Tank stance gives up damage to increase survivability
(4) DPS stance gives up survivability to increase damage
Those are the main highlights of the warrior tank/dps stance abilities. Whether a single move is oGCD or not on all tanks is such a far cry from homogenization I cannot help but need to point out this list to you.



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