This, friends, is the correct answer. Until 5.0, Eureka is post level cap content. There should be no leveling system here, or at least one masked cleverly enough to where it doesn't feel like leveling.
Would be nice if we had alternative means of levelling and gaining exp outside of FATE trains, and for all that is holy not so much of a level disparity, and if FATEs are their intent, then add more. I've just started Eureka on my second character and looking for groups my level is a nightmare.
Got a lot of great feedback and perspectives I didn't consider in this thread so far, thank you.
When I stated where I was at/what I'd accomplished, it wasn't to flex on anyone - simply to ensure it was known I've spent a considerable amount of time in there, not an 1hr then come whine post.
I do also have the perspective of trying to help others level in there since. Many who are still single-digit levels. And for them, it's a nightmare. For content that is as casual as this, and offers rewards as low as this, it feels a bit difficult to be accessible to the casual new player to me. Getting into the NM train is far easier as a lvl 20 than a level 6 - especially if your only 70 is melee or tank. The inability to contribute for the first several hours of content (if you level via the nm train from the get-go) is a real turn-off for some players.
I will change what I said - I don't want to force anyone to ditch the train. But I will instead say this - I don't want to be forced to go the NM train or bust, either. And right now it sure feels like that's the way forced on folks - as the same argument goes both ways. Xp grinding parties (or hunt mechanics or dailies or SOMETHING) needs to be just as effective, or close to it, as the NM train.
Oh and regarding the poster that said I was upset folks turned a dumpster fire into a marshmallow roast - gross. Enjoy your toxic marshmallows.![]()



@OP - Hold your horses there Satan! Nerfing the NM train isn't going to do anything except kill Eureka for those of us still trying to finish relics and armors for our secondary and tertiary classes. Not to mention any new players who have yet to even begin trying as of yet. The train is probably the only thing that is keeping many people going and the instances populated. Why not further buff solo play and chain bonuses instead of asking for a nerf bat to the train? That way people have the option to not do the train if they don't want to instead of being forced which will just further piss people off.
They could reduce Boss xp as long as they replace it with other options.
Heck they could add a unique Beastmen questline in their that has 3 daily quest.
They could introduce leves into Eureka or a concept similar to it.
Spawn items that work like Treasure Maps which allow solo, small party and Fully Party challenging content. (The way I picture it is upon getting the right spawn item they could have something like a "burning circle" aka XI concept of entering a unique battle arena to fight a boss/challenging content so that players can partake in an uninterrupted challenge.)
--Or. . . they could do something like a secondary "Duty Finder" within the instance itself, where you find the spawn item, execute the conditions and then a new Duty Finder opens up to bring players into a unique instance to challenge the content.
I would just like to see some actual challenge in Eureka and a reduction of how much content can be zerged.



Train is ok, BUT, NM need to have 2 min immune time or something, we literaly CAN'T reach the NM in time and it already done. We can't do anything other than follow the train right now if we want the xp, we can't chain, we can't nothing, NM die too fast.
Last edited by LeoLupinos; 04-03-2018 at 09:52 AM.
This. The nonstop button mashing required to chain gets old fast. Just doesn't work well with this combat system. I've chained in a few parties, but everyone needs a break after 15-20 minutes because their fingers hurt.
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