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  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Mnemosynia View Post
    I doesn't matter if the other tanks had there debuffs removed we aren't them and they aren't us, and i do feel like DRK's being the only tank with a debuff that's INT down fits the niche that DRKs are supposed to fill because atm, DRKS do not fill any role outside of weak sauce puns aside we have no identity atm it would do us a great justice to give us that.
    the 10% INT down debuff was too strong. the same as WAR's all damge reduced by 10%

    basically all unavoidable aoe attacks (raid busters) are magic damage - the game is designed around that and it can't be changed easiliy. meele DDs have less magic defense, but more life, while casters have less life, but more magic defense.
    with a 10% INT down debuff with 100% uptime DRK will suddenly have the best utility of all tanks by far. DRK's and WAR's debuffs were one of the biggest reasons PLD was SO bad in HW (there were other reasons as well).

    however, i like the gameplay aspect of keeping debuffs running on the enemy. i think it fits tanking very well and i really miss old Delirium and Reprisal.

    ---

    so, we are in 3.5 and we want to balance the tanks....

    remove PLDs 10% STR down debuff.
    give PLD 10% damage reduced debuff.

    remove WARs 10% damage reduced debuff.
    give WAR 10% STR debuff.

    let PLD block magic attacks.

    maybe buff WARs dps (he should be able to out-dps the other tanks, because he lacks utility. not sure how strong WARs dps really were back then)

    ---

    how did i do compared to 4.0 changes?
    (0)
    Last edited by Tint; 04-14-2018 at 07:43 AM.

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