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  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    They can either remove piercing from the game completely and adjust potency for the three jobs that need it. Or give all three of them their own piercing buff (just like slashing). Because of the reason others have stated, BRD/MCH are the only jobs that depend heavily on a single job offering a unique buff that they need. No other job in this game needs piercing except them.

    As long as BRD remains meta, Crit buffs (Chain Stratagem, Battle Litany & the Spear) will always be wanted. BRD dps depends heavily on Crit. You can do runs with the same gear, same group composition, yet end up with completely different numbers each run because of Crit (Damage variance on BRD is very huge).

    Also don't forget that Battle Litany affects both dealing damage and healing (Make SCH happy with Crit shields). I don't see DRG losing its spot in meta even without piercing unless another job is introduced offering Crit buff + better raid utility than Dragon Sight.
    (0)

  2. #2
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Yeol View Post
    snip
    Personally, the only way I see giving Bard and Machinist their own piercing debuff is if it's a dps loss for them to use it. Much like Ninja used to be. For example, Their dps goes up by 150 to use it when no dragoon is in the party, but if there is a Dragoon, they can drop it and gain an additional 100 dps(numbers are hypothetical). This way they get part of the benefit, but still have synergy with Dragoon and help maintain Dragoon's viability.

    EDIT: I don't know enough about Bard's rotation to know exactly how to implement it this way. Maybe it's a 15s buff that replaces a Heavy Shot.
    (0)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by GunksFoy View Post
    Personally, the only way I see giving Bard and Machinist their own piercing debuff is if it's a dps loss for them to use it. Much like Ninja used to be. For example, Their dps goes up by 150 to use it when no dragoon is in the party, but if there is a Dragoon, they can drop it and gain an additional 100 dps(numbers are hypothetical). This way they get part of the benefit, but still have synergy with Dragoon and help maintain Dragoon's viability.

    EDIT: I don't know enough about Bard's rotation to know exactly how to implement it this way. Maybe it's a 15s buff that replaces a Heavy Shot.
    There’s no reason for this type of implementation, especially since Stormblood removed Dancing Edge entirely and placed a NIN’s slashing debuff on their Shadow Fang DoT, which they will always keep up and do not lose DPS by doing Shadow Fang over Aeolian Edge the same way they did doing Dancing Edge over Aeolian. Why gimp the BRD’s or the MCH’s damage when they apply their own resistance down when no other job loses anything by applying their own? All resistance downs are a normal part of each job’s rotation.

    If it were ever implemented, I imagine that they would just tack it on to Straight Shot/Hot Shot for BRD/MCH respectively. Since both are a core part of each job’s rotation, and a buff they should never let drop. Just like the other resistance downs. I disagree with punishing jobs just because they’re applying a buff core to their damage output.
    (2)
    Sage | Astrologian | Dancer

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