X was kind of a special case because most characters represented two jobs.
Tidus as warrior/time mage, Yuna as summoner/white mage, and Khimari as dragoon/blue mage.
Kihmari would probably be a good base to build a FFXIV BLU on though.
His blue magic list isn't that extensive and he can only use it after a bit of build up. Converts pretty easily into a special role action list and job gauge.
DoM tank would never ever work. A tank needs to hold agro and have good mitigation skills. I honestly don’t think a caster could keep up with casting both offensive and defensive abilities to be a tank. BLU will be dps and that’s that.
A combined shield spear/staff would be cool. Or, a tank that uses a giant Japanese Fan could work . Like Temari from Naruto.
Or, because a blue mage would be a caster/melee hybrid like Red, it has weaponskill for aggro and spells for DPS, with some instant cast spells (Just like all the gcds other tanks have) as additional aggro and defensive abilities.DoM tank would never ever work. A tank needs to hold agro and have good mitigation skills. I honestly don’t think a caster could keep up with casting both offensive and defensive abilities to be a tank. BLU will be dps and that’s that.
A combined shield spear/staff would be cool. Or, a tank that uses a giant Japanese Fan could work . Like Temari from Naruto.
There's no reason why that couldn't work.
Have it keep all the same stats as the other tanks incl. Strength, explain it as blue magic not being the casters own aether but the gathered aether of aggrod enemies.
Have the iconic blue magic spells utilise a job gauge instead of MP.
Sorted.
Mighty Guard has gone under different names throughout the franchise, so that doesn't have to be an issue. Big Guard might not sound impressive, but it's a name. As for the effect, who knows because even just replicating the FFVII ability as a self-targeting ability would probably be absurd.
true, there is really no reason, as seen by the example of PLD. or DRK, wich has no casts, but both are meele / mage hybrid tanks...Or, because a blue mage would be a caster/melee hybrid like Red, it has weaponskill for aggro and spells for DPS, with some instant cast spells (Just like all the gcds other tanks have) as additional aggro and defensive abilities.
There's no reason why that couldn't work.
sooo, why do we need BLU then?
in Dragon's Dogma you could play with a Cane and a Great Shield. You could cast spells and enchant the shield with elementals for perfect-block counter attacks. that was kind of fun ^^
oh and in FF8 we had Quistis, wich was a blue mage with a Whip.
Last edited by Tint; 04-01-2018 at 11:31 PM.
If we do get BLU, it isn't gonna be a tank, I can tell you that much. Some examples:
1. Blue Mages need to learn their spells from enemies (learning and tanking at the same time would be annoying and would be even worse for newbies who aren't skilled enough).
2. Blue Mages aren't good in heavy equipment (and even Yoshi-P can't make them look good in armor as it wouldn't even called "mage" anymore)
3. Blue Mages uses swords and maybe shields (if going by FFXI). We have a sword and shield job...it's called Paladin.
4. Judging from the HP pool of the other 3 tanks, BLU isn't gonna have enough to help it survive tanking a huge group of mobs even with VIT melds.
5. Blue Mages rely on INT and if memory serves "maybe" STR, so VIT would be a wasted stat for it compared to Paladin.
6. And this is imho, Blue Mage just doesn't meet the qualifications of being a tanking job. It's more valuable as a DPS (or in this case, a melee caster DPS). DRK imo is just as bad as a tank, and imo it should have been a dps, but they had no other original ideas for a new kind of tank for HW, so they figured: "Hey! Lets make this old dps job into a tank! What could possibly go wrong? Ha Ha!"
In short, BLU is a pure melee caster hybrid dps who can learn ememy skills/spells. It's a mage, and as such, it's not fit for tanking. Especially with it being...well...a CASTER.
I rest my case. GG.
1. Important blue magics would be learned by fighting a story quest enemy.
2. Heavy armor is not a tanking requirement. See evasion tanks, illusion tanks, and forcefield tanks from other games.
3. Blue mages have historically also used clubs, whips, rods, and other weapons.
4. HP pools are irrelevant with proper damage resistance or autoregen buffs.
5. INT can be a fine main stat. See (4).
6. Pure opinion.
In short, not everybody shares a narrow view of what a tank "should" be, and given proper care, BLU will make an excellent mage tank and draw more career mages to the tanking role.
Last edited by Rongway; 04-02-2018 at 06:35 AM.
Error 3102 Club, Order of the 52nd Hour
the main problem i see with a caster tank is the enmity grabbing. we are used to tanks who pull enmity and aoe enmity with instant skills. and instant skills are better than casts for this anyway. soo... Unmend? Abyssal Drain? also there are many many aoe's wich are specifically targetet on the tank, makes it hard for a caster-tank when he constantly has to dodge.
i really don't see how BLU will be any different from PLD or DRK gameplay wise. if you go through with the pure caster tank he will be struggling compared to the physical tanks. and we already have two hybrid tanks with physical attacks and some magic...
Last edited by Tint; 04-02-2018 at 08:12 AM.
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