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  1. #131
    Player
    drgnmstr44's Avatar
    Join Date
    Oct 2016
    Posts
    36
    Character
    L'konnala Runja
    World
    Siren
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Beckett View Post
    There are lots of reasons why people might not have the ilevel to get into Alliance Raids on a particular job. Maybe they just hit 70 that day. Maybe they've been leveling a bunch of jobs and already spent all their Verity. Maybe they just don't play as much. Regardless, when the stated main purpose of Alliance Raids is supposed to be to gear up alts, but you're not able to gear up your alts with it, then the system has failed.
    you wanna gear up an alt job, gear it by playing the job. if it's an alt job, then gearing from creation at the moment should be EASY! not having ilvl to enter the 24 man raid is not an acceptable excuse for implementing this system. If it's an alt character, then the system change further complicates gearing that character. Creation currently is not capped weekly. it's 330 gear. there is no reason why you can't get the ilvl needed for an alt job to enter the 24 man raid by doing what you do on your main job.
    (12)

  2. #132
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Beckett View Post
    There are lots of reasons why people might not have the ilevel to get into Alliance Raids on a particular job. Maybe they just hit 70 that day. Maybe they've been leveling a bunch of jobs and already spent all their Verity. Maybe they just don't play as much. Regardless, when the stated main purpose of Alliance Raids is supposed to be to gear up alts, but you're not able to gear up your alts with it, then the system has failed.
    But Verity was unlocked at this point, Creation was the "shiny new" tomestone. This means you would get Verity for most roulettes at 70 and also get a reasonable amount from completing 70 dungeons.

    If an alt job wasn't i305 when Rab came out it's because the person leveling it didn't care enough/didn't plan ahead. Just because someone can't be bothered to use the tools handed to them doesn't mean they're locked out of Rab - before you farm Rab go farm the Verity you need.


    I imagine the Ridoranna ilvl requirement will be 325-335 - completely attainable numbers requiring zero gear items from any kind of weekly lockout (savage/raid tokens/current higher-tier tomestone) even without considerting the alternative of Eurekan gear. Between the unlocked drops in Rab, unlocked upgrade tokens in Rab and unlocked/readily available creation if you don't have an alt job at i335 it's because you've chosen to not have them there.

    I don't see why the rest of us are being punished for people's laziness/lack of foresight.
    (7)

  3. #133
    Player
    Dasya's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Dasya Zhwan
    World
    Exodus
    Main Class
    White Mage Lv 70
    Totally against this. If I want gear on my PLD, I'll play my Paladin. I don't need to be competing against 7 others, and gods forbid people should learn to play their alt class properly.

    You were still at the mercy of RNG before this. I have yet to even see the chest piece for PLD drop, despite Rabinastre being out for how long. Making a class have to roll against other classes would just add to this RNG. I won't even start on how much of a pain it will be to get older glamour.

    If I was part of the casual crowd, I'd be even more angry. This just gets people stuck running a dungeon more, and getting frustrated when they see the loot they need go to some other class. If I only had a few hours a week to play, I would not want to chance those few hours be nothing but running some 24 man over and over.

    If SE is looking to find a way to pad their numbers so it looks like more people are running dungeons throughout the week, this change is just going to make people run 24 mans less.
    (8)
    Last edited by Dasya; 04-15-2018 at 10:56 PM. Reason: pre-morning coffee typing is hard

  4. 04-15-2018 10:54 PM

  5. #134
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BillyKaplan View Post
    You run the raid the once a week for the upgrade item. You don't need anything for the job you're running because you either run Savage or you just got tomes gear, but your alt job is ALMOST up there, and that glamour looks sick and you really want it. You have nothing else to spend that weekly gear roll on so you roll if on that glamour bait and you get it. Alternatively, it's your 20th run this week and you're so very tired so you roll on something that might as well be nice glamour if it already dropped and lo and behold, you got it so you're free until the reset. Content burnout is a real concern you're ignoring.
    Neither scenario is as rare or unthinkable as you think it is, the difference is that until now if I wanted a tank piece I'd be blocked by the tank actually rolling Need on it, but now my 99 Greed roll is going to beat the person who for all intents and purposes could've MT'd the entire raid and saved our collective butts.
    Funny how you take the tank as an example, when they actually are the exception in how we currently compete with loot. And that exception is absolutly unjustified. So is the possibility of you running as RDM and getting mached with two BLM, another RDM and a SMN in the same party and having to roll against 4 other players.

    A loot distribution system being mostly impacted by what role/job people play makes no sense.
    Quote Originally Posted by InkstainedGwyn View Post
    Every single thread I ever saw about people wanting "need" removed (or, opposite, people being banned for rolling on anything they can't use) had a good 1/4+ of the posters saying "I need every time I can need because I want seals and desynth." Now that they can't need it, they'll greed more. Especially if they already have better gear and are just in it for the upgrade token.

    Is it going to happen every time? No. Will it happen enough that it, +RNG, are going to screw a lot of people over? Yes.
    Then the desynth/seals people will roll on freaking belts from the first boss and finish the raid to get their token. That's as much people who won't compete for your MCH's pants from the 3rd or 4th boss.
    Quote Originally Posted by Ariane View Post
    So what you are saying is that a DRG main not only gets equal chance to getting that highly in demand healer gear, he still basically gets to keep getting his DRG glamour with little to no competition if that DRG gear drops instead? And this is suppose to balanced?
    Well, if that DRG main wants healer gear, then yes, why would that player not get a chance at it? Besides, he can currently get in as a healer for that, so what's your point? Forcing him to play a specific job achieve nothing. Besides, as I said above, some jobs/roles can be in a better/worse position to get their loot with the current system. And that's ridiculous.
    Quote Originally Posted by TheAngelneer View Post
    And now everyone has to roll against 0 to 7 people depending on what they are looking for. If there are DPS sharing roles they are in a worst position now because they no longer only compete among themselves.

    In the end it is worse for everyone, how can you claim it is solving anything? I wouldn't call putting everyone in the same miserable boat "making things fair".
    Making it "unfair" equally for everyone is actually making it balanced. No matter if you like the new odds or not. Or maybe do you think that it's actually fair that a tank get his gear 100% secured, healers at 50% competition, and DPS ranging from 100% to 20% for absolutly no reason whatsoever? The current system is unfair.
    Quote Originally Posted by Tridus View Post
    While that makes sense, it now opens up the situation of a caster now has to role against a healer (aka: me) on caster gear because I want it for a secondary job, whereas it might be an upgrade for their main. If the itemization in the new one is the same as Rab, I will be healing it and rolling on exactly zero pieces of healer gear. They've now turned me into competition with casters (and tanks because I have PLD) when I wasn't before.

    Thats the downside to this. I can take upgrades for a main because I want them for a secondary job. That's not something I want to do. An awful lot of years of ingrained MMO etiquette says that's bad, and I'd feel bad if it happened. But they've removed the means we have to avoid it except someone asking "please don't roll on the paints, they're an upgrade", others having to remember that.
    We can already roll on something for an alt-job while someone would've needed it for their main. The only difference is that we had to play as that job/role to get a roll on it. Your co-healer in your party might very well be a MNK main but decided to get in has a WHM to get the neat robe for glamour.
    The new system simply removes the unfair odds of competition by making every job/role on the same page. As it should be. There's no reason why tanks don't have to compete for loot, while healers have 1 competitor and DPS can have up to 4.

    It's not a "downside" to open competition for jobs/roles which had a easier time at getting loot than others for no apparent reason. At least, with greed only, everyone has the same odds for everything.
    The only dowside is the seemingly lower (but equal for everyone) chances on average of getting something, which is why I suggested increasing the number of drops in each chest.
    (1)
    Last edited by Fyce; 04-15-2018 at 11:23 PM.

  6. #135
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Fyce View Post
    Funny how you take the tank as an example, when they actually are the exception in how we currently compete with loot
    They are also one of the hardest roles in the game and hardly any people actually run tanks as mains. SE bends over backwards repeatedly trying to get people to play tanks, and now in one fell swoop they're nerfing one of the things tanks had going for them.

    So is the possibility of you running as RDM and getting mached with two BLM, another RDM and a SMN in the same party and having to roll against 4 other players.
    Which wasn't quite as horrible as rolling against 7 other players. You're basically saying tanks shouldn't be an exception because you can get five DRGs in a party but this will hurt those 5 DRGs as well by piling up even more competition. But let's make it something else. DRG, NIN, SAM, MCH and an RDM. Tank. Sounds nice but the healers always had to roll against someone else. Always. Another high difficulty, high demand, low supply job who already had to deal with eternal competition, now get to compete against 6 other more people.

    Forcing him to play a specific job achieve nothing.
    It gets people to play healers and tanks. That might be the one reason why they did it that I can think of, by letting people get healer and tank gear as DPS, they're hoping to even out the queues a bit because that's the one piece of content in the game where dps is the Adventurer in Need. But they're going at it the wrong way, imo, and might just make tanks and healers be in demand again because why should people run those roles if they can get the items on their dps?

    Or maybe do you think that it's actually fair that a tank get his gear 100% secured, healers at 50% competition, and DPS ranging from 100% to 20% for absolutly no reason whatsoever?
    DPS can have zero competition as well, I've had it more than my fair share of times running alliance raids. And yes, it's absolutely fair that if you run a job, you get the gear for it. That's how it works literally everywhere else in the game with the exception of content that has token systems in place. Which would've been a much wiser course of action here.

    Your co-healer in your party might very well be a MNK main but decided to get in has a WHM to get the neat robe for glamour.
    How dare they roll on something they actually play.

    The only dowside is the seemingly lower (but equal for everyone) chances on average of getting something, which is why I suggested increasing the number of drops in each chest.
    They should do that regardless. It also increases the odds of duplicate items, which means that even if someone rolled a Need on it, the duplicate by definition cannot be rolled on by that person, leaving it open for Greeding.
    (10)
    Last edited by BillyKaplan; 04-15-2018 at 11:40 PM.

  7. #136
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    So many ways to get gear now. With Eureka you can have several alt jobs with decent gear.

    Why play as a tank or healer in an Alliance raid now. When you can just run as a dps and have the same chance to get the drop.

    To compensate this they need to increase the items per chest. Although I really dont see a point in them doing this. Its not like one piece of gear from a 24 man is going to gear your alt.
    (1)

  8. #137
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BillyKaplan View Post
    might just make tanks and healers be in demand again because why should people run those roles if they can get the items on their dps?
    Quote Originally Posted by Derio View Post
    Why play as a tank or healer in an Alliance raid now. When you can just run as a dps and have the same chance to get the drop.
    Believe it or not, some people have more fun playing supporting roles instead of dps jobs. The normal mode 8 man raids (which only give tokens) still have people playing all roles and jobs even though it's possible to play as dps for tank/healer gear.
    (2)
    Graphics
    MSQ
    Viper

  9. #138
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Reinha View Post
    The normal mode 8 man raids (which only give tokens) still have people playing all roles and jobs even though it's possible to play as dps for tank/healer gear.
    And that's why healers and tanks are as in demand in that sort of content as they are in the rest of the game and unless you have tanks on hand it takes forever to get a queue going.
    (2)

  10. #139
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by BillyKaplan View Post
    And that's why healers and tanks are as in demand in that sort of content as they are in the rest of the game [...]
    In fairness: Could also have to do with the fact that Alliance raids have a 1-2-5 ratio whereas all other content has a 1-1-2 (2-2-4) ratio. If you take one slot from the most popular role and give it to the least popular one, it's not surprising queues increase, regardless of the reward scheme.
    (2)

  11. #140
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    If they change loot to greed. I sure won't ever run another alliance raid ever. Already have worst luck at rolling for items I need and sure don't need now more rolling on same item when hardly ever win a roll. This has to be worst idea they had. I'm pretty sure ones will start to create there own raid parties and then ones that use duty finder will get unreal queue times because of it. My guess might raise queue times to over a hour if they do this.
    (5)
    Last edited by hynaku; 04-19-2018 at 02:48 PM.

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