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  1. #10
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Also I don't think doing away with resistances is necessarily a bad thing at face value (with approproate potency adjustments made to effected classes, particularly DRG) but I do think resistances add a bit more nuance to party building that would otherwise just be flat. I'm not saying I'm for or against the removal of resistances entirely, it's honestly something I would think about more before being able to respond, but I think the point here is that if we are keeping resistances in the game in their current iteration BRD and MCH are getting the short end of the stick right now.
    Quote Originally Posted by Tanathya View Post
    To be fair, you know (as you mentioned) that a DRG is invited into parties to potency BRD's and MCH's. Meaning, these last two have a spot for sure in every party, and it revolves around them. I mean, I'm a SAM, and I'm suffering from the exact opposite even though I can increase both my damage, ninjas', and tanks'.
    I'd gladly take the short end of the stick on SAM if its value was comparable to that of a BRD or a MCH, be it by bringing either utility or even more personal damage, enough to make up for the lack of utility I currently have. I'd love to give my only utility.

    Quote Originally Posted by Bourne_Endeavor View Post
    Do you realize they fixed Division for a reason, yes? It's irrelevant now since they addressed the issue. And depending on the group, progression and possible mistakes, Tactician and Refresh may not be available. It's silly design to blow support abilities solely to dump your aggro when an ability exists purely to accommodate that very purpose. Most physical range will prefer a 90% queller over a 50% dump. Likewise, why attach the aforementioned queller to another skill when you can just give them Division and accomplish the same feat?

    Of course it does. Three jobs apply slashing, thus making it far less likely Paladin and Dark Knight will suffer a damage loss. I never said it was the only reason, however it's a contributing factor. Physical Range suffer more than any other job without a Dragoon. They either need to remove Piercing or allow other jobs to apply it (Samurai is screaming for relevancy) because, again, why should only one job be able to apply it when Slashing does not have such limitations?
    Funny you mentioned how Diversion was fixed; I used to take the hate at some point in Savage on SAM on every single fight, with (almost) every tank out there. Now, it was a suggestion, things can get worked in the form of a reduced CD (amongst other things) for Refresh and Tactician, for example.

    I used to think SAM should've had both Blunt, Piercing, and Slashing resistances down attached to its finishers, but not anymore. They should do away with those, entirely.

    Anyway, to each their own, I'll leave you guys to it.
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    Last edited by Tanathya; 04-11-2018 at 01:20 PM.