Quote Originally Posted by Chrono_Rising View Post
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I just don't believe content was designed around War being 100% Deliverance main tank, which is kinda what your comment suggests (At least from my interpretation of it). The fact that content can be done like this is a testament to the optimization that players go through more than anything. Look back at the 270 str accessory debacle. It's quite clear that they intended tanks to only wear fending accessories by locking them out of anything else, but players found away around and changes had to be made to fix the situation.

So I have a hard time believing the devs sat around saying "Since we are giving Rampart to Warrior they will no longer need to use Inner Beast for on-demand mitigation. Let's design the new content around Warrior's not having on-demand mitigation." No, I think they designed the fights like they always do with Tankbusters/Raidwides/mechanic things all taking place at the usual intervals, and it just so happened to work out for Warrior the way it has. It doesn't make sense to give all 3 tanks on-demand mitigation abilities but then scrap the need to design content around that because one of the abilities is locked behind a tank stance.