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  1. #91
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Raging Strikes is on an 80 second cooldown. But again, it’s not the same as Disembowel—Disembowel is +5% damage at 100% uptime during any given fight. It automatically outweighs Raging Strikes. By a long shot.

    Here’s an example: during my current best parse of the tier (Demon Chadarnook, 9:22), I used Raging Strikes 7 times. At 20 seconds duration, that’s 140 seconds of +10% damage. Compare that to Disembowel...at +5% damage for 9 minutes and 22 seconds. Again, Disembowel outweighs Raging Strikes by a long shot. No other job has that sort of dependency. I lose ~400 DPS outright by just not having a DRG.
    Maybe I don't quite understand how the 5% is applied, but if it's effectively a 5% flat damage buff, that would mean you would have to do 8,000 dps to lose 400. it seems you're more likely to lose about 200-250 (4000-5000dps).
    (3)

  2. #92
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vhailor View Post
    FFXIV-related: The utter lack of difficult 4-person content. People have been asking for it since ARR released. Why is the lack still a thing? And no, Yoshi-P making bullshit excuses about gotcha-style difficulty doesn't count. There has been plenty of 8-person content in which a single death spells doom. I fail to see why such challenges can't be shifted to 4-person content.
    Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.
    (0)
    Last edited by RiyahArp; 04-11-2018 at 09:22 PM.

  3. #93
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Why are mats that are not used in anything still in the game? Like the red crab shells.
    (8)

  4. #94
    Player
    AxHell's Avatar
    Join Date
    Aug 2015
    Posts
    297
    Character
    Axhell Anchorvi
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Dunno if this has been posted but...Why can't I sell or throw away multiple items ? Selecting them one by one and doing the procedure every time is a pain.

    Why is this still a thing ?
    (2)
    Last edited by AxHell; 04-12-2018 at 12:23 AM.

  5. #95
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    For the love of Thaliak, give me checkboxes or some way to delete multiple mails at once. Or, better yet, do what SWtOR does and auto-delete any letters that have no text beyond Delivery, and no items attached. Or - let me go out on a limb here - how about both?
    (7)

  6. #96
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The engine not being able to handle multiple things at once. In a gear vendor but can't throw away gear or open any other window.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #97
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    Stoneskin has a much longer duration, can be applied out of combat, and had an aoe form that could be used prepull. It also can be used on someone outside your party. Benison is not superior, not by a longshot.
    Benison is a more powerful shield with no cast time costing no MP.
    Stoneskin was a slow cast, smaller shield, costing lots of MP.

    Out of combat shielding was worth removing, because the first party wide AoE takes it off and taking 24 seconds in combat to reapply it to the entire party is silly. It doesn't matter how long it lasts when Benison lasts more than long enough to eat whatever mechanic is incoming anyway.

    The idea that being forced to stand still for 3s to spend significant MP for a weaker shield is BETTER is... something.

    Quote Originally Posted by ImDingDing View Post
    It punishes death in battle.
    It punishes the healer by making them take a role skill they'll never use unless someone else dies, on top of having to raise them? Yay?
    (2)
    Last edited by Tridus; 04-12-2018 at 01:10 AM.
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #98
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RiyahArp View Post
    Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.
    The Feast is PvP. In a PvE-focused game, in my opinion, that simply doesn't count. PvP, by its very nature, is always difficult; SE doesn't need to do anything really to make PvP content difficult. What I'd like to see is difficult PvE content. Palace of the Dead, which I admittedly forgot about, offers some of this - but it's the only example, it's quite dated at this point in time, and very much requires a significant time investment before difficult stuff begins (since we can't start right at Floor 151, for example).

    Edit / Addition:
    Quote Originally Posted by Deceptus View Post
    The engine not being able to handle multiple things at once. In a gear vendor but can't throw away gear or open any other window.
    Holy crap this. Especially Triple Triad, since unlike gear vendors, one often spends several minutes in a row playing TT with an NPC.
    (1)
    Last edited by Vhailor; 04-12-2018 at 01:29 AM.

  9. #99
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by AxHell View Post
    Dunno if this has been posted but...Why can't I sell or throw away multiple items ? Selecting them one by one and doing the procedure every time is a pain.

    Why is this still a thing ?
    At the NPC sell menu it's just one click to sell per item/stack on gamepad.
    (0)

  10. #100
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    You don't lose anything, the raid loses 400 DPS on you by not having a DRG paired with you. That's the definition of raid utility.

    If you weren't there, the raid would also lose what you offer as utility.
    That's being pedantic. Piercing personally buffs physical range, thus they do lose that chunk of damage, which causes the rdps to decline. The point remains no job is utterly dependent on one for a sizable boost to their damage except Bard and Machinist. It's simply poor design when slashing can be applied by three jobs yet piercing is Dragoon only. And it remains why the physical meta has dominated since Creator.

    Quote Originally Posted by GunksFoy View Post
    Maybe I don't quite understand how the 5% is applied, but if it's effectively a 5% flat damage buff, that would mean you would have to do 8,000 dps to lose 400. it seems you're more likely to lose about 200-250 (4000-5000dps).
    I suspect those calculations include everything Dragoon offers, which actually pushes the loss higher; 500ish. Disembowel alone roughly accounts for 250-300 though, yes.
    (1)

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