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  1. #121
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Personally I don't have anything against wars, y'all are in a good spot. I'm just salty and jealous over the attention and consideration you guys get admittedly.

    The meta is currently push DPS, DRK loses a gcd and nearly a dark arts just going into tank stance, you can't turn it off without clipping another GCD either. War can achieve nearly identical DPS if unchained is up beyond 5% loss from deliverance for 10 seconds if need be. I don't know how it affects PLDs cause I don't play it.
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    Last edited by Mycow8me; 04-07-2018 at 02:05 AM.

  2. #122
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    If you read the entire post this is already answered. The lost GCD is lost potency and lost alignment with raid buffs that you don’t get back makes giving up a GCD bad. I'm not sure how we got so far into the post history without knowing what the issue we are trying to fix was since you started posting as Aana.
    How did it go this far without knowing what the GCD issue was? (FYI: This is a rhetorical question as I’m about to answer it myself.) Because it was a rhetorical question. Considering that I answered it in multiple parts right below it and you even quoted those parts. Come on.
    Quote Originally Posted by Chrono_Rising View Post
    Does MP have value on its own? I’m pretty sure many jobs don’t use MP like warrior. It has no intrinsic value on its own. I ask because of what you are going to say later.
    ……..
    This is a very weird argument. Ok technically the only things that have value are the moves. Warrior guage has no more intrinsic value than warrior’s mp because only the action of Fell Cleave gives you damage. On the other hand I need the guage to execute Fell Cleave and thats where its value comes from… like a GCD for actions.
    It seems I haven’t explained my point clearly enough. Why is un-aligning buffs bad? It lowers your damage. Why is MP so valuable (to Drk and pld, the jobs in question)? Because it is used to create damage. Why are GCDs valuable (or so ‘painful’ to give up in this case)? Because GCDs are used for damage. The common currency I mention is damage. That’s what MP, GCDs, Buff alignment, etc all are. Opportunity costs for damage. Didn’t you recently go to a great length to explain that defensive utility skills have more value because they create indirect damage via uptime and healer GCDs? The value of most any action in this game is measured is by how much damage it can be leveraged to produce. So with that in mind:
    Quote Originally Posted by Chrono_Rising View Post
    As for why people want it to be oGCD, switching stances messes with two things:
    (1) waste a GCD switching from one stance to another (loss of damage)
    (2) Using a GCD to switch stances moves your rotation out of alignment with party buffs (loss of MORE damage)
    People don’t like the current tank swap system because you sacrifice to much DAMAGE. The thing is, damage doesn’t care what it’s source is.

    The point is that everything can be exchanged for damage. All these costs can be completely negated by creating additional damage. Consider:

    Misaligning buffs:
    The same complaint was given about changing War windows from 60 sec to 90 misaligning with the strongest buffs like TA and also no longer benefiting from any crit buffs (RIP litany and friends). Lots of buff un-aligning. You know why those complaints instantly died when it went live. Because Inner release still does metric tons of damage anyway. It doesn’t matter how much you paid for it if you get enough of a damage return.

    Missing GCDs:
    No one cared that zerk used to cost pacification GCDs either because you got damage. GCDs aren’t special. They are are just an investment of damage. Drk/Pld are just loosing money on theirs. But if they got a bigger return, no one would care.

    If changing to Shield/Grit still cost a gcd but, hypothetically, gave you a 100% damage buff for 20 seconds no one would give a crap about alignment, or MP costs, the GCD cost or anything else mentioned in this thread. This thread wouldn’t exist because you can pay any price in this game if it ends up close to neutral or a gain in damage.

    This is not a case of GCDs and buff alignments MP. The problem is trading to much damage for to little gain. The solution is making up that damage. The only question is HOW and WHERE to make up that damage and taking a page from War's book and deleting the costs entirely is not the only way to balance the damage books. You can keep the investment, but get a return on it in some other form. It’s the ubiquitous currency in this game. Why take little steps merging the jobs with blunt fixes ignoreing the infinite other ways to exchange this damage currency within the jobs themselves.

    Quote Originally Posted by Chrono_Rising View Post
    Izsha/Aana, I find it hysterical that when people were posting creative solutions to dark knight problems you wanted only tweaks to numbers and that could be the only solution because introducing new actions would be a source of unforeseen consequences. And now here we are arguing that we should add new mechanics to jobs rather than add an effect which we know what it does. I think you just like being contrary to be contrary.
    Examples are not me supporting that specific example. The above 20 sec 100% damage boost was an example. Just like the random holy bonus damage that I made up and used as an example showing the spectrum of options from mundane potency adjustments to entirely new skills. That example was to show there are infinite ways to solve this problem without borrowing other jobs tricks.

    I almost always prefer the targeted and clean number changes and save big design changes for expacs as that is when new abilities will be added forcing design changes and clarifying design space for new classes added at the same time. I’m sorry misunderstanding what I use as hypothetical examples to make a point vs what specific actions I actually support implementing drive you to hysterics.

    With all that out of the way,

    Quote Originally Posted by Chrono_Rising View Post
    (1) waste a GCD switching from one stance to another
    (2) Using a GCD to switch stances moves your rotation out of alignment with party buffs

    The first problem can be corrected with tweaking numbers and maybe adjusting snap aggro, but you need to be careful here because if those moves have potency we should avoid situations in which your OT is fighting with you for emnity. However, I doubt a single move will be a replacement for tank stance, that is too powerful.
    A snap aggro move isn’t generally used to replace tank stance. Its there to grab a monster (or buy time after a voke) like onslaught or scorn. You still need to follow it up with something big like an enmity combo or tank stance to actually secure it (unless your DPS are trash/undergeared vs you). I tend to go for step 2/3 enmity combo over tank stance because on all 3 tanks, 1 enmity combo is less punishing than a tank stance swap. An enmity snap buff doesn’t need to be so powerful it replaces tank stance anymore than onslaught replaces defiance for enmity. Tank stance is still mostly used for the survival aspect over the enmity when it comes to adds imo, as enmity can be found more cheaply via 1 combo. That’s yet 1 more reason I still support enmity mod on dark passenger. (The biggest ‘redesign’ I actually support. Adding an enmity mod to a useless skill. Still a number!)

    Quote Originally Posted by Chrono_Rising View Post
    The second issue cannot be fixed with tweaks to potencies and effects, maybe you could change the recast on it to be .00001 seconds, but essentially the answer is to move it to be more of an oGCD. And this makes sense for tanks as a whole, it is unreasonable for one tank to have free stance when the entire reason for having free stance has been addressed with adjustments to its defensive kit. They tried to rectify this with the start of SB by adding costs to warrior stance, and we saw how that went. The other direction I'm positive would work just fine, take off the GCD from paladin and dark knight.
    Except damage can replace it. Just like the absurd hypothetical example of gaining 100% damage boost for 20 sec after changing oath. If Pld/Drk had that no one would care that it cost a GCD to use any more than War’s cared that Zerk cost 1.5-2 GCDs with pacification because the damage was EASILY worth some GCDs. Or how war’s immediately stopped complaining about buff alignments when new IR went live because the realized what math geeks already knew. It does a metric ton of damage.

    GCDs and buff alignment aren’t some magical unicorn. They can and have been skipped for damage. Everything ‘bad’ about tank stances can be fixed with more damage because the actual grievance at a fundamental level is sacrificing to much damage.

    If you invest in a GCD and get damage out of it (now or later) people are fine with it. The only reason the GCD is a problem here is because you don’t get paid back in any way except defense and enmity which have only miniscule returns via healer damage. You CAN fix it by copypasta wars actions. That fixes the problem, but also will have far reaching effects on tanks as they weren’t all built that way and this is a blunt instrument for a very specific and targetable problem. But also, as you pointed out, I like number changes not redesigns for just that reason. You can ALSO fix it by reducing the resource cost (MP, number fix) or making the cost give a better (damage) return (via number fixes!), or some combination of both (Number^2!!! /swoon). But with the latter solutions, the problem is solved in a targeted fashion with less collateral damage (unintended consequences), jobs retain more individuality, and is considerably lighter on dev time vs ability redesigns. All of which is much, much more preferable imo.

    ________________________
    Edit: Unrelated note, sorry for the random account swap mid conversation. Apparently if you don't log into a char for 2 weeks you cant post on the forums and I don't carry my main's token away from home which is why I post on Aana in the 1st place. Waiting for SE systems to notice I've logged in on my mule again.
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    Last edited by Izsha; 04-07-2018 at 07:29 AM.

  3. #123
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Izsha View Post
    It seems I haven’t explained my point clearly enough.
    No you have. You are wrong and I am going to point out all the things wrong and right with what you say below.

    Quote Originally Posted by Izsha View Post
    Why is un-aligning buffs bad? It lowers your damage. Why is MP so valuable (to Drk and pld, the jobs in question)? Because it is used to create damage. Why are GCDs valuable (or so ‘painful’ to give up in this case)? Because GCDs are used for damage. The common currency I mention is damage. That’s what MP, GCDs, Buff alignment, etc all are. Opportunity costs for damage. Didn’t you recently go to a great length to explain that defensive utility skills have more value because they create indirect damage via uptime and healer GCDs? The value of most any action in this game is measured is by how much damage it can be leveraged to produce.
    I don't disagree with any of this.

    Quote Originally Posted by Izsha View Post
    So with that in mind:

    People don’t like the current tank swap system because you sacrifice to much DAMAGE. The thing is, damage doesn’t care what it’s source is.
    Depend on how you do it.

    Quote Originally Posted by Izsha View Post
    The point is that everything can be exchanged for damage. All these costs can be completely negated by creating additional damage. Consider:

    Misaligning buffs:
    The same complaint was given about changing War windows from 60 sec to 90 misaligning with the strongest buffs like TA and also no longer benefiting from any crit buffs (RIP litany and friends). Lots of buff un-aligning. You know why those complaints instantly died when it went live. Because Inner release still does metric tons of damage anyway. It doesn’t matter how much you paid for it if you get enough of a damage return.
    Except that it aligns perfectly well, just with every other buff window, and IR being such a short window means that the actions that you do after still get buffed (like spending the guage you didn't spend in IR). Not lining up with every other trick attack is worlds different from lining up with none of them, which is what currently happens with tank swaps on paladin and dark knight and get worse every time you do it. Not to mention you are still free to hold your gauge and release it during trick attack and other party buff windows when IR is not up, it might not be buffed by direct crits but it is still the most potency you can do in that 10 seconds.

    Quote Originally Posted by Izsha View Post
    Missing GCDs:
    No one cared that zerk used to cost pacification GCDs either because you got damage. GCDs aren’t special. They are are just an investment of damage. Drk/Pld are just loosing money on theirs. But if they got a bigger return, no one would care.
    I can still hear Berzerk macros counting down and telling me exactly what action should be taken, and by who and how many seconds were left, and when I should start casting. Not to mention the "HOW COULD IT BE MORE CLEAR" while I'm being attacked by adds and dps standing in all the mechanics. I think one or two people might have cared.

    Quote Originally Posted by Izsha View Post
    If changing to Shield/Grit still cost a gcd but, hypothetically, gave you a 100% damage buff for 20 seconds no one would give a crap about alignment, or MP costs, the GCD cost or anything else mentioned in this thread. This thread wouldn’t exist because you can pay any price in this game if it ends up close to neutral or a gain in damage.
    Buffing this way would make me go into tank stance just for the damage, and I get the free mitigation you were so concerned about earlier. Free set of personal raid buffs based exactly on my GCD makign up for the GCD I lost, yeah I'll be switching in and out quite often. If its a loss, well then we have the same problem, and if it neutral then whats to keep me from popping in and out to get the free mitigation and damage buffs.

    I get that you don't actually support this, but I analyze it anyway and without those numbers because making up the damage plus some for raid utility is very open to abuse.


    Quote Originally Posted by Izsha View Post
    Examples are not me supporting that specific example. The above 20 sec 100% damage boost was an example. Just like the random holy bonus damage that I made up and used as an example showing the spectrum of options from mundane potency adjustments to entirely new skills. That example was to show there are infinite ways to solve this problem without borrowing other jobs tricks.
    2/3 are already copypasta jobs with some lights. This really isn't as huge a deal you are making it out to be. When people want unchained, IR, and healing buffs then we have issues. The mechanics of how you get into stance really are not that concerning.

    The majority of the rest of this post is just further delving into the above false ideas and then breaking down my comment about snap enmity, which was actually your idea, and then giving me advice on how to unoptimally pick up adds on warrior.

    The point is buffing the jobs to make up for the lost GCD and raid windows either fixes the problem by being way overboard with free damage and mitigation, is neutral and therefore abusable to get into stance for free mitigation, or negative which is the same problem we have now just slightly better (one hopes). Someone more clever than me will maybe figure it out and invent an entirely new system just for entering and leaving tank stance, balance it to not be overpowered or put warrior at a disadvantage, and then program it, or they could just remove the GCD and the problem is solved.
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    Last edited by Chrono_Rising; 04-08-2018 at 04:27 AM.

  4. #124
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Izsha View Post
    You CAN fix it by copypasta wars actions. That fixes the problem, but also will have far reaching effects on tanks as they weren’t all built that way and this is a blunt instrument for a very specific and targetable problem. But also, as you pointed out, I like number changes not redesigns for just that reason. You can ALSO fix it by reducing the resource cost (MP, number fix) or making the cost give a better (damage) return (via number fixes!), or some combination of both (Number^2!!! /swoon). But with the latter solutions, the problem is solved in a targeted fashion with less collateral damage (unintended consequences), jobs retain more individuality, and is considerably lighter on dev time vs ability redesigns. All of which is much, much more preferable imo.
    I'm trying to wrap my head around the idea of making tank stances feel more equal without making them oGCD and I've come up with some silly ideas that I personally don't think are viable solutions.

    The main and biggest difference with the tank stances is the raw DPS that WAR has access to compared to PLD and DRK. I would count the MP, but the MP can be made into DPS so it may as well be included. The second difference how quickly WAR can make use of their bonus enmity as opposed to PLD and DRK, who do gain an instant mitigation effect but cannot immediately utilize the enmity generation on the same window that WAR activates its stance. The main takeaway here is that everything turns into DPS loss for the PLD and DRK all because they are losing that GCD. That GCD spent on Grit/Oath could have been used to continue an MP generation combo or work on aggro.

    So understanding the weaknesses of Oath/Grit compared to Defiance,the only realistic solution for PLD/DRK that does not include their stances becoming oGCDs is making the application of Oath/Grit DEAL DAMAGE. The damage dealt would make up for the MP loss as well as the GCD, since the stance is now more or less its own GCD. To me, that is a VERY silly idea for the stances to deal damage, but it's the only one that would make the balance even between tanks.
    (0)

  5. #125
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Saeno View Post
    To me, that is a VERY silly idea for the stances to deal damage.
    I disagree. For the Dark Knight, entering Grit could be accompanied by an AoE magic explosion, and that wouldn't feel out of place at all.

    Bit harder on Paladin, but having Shield Oath do like, a Shield Ram into an enemy (Hey a gapcloser while we're at it!) and Sword Oath doing an cone swipe seems pretty thematic to me.
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  6. #126
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kabooa View Post
    I disagree. For the Dark Knight, entering Grit could be accompanied by an AoE magic explosion, and that wouldn't feel out of place at all.

    Bit harder on Paladin, but having Shield Oath do like, a Shield Ram into an enemy (Hey a gapcloser while we're at it!) and Sword Oath doing an cone swipe seems pretty thematic to me.
    Sounds alright, but remember for Paladin if you stay in Shield Oarth for just a few seconds, chances are you will have to apply Goring Blade while in Shield Oarth and that is a HUGE dps loss because you will be applying a dot with the -15% damage modifier. The same problem in reverse for those suggesting a damage buff when switching to tank stance for x seconds, it would essentially force PLD to go into Shield Oarth every time you are applying Goring Blade. This is also why switching to tank stance for PLD is so taxing, not only do you lose 2 GCD's switching back and forth and the MP cost, but if you do it at a time when you have to reapply goring as well, well you're basically already screwed damage wise.
    (0)
    Last edited by Thela; 04-07-2018 at 06:10 PM.

  7. #127
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Thela View Post
    This is also why switching to tank stance for PLD is so taxing, not only do you lose 2 GCD's switching back and forth and the MP cost, but if you do it at a time when you have to reapply goring as well, well you're basically already screwed damage wise.
    that's not much different from DRKs Salted Earth.
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  8. #128
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    well indepent of what they do to fix this (if they plan to address this and do something) it will be better that the current state.
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  9. #129
    Player
    Saeno's Avatar
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    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kabooa View Post
    I disagree. For the Dark Knight, entering Grit could be accompanied by an AoE magic explosion, and that wouldn't feel out of place at all.
    Sure, its a pretty flashy move, I still think the convenience of getting more MP combos is better for DRK's but I can see Grit doing damage. I still think its silly for tank stance to do damage though.

    Quote Originally Posted by Kabooa View Post
    Bit harder on Paladin, but having Shield Oath do like, a Shield Ram into an enemy (Hey a gapcloser while we're at it!) and Sword Oath doing an cone swipe seems pretty thematic to me.
    I can already see PLD's entering shield oath pre-pull and charging onto a target, which is kind of cool but then what's the point of Shield lob? I'd rather a charge move to be oGCD so the PLD can't abuse gap closing power like how they already can abuse Shield bash in places like eureka. For Sword oath to do aoe damage, the animation itself would need to be change, and at this point you're changing a whole lot instead of simply making it oGCD.
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    Last edited by Saeno; 04-08-2018 at 04:19 AM.

  10. #130
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Thela View Post
    Sounds alright, but remember for Paladin if you stay in Shield Oarth for just a few seconds, chances are you will have to apply Goring Blade while in Shield Oarth and that is a HUGE dps loss because you will be applying a dot with the -15% damage modifier. The same problem in reverse for those suggesting a damage buff when switching to tank stance for x seconds, it would essentially force PLD to go into Shield Oarth every time you are applying Goring Blade. This is also why switching to tank stance for PLD is so taxing, not only do you lose 2 GCD's switching back and forth and the MP cost, but if you do it at a time when you have to reapply goring as well, well you're basically already screwed damage wise.
    I'd personally like Stances to be a bit more active in their changing, but that also requires Stances mean more than a number shift up or down.
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