Except its the not irrelivant. If you play warrior just like Pld/drk and never enter tank stance for a fight, you are significantly more squishy than pld and yes, even drk. The ever lauded OP war CD suite is not as good as Drk+Pld suite if everyone stays out of tank stance. Deliverance warrior has less to fall back on than either pld or drk and it entirely centers around access to the 'always up' CDs of IB/TBN/Shell because IB isnt up. War has 1 more CD than Drk in deliverance. Its ToB (and reduced timer on vengence). Dark Mind vs Raw Int obviously tilt this based on the predominant damage in a fight, but its still rough asymetric parity leaving just TOB/Timer. As stated above ToB once every 2 min +1 more vengence every 6 min does not somehow beat TBN used whenever you want and we dont even need to talk about pld. Thats a shoe in for toughest offense stance and then some.
So for warrior to be able to play the same "all damage all the time" style that covers the raid scene, you HAVE to dip into defiance and unchained to gain access to that mitigation gap to bridge that gap. The way that tanks are played now requires that.
Now dont get me wrong, im not saying that war is flimsy and crappy. I am saying that when talking about offense all the time playstyle that War needs to temporarily dip into tank stance to match a Pld/Drk that never even enters tank stance. Warrior has had this fluidstance since 2.0 and the job has been entirely constructed around it. Copy pasting this core job facet to other jobs that dont work anything like it problematic. War has been built from the ground up around this mechanic. Pld/Drk have been built around entirely different philosophies. IB is entirely relevant to tank swapping as that is the entire reason War has been built the way it is with the extra CD and easy stance dance. If IB were freely available war would not need those things. To ignore IB is to ignore war's different design.



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