ps2 limitations (more so the bold but the first issue fits as well)Why do the egi still not directly obey even if we have them on obey? As far as I know I need to cast that one egi skill before I cast my Dots but its so annoying since the Egi takes such a long time to do as I say..isnt there a way to overwrite commands? So that they truly obey our commands when we click on them?
(Also why is the 1000 character limit still a thing?)
FFXIV's protect is a combination of previous FF's "Shell" (Magical damage reduction) and "Protect" (Physical damage reduction), when Scholar takes it from WHM in 2.0, it's "protect" not "Protect+Proshell". There were even different icons for it.Protect is a useless ability. It grants defence and magic defence, sure, but it wastes a slot that is better suited for something else. If they changed Protect to function as a defensive CD (a la Protect in PvP) it would be much more useful. As it stands now they could just grant Protect to everyone for free in a dungeon and nothing will change.
The system that they turned into the role actions owes it's original design not to V1.0 but to how FF1 had cross-class aspects lifted from Wizardry. Essentially you could level up to X in some job, then change to a new job and take a few skills with you, and because leveling and permadeath were a thing, you would take whatever from the class that was most valuable. If FFXIV had this system as it was originally designed, you would not be able to take skills like Protect and Stoneskin from WHM without getting WHM to a level that allowed you to take two skills from it first, and then if you changed class, you would have no incentive to switch back. So the ultimate character setup might be one where you picked every long-lasting defensive skill from all the healers, and then stack them to be the ultimate healer. That is not the game we are playing.
Where the healing aspect of FFXIV falls apart is that changes made to the healers resulted in LESS to do. If protect doesn't really serve any purpose, then why is it in the cross-role set? Because people were always taking protect instead of other things from WHM. Hence the mistake was taking Esuna and Protect out of WHM's kit. They should have just changed the levels for equal skills in the AST and SCH kit, but because SCH is half a DPS, that can't be done. Protect is level 16, Esuna is 20. What does ACN get at 16 and 20? Drain and Diversion from the current role system. In the previous 2.0, WHM had protect at level 8, and Esuna at 18, Scholar had leeches at 40, and 3.0 kit for AST, Exalted Detriment was level 18. The problem pre-4.0 was Protect, Stone skin and Cleric stance were all considered "required" and you'd get yelled at for not doing at least Protect and Stone Skin before every fight.
You know how I'd fix Protect? Move protect to WHM-only. Bring Stone Skin back, Scholar and AST don't get it at all. They have their own shields. Now make stone skin overwrite regen/medica II. Make Protect be the long-term cast thing that WHM brings to the table. Make AST have a long-term Haste or buff-extending type of cast, and Scholar have a long-term cast like Reflect (allow stacking different long term effect casts, but not the same effect.) Put an exhaustion time on those long-term casts where they end if the healer runs out of MP or dies the effect is removed from the party. Once all three healers have both a long-term and a short-term shield, start putting mechanics in fights that party-wide shield mitigation is required or wipe/heavy damage is sustained.
It's of course difficult to balance because you can't give healers anything unique, otherwise it makes them the preferred healer. AST has RNG buffs, Scholar has the Fairy which can buff. WHM presently has no party-buffs unique to it's role, and that could be restored by deleting protect from the role actions and giving it back to WHM.
Why would you bring Stoneskin back? Divine Benison is a superior version of it. Honestly, it sounds like you just want to be playing 2.x.
Protect was changed for a reason: if it actually matters and only WHM has it, WHM is now mandatory for progression. That's not a good thing.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Get rid of unique flags on outdated tome/seal vendor gear, on the same updates that allow them to be traded for GC seals and desynthesis. Leave them on current cap tier for ring balance and safety against spending the weekly I suppose.
Why is clothing genderlocked?
- Cloth wants to be worn! It literally doesn't care WHO and WHAT wears it.
Why are hairstyles locked?
- Seriously, SE. Did you hit your head somewhere..?
Why can't the primal horses fly?
- We have a flying elephant and a spinning turtle. Do I need to say more?
Why are there so many invisible walls?
- I ran over the edge? LEMME FALL INTO OBLIVION!
Why did you implement this weird glamor system?
- WoW did it. GW2 did it. And then there is SE...
v.v
Stoneskin has a much longer duration, can be applied out of combat, and had an aoe form that could be used prepull. It also can be used on someone outside your party. Benison is not superior, not by a longshot.
It makes little sense Bard and Machinist are forced to burn utility abilities to half their aggro when a skill exists purely to accommodate that problem. Say a scenario occurs where the group needs Tactician. Oops, the Bard used it to cut their aggro or they'll rip from the tank. And a good Bard will rip before a Caster, though Black Mage moves close. None of the melee remotely touch Bard or Machinists aggro burst.That's very debatable; their burst is high, the enmity generation overall isn't nearly as high as many other jobs. Anyway, both bard and machinist have 2 enmity-halving skills exclusive to them.
About the second part, both dark knight and paladin depend on a slashing resistance down capable job. Casters are a whole different can of worms.
What is the likelihood you will have a group without Samurai, Ninja or Warrior? Three jobs provide Slashing yet only one provides Piercing despite three jobs benefiting from it. Casters are irrelevant since their damage isn't reliant on a utility like range and melee.
Last edited by Bourne_Endeavor; 04-11-2018 at 11:44 AM.
it's true, you can't compare stoneskin and benison that easily. they are different skills with different purposes. however, if i had to choose i would always take benison.
it's not stoneskin - but it's by far the better skill (at least after they removed the lily requirement)
i am not too sure if it was a good reason... SCH and AST would still had the physical protect and on top of that super virus, disable, fey covenant, sacred soil and collective unconscious (the bubbles do stack, don't they?). enough tools to cover the lack in magic defense for those raid busters...
Last edited by Tint; 04-11-2018 at 11:42 AM.
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