Results 1 to 10 of 62

Hybrid View

  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LaurieB View Post
    I don't see what the harm in this is. I really don't. I would have liked that too as with a slow internet connection, dungeons are very difficult towards the end of the story line with all the AOE by the ton. And what is harming you personally? Nothing. You could still continue to play just like you always have. Options are just that, options. MMO Massive Multiplayer Online..nowhere does it say MMOMAG (Massive Multiplayer Online Must Always Group) Give people options. Don't like it? Don't do it that way. It was brought up as a request for options, not a demand to change the whole game.
    Yeah, however if you've paid attention to this form, people get screamed at for being "lazy", so there would be pushback against this just like there was against the jump pots and job completion pots.

    Quote Originally Posted by Penthea View Post
    What OP is asking for isn't accomplished with a simple tweak. It would require a gigantic amount of content to be retuned. This would create a large amount of additional work for the devs, which would take their time away from maintaining current content and creating new content. Considering it's under such tiny demand, it would be wasteful for the devs to spend time on it.
    Not necessarily. There is a minimum ilevel tickbox, and an undersized party tickbox, there can just as easily be a "god mode" tickbox that sets the echo to 100,000%. The only issue really is the goal was to see the mechanics, because you're not going to see any of it if you can flatten everything in one hit. That said, that would be the wrong solution anyway since what you really want is the command missions to actually teach a solo player how to play that duty and not simply stand in AOE's taking damage like the AI players tend to do.

    There's actually an interesting opportunity here IF SE manages to let players re-play all the solo duties/quests (w/o experience/items/rewards) as well. By setting some kind of "replay mode", players could either do these fights again (eg the MSQ fights, job fights) or just set "review mode" and have it set the echo to a level that prevents any damage from being taken so the player could take their time, set camera angles, record things without the UI elements lit up, etc.

    But it certainly would not be any fun if you could do this to content you have not completed. By which I'm saying it is a MMO game, and if you only care about the story or RP'ing in the game, you should still be required to unlock content by playing the game as designed, otherwise there's not any point in playing it at all.
    (0)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Not necessarily. There is a minimum ilevel tickbox, and an undersized party tickbox
    There are some mechanics in msq dungeon bosses that require multiple players to do in order to succeed. Adjusting for these wouldn't be as simple as a flat damage decrease unless the damage is reduced so much that no mechanics matter. Reducing to that degree would make every boss feel the same, which would actually take away from the story.

    Quote Originally Posted by KisaiTenshi View Post
    there can just as easily be a "god mode" tickbox that sets the echo to 100,000%.
    If someone wants a god mode but wants to experience a story, I suggest they read a book or watch a film instead. Clearly games are not for them if they don't want the burden of mechanics forcing them to try new things or improve.

    Quote Originally Posted by Sylvina View Post
    Neither does it say one should always be forced to group. there should be plenty of content for both playstyles.
    But there is.

    You can solo loads of game content, some of it is even designed for solo. And on the flip side there is content intended for groups.
    (7)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    There are some mechanics in msq dungeon bosses that require multiple players to do in order to succeed. Adjusting for these wouldn't be as simple as a flat damage decrease unless the damage is reduced so much that no mechanics matter. Reducing to that degree would make every boss feel the same, which would actually take away from the story.
    The only mechanic in the entire game that doesn't allow any solo play are mechanics that are essentially exclusive to the 24-player content where the group is separated into two or three paths. You can not do Labyrinth of the Ancients or Weeping City of Mhach solo because there are mechanics that require a minimum of 4 players per party ("pads!")

    Fetter/bind/frozen/paralysis/petrified all time out, except for a few cases like the one in Shiva extreme (Akh Afah Amphitheatre (Extreme)) which doesn't, thus you just sit there until you die, which can be a long time.

    Yes, there are mechanics that probably need a time-out that currently do not for them to be 100% solo-able, but on the list of "what isn't soloable" only "The Aery" comes up, and that is again, due to a fetter mechanic. Yet like in Amdapor Keep Hard, you can push past it eventually if you can do enough damage, but that isn't really any fun if you can skip the mechanics entirely. Having a fetter timeout is required for those mechanics, because those mechanics should otherwise kill you if you were at the gear level that was released when the content was released, but with the level 70 gear on level 50/60 content, it should just knock you down for 90% of the HP (which is what Titan Extreme does) and you either heal or get knocked out by the next attack.

    Like just to point back to the OP, the intent may be to "play everything solo" but one should not be rewarded for playing solo. At best, I'd only agree with allowing solo play of group content that was completed without undersized party ever been used. Because undersized party options already accomplish this. If you want "easy mode, solo play" it would have to be done with content that was already completed, otherwise -everyone- would just pick it to complete the content, and have no reason to ever play it as designed without a greater reward. It's the marshmallow effect. https://en.wikipedia.org/wiki/Stanfo...low_experiment
    (0)
    Last edited by KisaiTenshi; 04-07-2018 at 10:01 AM.

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    The only mechanic in the entire game that doesn't allow any solo play are mechanics that are essentially exclusive to the 24-player content
    There are group stack markers in several msq dungeons. In the Great Gubul Library you need to have several people stand on the circles to prevent adds from spawning on the last boss. In Haukke Manor on the last boss you can't deactivate all the lanterns on your own before they cause considerable damage. You can't tank the second boss in Stone Vigil and interact with the canon at the same time because damage from the boss interrupts you. On the last boss of the Anti-Tower you get turned into a doll and you can't get turned back unless you're dpsed down by other players. Both Titan and Susano trap players in a rock that need to be dpsed down by other players.

    All the above are in the msq.

    For the msq to be able to be soloed in its entirety, boss mechanics would either have to be tweaked to not require groups or they would have to be nerfed so much for them to be meaningless.
    (2)
    Last edited by Penthea; 04-07-2018 at 10:13 AM.

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    There are group stack markers in several msq dungeons. In the Great Gubul Library you need to have several people stand on the circles to prevent adds from spawning on the last boss. In Haukke Manor on the last boss you can't deactivate all the lanterns on your own before they cause considerable damage. You can't tank the second boss in Stone Vigil and interact with the canon at the same time because damage from the boss interrupts you. On the last boss of the Anti-Tower you get turned into a doll and you can't get turned back unless you're dpsed down by other players. Both Titan and Susano trap players in a rock that need to be dpsed down by other players.

    All the above are in the msq.

    For the msq to be able to be soloed in its entirety, boss mechanics would either have to be tweaked to not require groups or they would have to be nerfed so much for them to be meaningless.
    And none of those would kill you in a "easy mode" because they don't in solo undersized party mode. The only things I've run into to date that prevent progress are fetters, and the fetters all time out except the one in Shiva Extreme. Given I've not tried every single thing because you can't presently solo everything as all jobs. My best guess is that Susano probably would be a blocker because the tank is tied up at a certain phase of the fight.

    In fact here's proof that the Antitower Calca mechanics are irrelevant
    https://youtu.be/6XKnTe1_8nI?t=1889

    It times out after 25 seconds.

    That player has a whole bunch of other content Solo'd as PLD.
    (0)