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  1. #1
    Player
    Vstarstruck's Avatar
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    Dec 2017
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    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60

    Lockboxes prove there is an inventory management problem with this game

    https://www.reddit.com/r/ffxiv/comme...oxes_and_some/

    I feel the other thread I made is a lost cause so I thought I try to explain matters in a different way.

    This game lacks inventory space in the sense the game overbloats us with items. Every patch it is always something to make it worse. eureka is moving to its 4th week and it puts too much strain though lockboxes. Why does the game give us so many lockboxes to deal with? it is too many items. I do not even bother turning them in because of the overbloat of items compared to our tiny inventory space.

    All they needed to do was make eureka stuff into a currency tab, lockboxes should be in currency in currency tab, the 2 types of crystals should be put in inventory tab.

    No they pick the most inventory bloat methods possible for reasons?
    (9)

  2. #2
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    A simple solution is to scrap lockboxes entirely and port over the spoils system from Diadem. That was one of the very few things Diadem did well. Collect x amount of spoils, trade them in for items you actually wanted.
    (33)

  3. #3
    Player
    Laerad3993's Avatar
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    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vstarstruck View Post
    [url]-snips-
    Just be glad the crystals and boxes stack to 999 now. It could be a whole lot worse. I understand the frustration of them causing inventory bloat thoigh, I have over 12k of them, and I’m considering using one of my retainers to store them.
    (1)

  4. #4
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Perhaps you should specify which demographic of players are suffering from the strain from the lockboxes.

    Personally, the only complaint I had while opening over 400 of them was that I couldn't open like, 10 at a time as long as I had 10 inventory slots open or something like that. I can't say I feel restricted by the amount of inventory space available to me.

    I'm not saying there isn't an issue, per se, but unless I'm the odd-one-out of a sea of people who are walking around with mostly full inventories and retainers, then specifying who this is a burden to might help your argument if you feel the need to open a new topic rephrasing the same issue.

    [Edit from later in thread]
    Quote Originally Posted by Vstarstruck View Post
    You do realize that is not a big deal yes? It is obvious you will not have inventory problems when you do not craft and gather a lot? It does not take much to be 40+, for both inventory space for the materials to get there, and the time it takes. You an get 1-50 in a few hours spending leves, it is not a big deal.

    [...]
    So no one can really understand the problem unless they have all craft/gather jobs maxed out to level cap AND have 1000+ lockboxes saved up.

    Got it.
    (7)
    Last edited by Seig345; 04-14-2018 at 02:45 PM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    If you turn them in as you get them it's less of a problem. I took about 1 and a half hours to get through 2100 of them, it wasn't too bad.
    (4)

  6. #6
    Player
    Mahrze's Avatar
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    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    A simple solution is to scrap lockboxes entirely and port over the spoils system from Diadem. That was one of the very few things Diadem did well. Collect x amount of spoils, trade them in for items you actually wanted.
    This was the first thing that came to my mind after a few days, specially since how there's people who want/(ed) minions and mounts. This would have easily avoided the need to make most of the (now tradable) untradable items, available for trade due to inv space and what-not.

    They really need a way to have comprehensive feedback venue. Every other thing has a currency behind it, and they have even retroactively done so for things like 2.0 beast tribes, why they didn't think: "Oh, instead of loot boxes which we know they didn't like from PotD after a while, let us use currency tokens" is beyond me.
    (4)
    If you say so.

  7. #7
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    You don't even need spoils. Just have the barding and mount be achievement rewards, and the anemos and sharalayn stuff be crafted. Everything else is just junk.
    (8)

  8. #8
    Player
    mandodo69's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    205
    Character
    Hellbound Heart
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RiyahArp View Post
    You don't even need spoils. Just have the barding and mount be achievement rewards, and the anemos and sharalayn stuff be crafted. Everything else is just junk.
    Not true, so far I have made 20 million gil off the materia alone. When a stack of 6 savage aim/might materia, grade VI, sell for 350k+ per stack(6 in a stack) and I have 20 stacks to sell, per retainer, thats a ton of gil. Maybe my rng was good? But, I can make a million a day off the materia alone. I just sell the gear, mount, barding and sparklers/prisms. I sell the minions on the mb too.
    (2)

  9. #9
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vstarstruck View Post
    https://www.reddit.com/r/ffxiv/comme...oxes_and_some/
    This game lacks inventory space in the sense the game overbloats us with items. Every patch it is always something to make it worse. eureka is moving to its 4th week and it puts too much strain though lockboxes. Why does the game give us so many lockboxes to deal with? it is too many items. I do not even bother turning them in because of the overbloat of items compared to our tiny inventory space.

    All they needed to do was make eureka stuff into a currency tab, lockboxes should be in currency in currency tab, the 2 types of crystals should be put in inventory tab.

    No they pick the most inventory bloat methods possible for reasons?
    This is why your other post derailed. You're exaggerating. Yes, in Eureka, the number of lockboxes was clearly stupid. Whether or not they're stored as currency is beside the point - one should never have gotten thousands of them in the first place. But there's been no other content released in quite some time - certainly since Stormblood - that featured improper design which unnecessarily contributed to inventory bloat. Who knows why they did it - the point is, it's an aberration, not a trend. It takes a tremendous feat of tunnel vision and bias to suggest anything else.

    Hell, given that the Glamour Dresser was introduced and item stack limits increased, our inventory is actually in better shape now than it was at the start of Stormblood, even including the Eureka lockbox decision. You can make the argument that the game isn't doing enough; you can also make the argument that Eureka features a number of dubious design decisions that clearly weren't properly tested. Those are fine. But throwing out hyperbolic statements about the game in general, making claims about FFXIV having an inventory management problem and pointing to one poorly-designed piece of content as proof - that's just utter nonsense. And making such patently false statements is going to trigger the same response in this thread as it did in the previous one.
    (17)

  10. #10
    Player
    mandodo69's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    205
    Character
    Hellbound Heart
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Vhailor View Post

    Hell, given that the Glamour Dresser was introduced and item stack limits increased, our inventory is actually in better shape now than it was at the start of Stormblood.
    I agree. I have yet to ever fill even half my inventory at all and my saddle bags only hold bait and thats just a quarter of space in it LOL
    (4)

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