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  1. #51
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Deceptus View Post
    The content lasted a week if you zerged it just like all content if you zerg it.
    Idk man, plenty of people with a full time job finished in a week or two. The train made leveling not an issue, and by the time you hit 20 in a train you have enough crystals for 5-6 anemos weapons, needing only to kill Pazuzu to finish Eureka unless you want to farm gear for alts.

    The only way to make Eureka last 2 months is if you only play 20 mins a day.
    (2)

  2. #52
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ayer2015 View Post
    If a game is going to have a 3-4 month gap between patches, the content should be designed to last that long.
    And the people that don't play as often would fall hopelessly behind as for them it becomes a 4 month godawful grind.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #53
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vhailor View Post
    I think what you're getting at is actually a separate discussion, at least by my way of thinking. There's balance between styles (which is currently heavily skewed toward FATE trains), and then there's overall grind balance. You seem to be having more of an issue with the overall grind balance, which is made less onerous by a pseudo-exploitative method of play that nets rewards far faster than what appears to be the intended play style. What I'd rather see is the FATE train brought back down to earth relative to the monster chaining, and maybe have both of them sped up a little bit, along with some tweaks to eliminate kill-stealing (personally, I think whoever claimed a monster should get the full XP, but that's just me).
    Not really, no. OP wants to enforce an intended playstyle on the playerbase, either out of an "this is how it's supposed to be done/intended by the developers" mindset, or a "I dislike the FATE train, so they should remove it entirely" mindset. I disagree with such thinking.

    The entire point of my post was to address that people should stop trying to enforce 1 style of play (Chain-parties) on the rest of the playerbase. Especially since there is absolutely nothing stopping those who do not enjoy the FATE train from leveling "the intended way". So why remove the FATE train options from others, when Chain-parties still have their option in the current stage of the content? It's basically the FATE train haters wanting the rest to conform to their idea of fun, or their idea of how things should be done.

    My personal perception of "Chain-parties are slow and boring" serves to give OP (and people who share his opinions) an insight into why people who do the FATE train prefer it (speed/boring aspect of "the intended method"), and why they should not force the way they want the content to be played on others (some would just not do it because it's that boring). I have issues with the balance between the two, yes, but my main point was stop trying to force an intended style of play on the playerbase just because you (general you) prefer it/think it's the "intended way to do things".
    (8)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #54
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    They need to add something that you can do daily, and gives you a large amount of EXP. That way, people who don't have a lot of time to play can just log in, do the daily, and keep repeating that until they're done over the course of a couple of months.

    Also, I'm tired of people saying this content is fun. Look at yourselves. How low can the standards GET, if you believe spending over 50 hours (YES, IT'S THAT LONG, CUT THE BULLSHIT) to get some new glamour items is fun? If you actually thought Eureka was fun, then how come you never see people in the open world killing monsters aside from hunt marks? Stop deluding yourselves. This content is trash, and the more we can do to make it less agonizing, the better. Suggesting to get rid of one of the only things that actually makes the grind SOMEWHAT bareable, is just plain dumb.

    "Oh but I like chain EXP trains!" The year is 2018. Game corporations have successfully managed to put certain members of the population to do something that requires zero thought, over a large span of time, and convince them that it's actually fun.

    If at least the combat in this game was one of its strong points, then perhaps they could pass this off as fun. But when you have a 2-second global cooldown, please don't try pretending that grinding monsters is anywhere close to fun.
    (6)

  5. #55
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by BluexBird View Post
    Also, I'm tired of people saying this content is fun. Look at yourselves. How low can the standards GET, if you believe spending over 50 hours (YES, IT'S THAT LONG, CUT THE BULLSHIT) to get some new glamour items is fun? If you actually thought Eureka was fun, then how come you never see people in the open world killing monsters aside from hunt marks? Stop deluding yourselves. This content is trash, and the more we can do to make it less agonizing, the better. Suggesting to get rid of one of the only things that actually makes the grind SOMEWHAT bareable, is just plain dumb.

    "Oh but I like chain EXP trains!" The year is 2018. Game corporations have successfully managed to put certain members of the population to do something that requires zero thought, over a large span of time, and convince them that it's actually fun.
    Eh, what's fun is subjective, and varies between individuals. Just because Timmy doesn't think Eureka is fun, doesn't mean Jimmy doesn't love it. I have a friend who absolutely loves the content. I, meanwhile, intend to get my weapons, maybe a few pieces of dyeable AF for Glamour, and then never do it again. Subjective.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #56
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I do think the content is more tolerable (in a positive way) than fun, as in the fun part is the community interaction rather than the content itself, because I don't see anyone overjoyed when the timer hits 25 mins and Hazmat still hasn't spawned. That said, Yoshida recently mentioned that both Diadem and Eureka are a playground to experiment with new types of content, and the next Eureka map will also see a change of focus in gameplay, including what seem to be like missions (quests?).
    (0)

  7. #57
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Honestly, the rewards are acquired far too quickly.
    This isn't savage level gear here. The acquisition rate is fine.

    350/355 gear is honestly already on its way out at this point in the game.
    (4)

  8. #58
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vhailor View Post
    Personally, I think SE ought to at least incentivize steady progression rather than zerging. They've very rarely done this in regards with Relics; I think this has been a mistake. Suppose, for instance, that Eureka had incorporated Daily and Weekly quests, the completion of which would put someone squarely on track to have a full armour / weapon upgrade within, say, 12 weeks. Then suppose that the standard, non-quest progress was scaled so that, discounting quests, a full armour / weapon upgrade would take about 150-200 hours. Would people still manage to have their Relics within a couple of weeks? Yeah, sure, some would - but most players would be far more content to absorb the content more slowly, extending its lifespan.
    Considering Eureka is essentially an AFK grind fest. They would require a lot of Daily/Weekly quests to keep people invested long-term. What keeps doing back at the moment is the overall ease of rewards, especially due to how low the ilvl is. If the grind for a single set outside these quests took a month of six hours per day grinding, Eureka wouldn't make it into week three. Look at the initial reception before everyone discovered NMs. There was near universal scorn at the prospect of how long the grind took if you were only killing mobs.
    (0)

  9. #59
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    As much as I enjoy grinding on monsters, unfortunately it doesn't suit this game's combat.

    I used to really enjoy monster parties back in 1.23, but that's because we didn't have to mash a rotation constantly. It was slower, we had time to chat, and it was less intense. I think it would be better to have more NMs - the focus should be spawning NMs and chaining NMs for exp. Give us more creative NMs because that's what FFXIV is designed around.

    Grinding in Eureka was so awful.
    (3)

  10. #60
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by TheGrimace View Post
    The NM train is the only way to make the grind bearable though.
    well, in its current state yes. But whos to say that a more fleshed out system that isnt reliant on one sole way of levelling wouldnt be better?
    (1)

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