I'd rather stoneskin, if just for Eureka. One of the worst things this game is doing is not allowing for many abilities to go beyond your party, and it really cramps the game up.it's true, you can't compare stoneskin and benison that easily. they are different skills with different purposes. however, if i had to choose i would always take benison.
it's not stoneskin - but it's by far the better skill (at least after they removed the lily requirement)



Lmao. You're joking right?
The duration on SS was generally pointless since the shield was usually destroyed long before it would expire.
It being applied outside combat was more a nuisance than anything. I had never seen SS save someone at the start of a fight.
SS2 is not the same as SS so using that as a reason that SS was better is laughable.
What does DB bring instead? It's oGCD and costs 0 MP. SS had a cast time of 3s, meaning it had a longer cast time than the GCD. It was also fairly expensive to cast, in terms of MP. DB also has a stronger shield.
So yes DB is superior to SS.
Last edited by VanilleFang; 04-11-2018 at 12:17 PM.


I was a proponent for Divine Benison being better than Stoneskin even before the Lily change and it's even better now that is has no Lily cost. A 0MP oGCD that provides more mitigation than non-traited Stoneskin meant it would be used significantly more often than Stoneskin. Stoneskin suffered from being inefficient when Cure II would cast faster and provide more HP than Stoneskin's eHP - especially if the target was a non-tank. Duration of Stoneskin means nothing when most of the buff wouldn't even last beyond 10 seconds on a tank.
Divine Benison fixed everything that made Stoneskin horribly inefficient and gave a very powerful tool to the WHM kit in the process. I believe that Divine Benison is miles ahead of the old Stoneskin iterations.



Benison is a more powerful shield with no cast time costing no MP.
Stoneskin was a slow cast, smaller shield, costing lots of MP.
Out of combat shielding was worth removing, because the first party wide AoE takes it off and taking 24 seconds in combat to reapply it to the entire party is silly. It doesn't matter how long it lasts when Benison lasts more than long enough to eat whatever mechanic is incoming anyway.
The idea that being forced to stand still for 3s to spend significant MP for a weaker shield is BETTER is... something.
It punishes the healer by making them take a role skill they'll never use unless someone else dies, on top of having to raise them? Yay?
Last edited by Tridus; 04-12-2018 at 01:10 AM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642

Get rid of unique flags on outdated tome/seal vendor gear, on the same updates that allow them to be traded for GC seals and desynthesis. Leave them on current cap tier for ring balance and safety against spending the weekly I suppose.
Why is clothing genderlocked?
- Cloth wants to be worn! It literally doesn't care WHO and WHAT wears it.
Why are hairstyles locked?
- Seriously, SE. Did you hit your head somewhere..?
Why can't the primal horses fly?
- We have a flying elephant and a spinning turtle. Do I need to say more?
Why are there so many invisible walls?
- I ran over the edge? LEMME FALL INTO OBLIVION!
Why did you implement this weird glamor system?
- WoW did it. GW2 did it. And then there is SE...
v.v
Oh I think I'm going to like this thread. Here are a few things, off the top of my head.
The Crafting Log being poorly organized, with very limited options for organizing recipes ourselves. Outside or level range, and text search, all new recipes are just dumped in groups. If we had the option to reorganize the recipes into custom categories, I would spend a night or two sorting out the whole thing.
Mastercraft recipes not recording completion. I know it's a cheap and easy way to save server space, or some such nonsense. However, I just find it very inconsistent with the rest of the UI that Masterbook recipes do not record completion status.
The retainer UI. I've said this before, one would think that for a part of the game that is generating potential additional revenue for this game, the UI wouldn't be so neglected.
Retainers not being able to join GC squadrons. Random npcs, that I'm sure are also in other squadrons, just don't do it for me. I made the retainer characters myself. Let me adventure with them.
Also, not being able to check if a retainer name is taken until the very last step of the retainer creation process. I'm sure I'm not the only one that spent a good amount of time creating a retainer character, with a specific name in mind, only to find out that the name is taken after going through the trouble of going through the entire process.
The fact that there are over 700 fish in this game, and an overwhelming majority of them are completely useless.
Fireworks not having a crafting recipe.
Fireworks being in forbidden magically sealed sacks
Minion Guide not having a search or sort function, yet the Verminion window does have a sort feature.
Mini Cactpot not increasing its payout since being introduced.
Deck restrictions on Triple Triad.
Needing an npc to "sell" duplicate cards. It would be much easier to just have the ability to convert them to points wherever, or the option to trade them.
Shards
Rubber
No alt-friendly features.
"Polar" bears in Coerthas.
Last edited by DarkDedede; 04-11-2018 at 12:14 PM.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
Non-FFXIV-related: The 1000-character initial post limit here on the forum. Seriously, why in the fuck is this still a thing?
FFXIV-related: The utter lack of difficult 4-person content. People have been asking for it since ARR released. Why is the lack still a thing? And no, Yoshi-P making bullshit excuses about gotcha-style difficulty doesn't count. There has been plenty of 8-person content in which a single death spells doom. I fail to see why such challenges can't be shifted to 4-person content.
Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.FFXIV-related: The utter lack of difficult 4-person content. People have been asking for it since ARR released. Why is the lack still a thing? And no, Yoshi-P making bullshit excuses about gotcha-style difficulty doesn't count. There has been plenty of 8-person content in which a single death spells doom. I fail to see why such challenges can't be shifted to 4-person content.
Last edited by RiyahArp; 04-11-2018 at 09:22 PM.
The Feast is PvP. In a PvE-focused game, in my opinion, that simply doesn't count. PvP, by its very nature, is always difficult; SE doesn't need to do anything really to make PvP content difficult. What I'd like to see is difficult PvE content. Palace of the Dead, which I admittedly forgot about, offers some of this - but it's the only example, it's quite dated at this point in time, and very much requires a significant time investment before difficult stuff begins (since we can't start right at Floor 151, for example).Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.
Edit / Addition:
Holy crap this. Especially Triple Triad, since unlike gear vendors, one often spends several minutes in a row playing TT with an NPC.
Last edited by Vhailor; 04-12-2018 at 01:29 AM.
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