Maybe I don't quite understand how the 5% is applied, but if it's effectively a 5% flat damage buff, that would mean you would have to do 8,000 dps to lose 400. it seems you're more likely to lose about 200-250 (4000-5000dps).Raging Strikes is on an 80 second cooldown. But again, it’s not the same as Disembowel—Disembowel is +5% damage at 100% uptime during any given fight. It automatically outweighs Raging Strikes. By a long shot.
Here’s an example: during my current best parse of the tier (Demon Chadarnook, 9:22), I used Raging Strikes 7 times. At 20 seconds duration, that’s 140 seconds of +10% damage. Compare that to Disembowel...at +5% damage for 9 minutes and 22 seconds. Again, Disembowel outweighs Raging Strikes by a long shot. No other job has that sort of dependency. I lose ~400 DPS outright by just not having a DRG.
Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.FFXIV-related: The utter lack of difficult 4-person content. People have been asking for it since ARR released. Why is the lack still a thing? And no, Yoshi-P making bullshit excuses about gotcha-style difficulty doesn't count. There has been plenty of 8-person content in which a single death spells doom. I fail to see why such challenges can't be shifted to 4-person content.
Last edited by RiyahArp; 04-11-2018 at 09:22 PM.
Why are mats that are not used in anything still in the game? Like the red crab shells.
Dunno if this has been posted but...Why can't I sell or throw away multiple items ? Selecting them one by one and doing the procedure every time is a pain.
Why is this still a thing ?
Last edited by AxHell; 04-12-2018 at 12:23 AM.
For the love of Thaliak, give me checkboxes or some way to delete multiple mails at once. Or, better yet, do what SWtOR does and auto-delete any letters that have no text beyond Delivery, and no items attached. Or - let me go out on a limb here - how about both?
The engine not being able to handle multiple things at once. In a gear vendor but can't throw away gear or open any other window.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Benison is a more powerful shield with no cast time costing no MP.
Stoneskin was a slow cast, smaller shield, costing lots of MP.
Out of combat shielding was worth removing, because the first party wide AoE takes it off and taking 24 seconds in combat to reapply it to the entire party is silly. It doesn't matter how long it lasts when Benison lasts more than long enough to eat whatever mechanic is incoming anyway.
The idea that being forced to stand still for 3s to spend significant MP for a weaker shield is BETTER is... something.
It punishes the healer by making them take a role skill they'll never use unless someone else dies, on top of having to raise them? Yay?
Last edited by Tridus; 04-12-2018 at 01:10 AM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
The Feast is PvP. In a PvE-focused game, in my opinion, that simply doesn't count. PvP, by its very nature, is always difficult; SE doesn't need to do anything really to make PvP content difficult. What I'd like to see is difficult PvE content. Palace of the Dead, which I admittedly forgot about, offers some of this - but it's the only example, it's quite dated at this point in time, and very much requires a significant time investment before difficult stuff begins (since we can't start right at Floor 151, for example).Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.
Edit / Addition:
Holy crap this. Especially Triple Triad, since unlike gear vendors, one often spends several minutes in a row playing TT with an NPC.
Last edited by Vhailor; 04-12-2018 at 01:29 AM.
That's being pedantic. Piercing personally buffs physical range, thus they do lose that chunk of damage, which causes the rdps to decline. The point remains no job is utterly dependent on one for a sizable boost to their damage except Bard and Machinist. It's simply poor design when slashing can be applied by three jobs yet piercing is Dragoon only. And it remains why the physical meta has dominated since Creator.
I suspect those calculations include everything Dragoon offers, which actually pushes the loss higher; 500ish. Disembowel alone roughly accounts for 250-300 though, yes.
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