Wait I thought this game was easy, with exception of savage and ultimate -.- ?
Wait I thought this game was easy, with exception of savage and ultimate -.- ?


Soon you people are going to want a button that instantly kills the selected target >.>
I think they could do this if they allowed more of a non-combat progression through the game. Just let crafting and gathering open up the zones instead of needing combat classes to do it, and add a craft/gather progression storyline in addition to the individual quests. If you want to open up pve endgame, you need to go through the combat progression with a combat class too. You don't get the actual combat story, but you do get one tailored to being non combat support.
This would also be good as it would be much better for people with significant disabilities to still play in the game. There's actually a lot of non-combat content in this game that they can do, but the combat gates it off, and t'd be nice if you could just let certain people focus on that aspect.
Last edited by RiyahArp; 04-07-2018 at 05:30 AM.



FFXIV 1.0 tried this and it was generally agreed to be pretty terrible, since it inevitably influenced the encounter design in a bad way. Can't have the story rely on this big epic fight or this covert infiltration or anything cool because you have to account for Joe McCulinarian bringing his frying pan along, so instead it was a split path of "introduce combat NPCs that do the fighting for you" or "you beat this beastman in a Parley card game? I guess you convinced them to stop fighting now."I think they could do this if they allowed more of a non-combat progression through the game. Just let crafting and gathering open up the zones instead of needing combat classes to do it, and add a craft/gather progression storyline in addition to the individual quests. If you want to open up pve endgame, you need to go through the combat progression with a combat class too. You don't get the actual combat story, but you do get one tailored to being non combat support.
This would also be good as it would be much better for people with significant disabilities to still play in the game. There's actually a lot of non-combat content in this game that they can do, but the combat gates it off, and t'd be nice if you could just let certain people focus on that aspect.
Which is unfortunate because out of context solving a beastman skirmish through card games is kinda hilarious.



No, there are reasons that are totally invalid that should not be respected. However, wanting to enjoy the story is not invalid, but you still have to play the game as it was meant to be played. When you choose to play this game you have to respect the dev's intentions. If you totally remove the requirement for a group from all content you utterly decimate the premise of this being a social game. I don't play FPSs and then demand it play more like a third person RPG.
I'm not against there being easier modes, that maybe require only 2 or 3. Understand, at least from what I've seen so far, there is a certain amount of unique story behind each difficulty level. Some of it is just "Oh noes! They've summoned Ifrit again!", but Hard dungeons seem to have different stories from their normal counterparts. I have heard, (but haven't tried it) you can play some dungeons unsynced, but I imagine to play those solo you would need to out level it and there may be some mechanics that are impossible.
Most of the people I have encountered in mmos are introverts, and playing a fictional character let's work out some issues. Role playing is primarily a social activity. Solo RPGs are great but most can't be considered legitimate role play.
Dungeons being able to be cleared by any party comp of one tank one healer and 2 dps is not "easy" it's a sign of good design. Would you like it if you were excluded from dungeon runs becuase of your class?
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