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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    inner beast is complety irrelevant due WAR kit is too powerful, unchained/defiance and inner beast are 2 extra buttoms on top of that, if we comparing tanks un actual meta WAR toolkit is the best without counting defiance and innerbeast, the "war is more weaker on deliverance" its tend to be false too bcs on optimal play they use holmgang to mitigate regular TB on every fight vs using living dead and hallowed with are use more as strategic tools due long CDs and cant be used more that 1/2 times in a fight as much vs the 4-5 times you can use holmgang.

    so on top of this we have a WAR can use defiance as a free CD due unchained and equilibrium vs clunky and painfully taxed grit/shield, WAR can enjoy the bonus of defiance every 90 seconds, thats a rampart, "but i need healing" argument is poor thanks to equilibrium solve that, compared to clemency how is a dps loss no matter how you look at it its not fair, the only valid point is inner beast with is the only WAR skill that have a cost (fell cleave) but the skill it self is complety outclassed by the rest of the kit with its already equal if not superior in some aspects to DRK/PLD kits.
    Except its the not irrelivant. If you play warrior just like Pld/drk and never enter tank stance for a fight, you are significantly more squishy than pld and yes, even drk. The ever lauded OP war CD suite is not as good as Drk+Pld suite if everyone stays out of tank stance. Deliverance warrior has less to fall back on than either pld or drk and it entirely centers around access to the 'always up' CDs of IB/TBN/Shell because IB isnt up. War has 1 more CD than Drk in deliverance. Its ToB (and reduced timer on vengence). Dark Mind vs Raw Int obviously tilt this based on the predominant damage in a fight, but its still rough asymetric parity leaving just TOB/Timer. As stated above ToB once every 2 min +1 more vengence every 6 min does not somehow beat TBN used whenever you want and we dont even need to talk about pld. Thats a shoe in for toughest offense stance and then some.

    So for warrior to be able to play the same "all damage all the time" style that covers the raid scene, you HAVE to dip into defiance and unchained to gain access to that mitigation gap to bridge that gap. The way that tanks are played now requires that.

    Now dont get me wrong, im not saying that war is flimsy and crappy. I am saying that when talking about offense all the time playstyle that War needs to temporarily dip into tank stance to match a Pld/Drk that never even enters tank stance. Warrior has had this fluidstance since 2.0 and the job has been entirely constructed around it. Copy pasting this core job facet to other jobs that dont work anything like it problematic. War has been built from the ground up around this mechanic. Pld/Drk have been built around entirely different philosophies. IB is entirely relevant to tank swapping as that is the entire reason War has been built the way it is with the extra CD and easy stance dance. If IB were freely available war would not need those things. To ignore IB is to ignore war's different design.
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    Last edited by Izsha; 04-05-2018 at 09:44 AM.