Quote Originally Posted by Solarra View Post
[...] and I don't see any benefit in making those activities harder to get to.
Indeed. That's why I say: Remove the open world zones entirely and just port people to those activities directly. It's even faster and more convenient, there is no benefit in making those activities harder to get to by having to move there manually after all and it saves dev effort on the maps. More than that, you no longer compete against others for things like hunts or lag over things like Ixion. To top it off, you don't need to keep those instances running 24/7, if nobody is there, you can save server resources as well. And as you say yourself, not everyone cares about the open world anyway and the only thing affected by going full instances and menus would be subjective things like "immersion".

It would make the game so much better, no? I mean, it's super convenient and comes with all sorts of side benefits for servers, devs and players to boot. And all it does is to take that last bit of inconvenient travel time and inaccessibility flying still retains and throws it out of the window, because there's clearly no value in it. It's the next consequent step - Raids already do it, you just get dumped right in front of a boss. Raging success, might as well dump people right in front of a FATE, quest hub, gathering node or hunt. It's the future of MMOs!

This post contains biting sarcasm