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  1. #27
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    There are some mechanics in msq dungeon bosses that require multiple players to do in order to succeed. Adjusting for these wouldn't be as simple as a flat damage decrease unless the damage is reduced so much that no mechanics matter. Reducing to that degree would make every boss feel the same, which would actually take away from the story.
    The only mechanic in the entire game that doesn't allow any solo play are mechanics that are essentially exclusive to the 24-player content where the group is separated into two or three paths. You can not do Labyrinth of the Ancients or Weeping City of Mhach solo because there are mechanics that require a minimum of 4 players per party ("pads!")

    Fetter/bind/frozen/paralysis/petrified all time out, except for a few cases like the one in Shiva extreme (Akh Afah Amphitheatre (Extreme)) which doesn't, thus you just sit there until you die, which can be a long time.

    Yes, there are mechanics that probably need a time-out that currently do not for them to be 100% solo-able, but on the list of "what isn't soloable" only "The Aery" comes up, and that is again, due to a fetter mechanic. Yet like in Amdapor Keep Hard, you can push past it eventually if you can do enough damage, but that isn't really any fun if you can skip the mechanics entirely. Having a fetter timeout is required for those mechanics, because those mechanics should otherwise kill you if you were at the gear level that was released when the content was released, but with the level 70 gear on level 50/60 content, it should just knock you down for 90% of the HP (which is what Titan Extreme does) and you either heal or get knocked out by the next attack.

    Like just to point back to the OP, the intent may be to "play everything solo" but one should not be rewarded for playing solo. At best, I'd only agree with allowing solo play of group content that was completed without undersized party ever been used. Because undersized party options already accomplish this. If you want "easy mode, solo play" it would have to be done with content that was already completed, otherwise -everyone- would just pick it to complete the content, and have no reason to ever play it as designed without a greater reward. It's the marshmallow effect. https://en.wikipedia.org/wiki/Stanfo...low_experiment
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    Last edited by KisaiTenshi; 04-07-2018 at 10:01 AM.