


Locking a standard UI feature (moving items from retainer to retainer directly) behind a sub in a sub model game? are we in subception now? sorry your statement is pure white knight one, but why should I expect anything different from you. Did Square EAnix make a bargain with xzibit? Are we going to face a true merger and have Square EAnix? The person you where quoting was most likely asking that in sarcastic way. Even if buying gear and such off the MB is not necessary and gil does not really gate anything, it is still a fact this is moving MB play, esp those that 70%-100% their game time to MB/crafting/gathering PTW. The game as a hole may not move to PTW because lets be honest there is no real value in status in this game anyway, from the quick turnover rates they have for gear and content. Anyway, its just some like crafting a lot to see how much gil they can get or something. It does not change the fact this is making it PTW and the retainer fees was already on that line on its own. Now you have to pay for currency to price undercut so your stuff sells? 90% of the time, the top item is what sells, so you need to spam undercut to sell something.
microtranactions on top of a sub on top of sub, expect people not to be happy.
Also consider the total we are faced with:
1. sub cost
2 retainer sub cost
3. overpriced mog shop items, most not account wide
4. them not putting enough money into the game
pretty insulting when you put all 4 together, no way are we getting 33 dollars + overpriced side stuff, worth of content per month.
I want to see proof for the validity of these costs to us, this is insane.
nice to hear someone posting by someone that takes crafting and gathering seriously, there is not a lot of players that do.No, you ARE punished for not using it. Maybe to YOU it's no big deal but as a "market board PVPer" who already competes with bots it's absolutely a huge punishment to me. I'm studying for my degree in Japan and guess what? I'm at lab all day, so my time is limited as you mentioned. But that doesn't mean that I want to pay for some stupid app so I can update my stuff during lab. I'M WORKING, I shouldn't be playing on some app on my phone anyway. But now, as it stands most people update their price only when they're online. So at least when I get the chance to play, it generally isn't so bad. I can list an item and keep it up at the same price for hours. I can only imagine how much more often people will be updating prices with these new changes...it's really going to suck.
You can say it doesn't punish you but when your enjoyment comes from crafting/gathering, then yes. It does. There's just no reason for this. Paid items should not give advantages. Who do you think has the advantage in market board PVP? The player who can update whenever with their phone or the player who can only update when they can get online? Sure there will always be people who have no life and play all day but they're kind of a minority compared to people who only play a few hours a day. No big deal. But when literally anyone who is willing to pay $5 extra gets that advantage while those who are already at their limit of spending power at the sub + retainer fees....well, to me that's not right.
Last edited by Vstarstruck; 04-15-2018 at 12:55 PM.

And as I watch you slide down a slippery slope while screaming 'there is no slippery slope' I just wonder why you would accept something terrible when you could have better.





I've been here 7 years. People have been saying this since 2014. In fact, there was a thread titled "the many deaths of FFXIV" back then too. Games still here.

What does that have to do with you defending terrible systems under the veil that 'It's not as bad as people make it out to be' when it is. Literally offering things to the players such as more inventory space for a price and then turning around and saying 'we can't give more inventory space due to limitations of the game' literally, LITERALLY lying to the playerbase.
While I agree with the spirit of what you're saying, I don't think they've ever said they absolutely couldn't add more inventory space, they just always say that it would be "very difficult". Lots of extra cash is certainly a good motivator to do the "very difficult" work of adding more inventory.What does that have to do with you defending terrible systems under the veil that 'It's not as bad as people make it out to be' when it is. Literally offering things to the players such as more inventory space for a price and then turning around and saying 'we can't give more inventory space due to limitations of the game' literally, LITERALLY lying to the playerbase.

I see this as a tomato, tomato type of thing because really what I am arguing is that they're trying to make it out like they need to charge for it. Why is it not like WoW getting new bags and whatnot? The point is that they're charging for something that they shouldn't be. Then again I'm the kinda person who doesn't think they should even be charging for the extra retainers so I guess my argument might be seen as extreme or whatever. All I was trying to say is that I see this as SE slowly closing their grip on the players to see just how much they can squeeze.While I agree with the spirit of what you're saying, I don't think they've ever said they absolutely couldn't add more inventory space, they just always say that it would be "very difficult". Lots of extra cash is certainly a good motivator to do the "very difficult" work of adding more inventory.





They cannot easily add more personal inventory space, I believe they have gone over the specifics of this in the past, yet people ignore that and use the retainers as a reason why they are "lying"What does that have to do with you defending terrible systems under the veil that 'It's not as bad as people make it out to be' when it is. Literally offering things to the players such as more inventory space for a price and then turning around and saying 'we can't give more inventory space due to limitations of the game' literally, LITERALLY lying to the playerbase.




Yet when a $5 charge is involved suddenly it becomes much easier. Bear in mind, they must have the allotted server space to accommodate the possibility every adopts this app. Therefore, they did have it. They simply chose to gate it behind a paywall.
I think it's highly unlikely that they set up their servers to handle it "just in case" every player gets the premium app. They (and most companies) don't account for what the theoretical max would be, but only what they're actually likely to need. Just look at what happens every time a new expansion rolls out. The servers go to absolute hell because they're not meant to handle that many accounts at once. SE is aware of how many accounts there are and that they could all log on at once, but for the vast majority of day to day business the amount of people that are online is significantly lower.
While I'm not defending this premium app, it's unquestionable that the amount of money SE is spending on server space in this scenario is much lower than if they gave every player the increased inventory, without exception.
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