Quote Originally Posted by Vhailor View Post

Removing flying can help. I don't think it'll solve the whole problem, given the Aetherytes, but it can help. What I'd also be comfortable with is keeping flying, but imposing real costs on the transportation system. Calling Mounts needs to cost something; running or flying should have some sort of burn rate, maybe Gysahl Greens or some other item, that imposes a non-trivial cost on their use. Flying should cost significant amounts. Teleportation should also be significantly more expensive.

For me, an ideal set of changes would discourage me from ever using my Mount to move between Gathering points, particularly flying. I should occasionally be inclined to choose to run from Gridania to South Shroud, rather than teleporting, and I should always be inclined to travel from Gridania to the Ixal Tribe via some means other than teleportation. Convenience with a meaningful cost is a luxury that gives a sense of options; convenience without any cost simply makes the game world feel shallow.
Mabinogi had a cost attached to mounts/pets (they could only be summoned for about an hour per day, and each had different inventory sizes, so you better not put anything you need all day on them.) However most felt this was an annoyance since a common thing to do in mabinogi was use the pets as a kind of chain-gun (summon all the pets in order one at a time, and unsummon them before they take damage, as they had a CD between use, but if you had at least 10 of them you had enough to keep smacking a boss while playing dead.)

Like the most reasonable thing off hand would attach a fuel/feed cost to mounts to move faster than walking speed. But this adds a road cone that wasn't previously present, thus people would not like any change to how they work. Like the present Gysahl greens for the chocobo is the closest there is in the game to this, and unless mounts get upgraded to combat pets, it would not be justified.