They are also one of the hardest roles in the game and hardly any people actually run tanks as mains. SE bends over backwards repeatedly trying to get people to play tanks, and now in one fell swoop they're nerfing one of the things tanks had going for them.
Which wasn't quite as horrible as rolling against 7 other players. You're basically saying tanks shouldn't be an exception because you can get five DRGs in a party but this will hurt those 5 DRGs as well by piling up even more competition. But let's make it something else. DRG, NIN, SAM, MCH and an RDM. Tank. Sounds nice but the healers always had to roll against someone else. Always. Another high difficulty, high demand, low supply job who already had to deal with eternal competition, now get to compete against 6 other more people.So is the possibility of you running as RDM and getting mached with two BLM, another RDM and a SMN in the same party and having to roll against 4 other players.
It gets people to play healers and tanks. That might be the one reason why they did it that I can think of, by letting people get healer and tank gear as DPS, they're hoping to even out the queues a bit because that's the one piece of content in the game where dps is the Adventurer in Need. But they're going at it the wrong way, imo, and might just make tanks and healers be in demand again because why should people run those roles if they can get the items on their dps?Forcing him to play a specific job achieve nothing.
DPS can have zero competition as well, I've had it more than my fair share of times running alliance raids. And yes, it's absolutely fair that if you run a job, you get the gear for it. That's how it works literally everywhere else in the game with the exception of content that has token systems in place. Which would've been a much wiser course of action here.Or maybe do you think that it's actually fair that a tank get his gear 100% secured, healers at 50% competition, and DPS ranging from 100% to 20% for absolutly no reason whatsoever?
How dare they roll on something they actually play.Your co-healer in your party might very well be a MNK main but decided to get in has a WHM to get the neat robe for glamour.
They should do that regardless. It also increases the odds of duplicate items, which means that even if someone rolled a Need on it, the duplicate by definition cannot be rolled on by that person, leaving it open for Greeding.The only dowside is the seemingly lower (but equal for everyone) chances on average of getting something, which is why I suggested increasing the number of drops in each chest.



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