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  1. #1
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70

    I told you so, but we can still fix this!

    I am a returning FF14 player,i quit shortly after the Stormblood launch after the atrocious changes to DRK with the loss of reprisal and low blow. Feel free to check my post history, i was one of the few maybe only voice at the time of the Stormblood release that saw this coming and I would like to say, IF we had been more vocal at the start we would have gotten better changes.

    And yes i still play DRK because quietus is alright for dungeons, but again TBN trade for reprisal and Lowblow and scourge was not worth it. I suggest we return back delirium to our combo and have it have it cost 25 blood to use reduce the refresh time as you guys see fit return the INT reduction and GIVE US BACK Scourge, i can live w/o reprisal because TBN kinda fulfills that instant punish Greatsword niche that we had in Heavensward with reprisal and low blow procs.

    Quietus is absurdly good what what its supposed to fill Bloodspiller is fine tho i do suggest taking it off ogcd or giving it a combo with power slash to atleast make as feel like we have options in single target fights after we get aggro is just soul eater combo away.

    This is just my two cents from a guy who had the foresight to see this coming months in advance thanks square for making a great game which is why i'm back but please take this post into consideration for future changes.

    Just as a small note i do feel like TBN will continue to hamper us to my other DRK players we may have to advocate for its removal or nerf to get real changes to our class i cannot confirm squares intentions but i do feel like they thought of that skill first and then balanced the class around it after the fact.
    (0)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    There's really no good reason for DRK not to have a 3rd combo, both the other tanks do and there's no problem. I don't think there is a real need for Int reduction, however. After taking away Halone's STR debuff and Storm's Path damage down it probably made sense to get rid of DRK's Int down as well. We have enough mitigation options right now with Addle, Feint, Dismantle, Reprisal, Palisade. Don't forget about all the shields.. And honestly I think it's a bit more engaging to have to time these abilities vs easy 100% uptime debuffs.

    DRK changes have been discussed at length so hopefully the devs are properly getting our feedback and they get to work. There's still a few months before next raid tier so they have plenty of time to get it right.
    (1)

  3. #3
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    I doesn't matter if the other tanks had there debuffs removed we aren't them and they aren't us, and i do feel like DRK's being the only tank with a debuff that's INT down fits the niche that DRKs are supposed to fill because atm, DRKS do not fill any role outside of weak sauce puns aside we have no identity atm it would do us a great justice to give us that.

    Our biggest issue we have a bunch of individual skills that are balanced around TBN and nothing else, our blood costs our damage our lack of mitigation is all tied to TBN, i respect your opinion but i disagree we need a forth option on top of Delirium to add a combo potency damage to BS in PS combo for good measure, or take BS off GCD. We need skills that have costs other then 50 blood because to me its so painful obvious square worked backwards from TBN from blood costs, to lack of mitigation its absurd.

    This is a suggestion thread i truely do respect your opinion and its as good as mines i just wanted to state my opposition to your point.

    I'd just like to add theres no right or wrong answers in this thread as reading to forums i can see now people generally agree DRK needs work.

    (Albeit 10months late but better late then never)
    (0)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Well, here's the counter-argument.

    The only thing wrong with Dark Knight is you - a Damage Intake Analysis

    I suppose it follows that Dark Knight might be simplified similar to how Warrior was.
    (0)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,343
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Mnemosynia View Post
    I doesn't matter if the other tanks had there debuffs removed we aren't them and they aren't us, and i do feel like DRK's being the only tank with a debuff that's INT down fits the niche that DRKs are supposed to fill because atm, DRKS do not fill any role outside of weak sauce puns aside we have no identity atm it would do us a great justice to give us that.
    the 10% INT down debuff was too strong. the same as WAR's all damge reduced by 10%

    basically all unavoidable aoe attacks (raid busters) are magic damage - the game is designed around that and it can't be changed easiliy. meele DDs have less magic defense, but more life, while casters have less life, but more magic defense.
    with a 10% INT down debuff with 100% uptime DRK will suddenly have the best utility of all tanks by far. DRK's and WAR's debuffs were one of the biggest reasons PLD was SO bad in HW (there were other reasons as well).

    however, i like the gameplay aspect of keeping debuffs running on the enemy. i think it fits tanking very well and i really miss old Delirium and Reprisal.

    ---

    so, we are in 3.5 and we want to balance the tanks....

    remove PLDs 10% STR down debuff.
    give PLD 10% damage reduced debuff.

    remove WARs 10% damage reduced debuff.
    give WAR 10% STR debuff.

    let PLD block magic attacks.

    maybe buff WARs dps (he should be able to out-dps the other tanks, because he lacks utility. not sure how strong WARs dps really were back then)

    ---

    how did i do compared to 4.0 changes?
    (0)
    Last edited by Tint; 04-14-2018 at 07:43 AM.

  6. #6
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tint View Post

    how did i do compared to 4.0 changes?
    6/10
    Thats closer to homogenization then class balance.

    PLD get no debuff, they get to block magic and heal targets and have the best base mitigation in game, and a full immortally tank cd for themselves and an ally.
    War get Damage UP for pt outside of slashing.
    DRK's get status down, if it were up to me i'd allow them two separate for INT and MND. One on delirium one on bloodspiller.
    That what i really want real differences between the tanks.
    (0)
    Last edited by Mnemosynia; 04-14-2018 at 07:59 AM.
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  7. #7
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Well, here's the counter-argument.

    The only thing wrong with Dark Knight is you - a Damage Intake Analysis

    I suppose it follows that Dark Knight might be simplified similar to how Warrior was.
    The point of that post is that when it comes to total tank damage for compositions, dark is not an hindrance to the party, in other words, parties with dark knights are not taking more damage on average than a paladin warrior composition. The post does let go of the utility and dps argument though. It is not the be all end all in terms of is dark knight in the best place.
    (1)

  8. #8
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    *only quoting Chrono since I'm continuing that convo, not posing a rebuttal to what he said*
    Reading that analysis, it makes me feel like the poster went into it wanting to prove a certain point and due to this confirmation bias perceived the data in a way that would support what they wanted the outcome to be.

    Them pointing out that DRK's need to use TBN more is spot on and something I have seen for myself, but not using defensive CD's as much as they should is a general issue I have encountered with many tanks regardless of job.

    Another poster from that Reddit thread I feel hits the nail on the head with the way the confirmation bias of the poster affects a situation like the one regarding tanks not using defensives enough.

    "How convenient for the intended and admittedly biased conclusion that when DRK abilities are being used incorrectly, it means DRK is better than it actually perceived. But when PLD and WAR abilities are being used incorrectly, it means that PLD and WAR aren't as good as perceived."

    I would suggest people not just read the post itself but look through the comments as well, as there a number of good responses in there that echo my own feelings towards the analysis.
    (7)
    Last edited by TouchandFeel; 04-14-2018 at 08:51 AM.

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    The point of that post is that when it comes to total tank damage for compositions, dark is not an hindrance to the party, in other words, parties with dark knights are not taking more damage on average than a paladin warrior composition. The post does let go of the utility and dps argument though. It is not the be all end all in terms of is dark knight in the best place.
    It does, in fact, mention these points. They are not the focus, but they are mentioned. Raid utility gets a whole section and... your basic point is wrong anyways.

    DRK is better than not a hindrance:
    The Blackest Night, when used effectively, puts a Dark Knight on the lowest-damage taken for single target mitigation.
    DRKs could be the easiest tank to heal instead of the hardest... if they but only used their cooldowns.
    (0)

  10. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Risvertasashi View Post
    It does, in fact, mention these points. They are not the focus, but they are mentioned. Raid utility gets a whole section and... your basic point is wrong anyways.

    DRK is better than not a hindrance:


    DRKs could be the easiest tank to heal instead of the hardest... if they but only used their cooldowns.
    That wasn't actually accounted for in the data, it is opinion.
    (5)

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