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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Kind of wish they'd adopt FFXI's progression system where gear lasted more than a few months. There were at least a couple pieces of gear that lasted throughout the game that you got from sky even when you were doing Dynamis and Limbus and stuff. They focused more on sidegrades than totally ditching your gear every time a new dungeon was put in. When level caps are raised is when gear should get drastically better.
    (6)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orophin View Post
    Kind of wish they'd adopt FFXI's progression system where gear lasted more than a few months. There were at least a couple pieces of gear that lasted throughout the game that you got from sky even when you were doing Dynamis and Limbus and stuff. They focused more on sidegrades than totally ditching your gear every time a new dungeon was put in. When level caps are raised is when gear should get drastically better.
    Only reason gear lasted a long time in xi was because of gear swaps that's the only reason.
    (2)

  3. #3
    Player

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    Mar 2011
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    Ul'Dah
    Posts
    675
    Quote Originally Posted by Firon View Post
    Only reason gear lasted a long time in xi was because of gear swaps that's the only reason.
    Err...think the cap being 75 for years might have something to do with that.
    (2)
    http://i.imgur.com/L3DQO.jpg

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by quantumsaint View Post
    Err...think the cap being 75 for years might have something to do with that.
    That and the time involved in farming pop items against other LS's, abysmal droprates, etc. But gear should last a lot longer than it is now.
    (0)

  5. #5
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I realize what western MMO's do. They have loads of content lying around that's outdated. Call me "barbaric" and "outdated," but XI (was) a great example of adding content, but keeping the old content relevant and reliable for the most part.

    And even if you don't want to go that route, until at least 2.0 I think SE needs to make as much endgame viable as it can, so people can have something to do. If they're going with western style, then they need some sort of progression. As it is, they're phasing out old endgame without providing a new style with progression, something to look forward to other than just beating ifrit. Or just beating Moogle. If they're not going to go with progression style, and rather just straight up bosses style, then they need to have other content to compliment. They HAVE the content in the game, they just need to tweak it and make it viable to do again. I realize that some of you have already done all the old endgame when it was relevant, but some of us would like to experience it. Think about it like this:

    Ifrit on Tuesday, Darkhold on Saturday
    HNM#1(I forget their names) on Tuesday, Faction NM#1 on Saturday
    Stronghold#1 on Tuesday, HNM#2 on Saturday

    instead of

    Ifrit on Tuesday, Stronghold#1 on Saturday
    Ifrit on Tuesday, Stronghold#2 on Saturday
    Ifrit on Tuesday, Stronghold#3 on Saturday

    I'm just asking for variety in endgame, and it's incredibly frustrating to know it's already IN the game, it's just being phased out with content that doesn't provide enough variety to justify it.

    2.0, go ahead and go western style, I'm sure they'll have the content and resources ready to do it.
    For now? Please, just use XI style, so people have things to do.
    (2)
    Last edited by Teuciont; 12-01-2011 at 05:00 AM.

  6. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    They need to just scrap the western style progression and go with XI long term model.

    Replacing some gear and weapons with each update of new content, but keeping alot of the old stuff from the previous areas still relevant. Sorta like how 8yrs after sky's release in XI byakko haidate, crimson cuirass, and for archer kirin's osode where still the best in slot for alot of things, but the other stuff was outdone with new content. Keeps the event relevant.

    Progressionary gear like most (ALL NEW MMOS) just makes the game lack content. Not even WoW with 1billion a year in profits can make content fast enough with this method... I have no idea why everyone uses it.

    I do not want to have to do the same content more then 2 days a week and I want to be able to schedule 7 days of 4 1/2 hrs each of events every week. And my members do not want to work at getting something, to know in 2 weeks it is irrelevant... I have people refusing to attend ifrit because most likely Moogle weapons will be the new best thing and they are coming in like 2weeks. There is no feeling of accomplishment, no feeling of reward. With this content system there never will be.
    (12)

  7. #7
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Xatsh View Post
    They need to just scrap the western style progression and go with XI long term model.
    But they want the game to get more than a few hundred thousand people. Stop suggesting the game turn into XI, they already stated they aren't going that route, and with good reason.
    (0)

  8. #8
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaveron View Post
    But they want the game to get more than a few hundred thousand people. Stop suggesting the game turn into XI, they already stated they aren't going that route, and with good reason.
    What's wrong with it being similar to XI in regards to making content viable UNTIL 2.0?
    (0)

  9. #9
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,810
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    What are you guys jibbering on about?

    Xi was more then happy to invalidate gear and content, They just did it backwards. Ie before it even hit the live servers.
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #10
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Teuciont View Post
    At the moment, there's 5(from what I can see) high level activities in game. Only 2 of these 5 are actually worth doing. Why?

    HNMs
    Faction NMs
    Darkhold
    Ifrit
    Strongholds

    5 endgame venues possible, but only 2 are viable? Gear from HNM/Faction NMs and Darkhold for the most part is completely trash compared to Ifrit weapons, Strongholds and crafted gear. Is it really that hard to change the stats on gear from the other 3? This would give much more to do for those who have hit the level cap, especially those, like myself, who have just recently hit 50.

    So please SE, though it might be too late for 1.20, can you make it happen for 1.21? Until 2.0, you need as much content as you can, phasing content out when there's not enough to phase it out with isn't going to keep people entertained. I've never gotten to fight HNMs or Faction NMs due to the fact that it's a waste of effort. And DD isn't worth the effort and the difficulty a new LS would face.
    Sadly, this seems to be the overall direction of the game. Expect to drop all of your Ifrit weapons and replace them with Moogle weapons, then same thing with whatever other primals we get in the future. I never understood why some people favor this system more than XI's? Maybe it's because it's all they're used to? I don't know.

    Fast forward 5 years into the future, the game will appear to be full of content. But it's really just an illusion, as only 5-10% will be worth doing. For new players, there's really no point in doing old content except for the achievements, not to mention it'll likely be extremely difficult to find groups to do it with. The same goes for low level content, which can be out-leveled in only a few short hours.

    Personally I'd take XI's system over this crap any day. New gear that's only situationally better than what came before it. New players, when first starting, are overwhelmed by the amount of real content available to them. Look at Sky from FFXI, people were still doing this 5 years after its release. And no, I don't mean veteran players. I mean players that just recently got their first 75 and just got into endgame. Even though the content itself was old, it was still new to these players and it was well worth doing. Just because someone joins a game late, doesn't mean that they should miss out on 90% of what the game has to offer.

    And yes, I'm well aware that the reason all of this content was still worth doing for so long was because the level cap stayed at 75 forever. However, look at FFXIV now. All of the "endgame" content we've gotten so far was made for lv45+. The cap is still lv50. But, as the OP outlined above, only part of it is worth doing.

    /shrug
    (11)

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