Page 6 of 20 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 198

Hybrid View

  1. #1
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    DoM tank would never ever work. A tank needs to hold agro and have good mitigation skills. I honestly don’t think a caster could keep up with casting both offensive and defensive abilities to be a tank. BLU will be dps and that’s that.

    A combined shield spear/staff would be cool. Or, a tank that uses a giant Japanese Fan could work . Like Temari from Naruto.
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Linx0r View Post
    DoM tank would never ever work. A tank needs to hold agro and have good mitigation skills. I honestly don’t think a caster could keep up with casting both offensive and defensive abilities to be a tank. BLU will be dps and that’s that.

    A combined shield spear/staff would be cool. Or, a tank that uses a giant Japanese Fan could work . Like Temari from Naruto.
    Or, because a blue mage would be a caster/melee hybrid like Red, it has weaponskill for aggro and spells for DPS, with some instant cast spells (Just like all the gcds other tanks have) as additional aggro and defensive abilities.

    There's no reason why that couldn't work.

    Have it keep all the same stats as the other tanks incl. Strength, explain it as blue magic not being the casters own aether but the gathered aether of aggrod enemies.
    Have the iconic blue magic spells utilise a job gauge instead of MP.
    Sorted.
    (2)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Seraphor View Post
    Or, because a blue mage would be a caster/melee hybrid like Red, it has weaponskill for aggro and spells for DPS, with some instant cast spells (Just like all the gcds other tanks have) as additional aggro and defensive abilities.

    There's no reason why that couldn't work.
    true, there is really no reason, as seen by the example of PLD. or DRK, wich has no casts, but both are meele / mage hybrid tanks...

    sooo, why do we need BLU then?

    in Dragon's Dogma you could play with a Cane and a Great Shield. You could cast spells and enchant the shield with elementals for perfect-block counter attacks. that was kind of fun ^^

    oh and in FF8 we had Quistis, wich was a blue mage with a Whip.
    (0)
    Last edited by Tint; 04-01-2018 at 11:31 PM.

  4. #4
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    If we do get BLU, it isn't gonna be a tank, I can tell you that much. Some examples:

    1. Blue Mages need to learn their spells from enemies (learning and tanking at the same time would be annoying and would be even worse for newbies who aren't skilled enough).
    2. Blue Mages aren't good in heavy equipment (and even Yoshi-P can't make them look good in armor as it wouldn't even called "mage" anymore)
    3. Blue Mages uses swords and maybe shields (if going by FFXI). We have a sword and shield job...it's called Paladin.
    4. Judging from the HP pool of the other 3 tanks, BLU isn't gonna have enough to help it survive tanking a huge group of mobs even with VIT melds.
    5. Blue Mages rely on INT and if memory serves "maybe" STR, so VIT would be a wasted stat for it compared to Paladin.

    6. And this is imho, Blue Mage just doesn't meet the qualifications of being a tanking job. It's more valuable as a DPS (or in this case, a melee caster DPS). DRK imo is just as bad as a tank, and imo it should have been a dps, but they had no other original ideas for a new kind of tank for HW, so they figured: "Hey! Lets make this old dps job into a tank! What could possibly go wrong? Ha Ha!"

    In short, BLU is a pure melee caster hybrid dps who can learn ememy skills/spells. It's a mage, and as such, it's not fit for tanking. Especially with it being...well...a CASTER.

    I rest my case. GG.
    (1)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,201
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    1. Important blue magics would be learned by fighting a story quest enemy.
    2. Heavy armor is not a tanking requirement. See evasion tanks, illusion tanks, and forcefield tanks from other games.
    3. Blue mages have historically also used clubs, whips, rods, and other weapons.
    4. HP pools are irrelevant with proper damage resistance or autoregen buffs.
    5. INT can be a fine main stat. See (4).
    6. Pure opinion.

    In short, not everybody shares a narrow view of what a tank "should" be, and given proper care, BLU will make an excellent mage tank and draw more career mages to the tanking role.
    (3)
    Last edited by Rongway; 04-02-2018 at 06:35 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rongway View Post
    1. Important blue magics would be learned by fighting a story quest enemy.
    2. Heavy armor is not a tanking requirement. See evasion tanks, illusion tanks, and forcefield tanks from other games.
    3. Blue mages have historically also used clubs, whips, rods, and other weapons.
    4. HP pools are irrelevant with proper damage resistance or autoregen buffs.
    5. INT can be a fine main stat. See (4).
    6. Pure opinion.

    In short, not everybody shares a narrow view of what a tank "should" be, and given proper care, BLU will make an excellent mage tank and draw more career mages to the tanking role.
    1. Not all will and you're fooling yourself if you think that.
    2. In FFXIV, all mages wear caster gear and its shared. It's a mage, not a tank. Never was a tank, and probably/hopefully never will be a tank.
    3. Sources? FFV and FFXI they used swords.
    4. Without a good HP pool the BLU will not survive even with damage resistance/reduction. They might not get a auto-regen.
    5. Something we agree on, cept "your" #4
    6. Also YOUR pure opinion dude.

    Ninja Edit: For #2 People said the same for SAM. Remember the SAM will be a tank debate? The reality: It's a MELEE DPS.

    Ninja Edit 2: Yes, Quistis used Whips in FF8 but that kind of weapon patheic and never did any good damage unless you Junction'd good stats on her whips. And even then, they were a poor choice. Her whips were pure fan service and nothing more. Your point is a bit moot. Quina using Forks also bad cause the damage was RANDOM. Very poor choice in weaponary. If they are gonna make characters BLU's give them weapons they were originally designed to use, swords/staves.

    Also, Kimhari was a variable in FFX. You could make him into pure blue caster dps or melee blu caster dps. He NEVER made for a good tank. Strago in FFVI was a pure blue mage in FFVI. While he didn't use swords, he used what a mage character would typical use for combat, a stave. But he never made for a good tank either.

    You can't use FF8, FF9 or FFX as sources. Only FFV and FFXI gave us what square designed the class to be.

    In short, not narrow mindedness, just common fact and history. Mages don't make good tanks in this game. This isn't FFXI where there are a lot of variables added in.

    We done here? Good. /blist GG
    (1)
    Last edited by Usho; 04-02-2018 at 08:37 AM.

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Usho View Post
    1. Not all will and you're fooling yourself if you think that.
    YOU are fooling yourself, if you think SE will do any originally stuff for BLU...
    Quote Originally Posted by Usho View Post
    2. In FFXIV, all mages wear caster gear and its shared. It's a mage, not a tank. Never was a tank, and probably/hopefully never will be a tank.
    Yes, and all meeles wear the same gear too. ooops...
    they can introduce new gear for BLU, or they just put INT on the tank gear because SE is lazy... hellooo tank in a robe(?) also healers are mages too, with different gear, with different stats...
    Quote Originally Posted by Usho View Post
    4. Without a good HP pool the BLU will not survive even with damage resistance/reduction. They might not get a auto-regen.
    the only reason this will not work is because it's totally OP. a healer can cap the low HP pool of a BLU with literally no healing at all, while the BLU benefits from a strong dmg reduction. this will make healers even more useless...
    Quote Originally Posted by Usho View Post
    You can't use FF8, FF9 or FFX as sources. Only FFV and FFXI gave us what square designed the class to be.
    so they have four different designs for the class? why not add a fifth? a BLU can adapt to new concepts very well i guess^^
    Quote Originally Posted by Usho View Post
    We done here? Good. /blist GG
    blacklisting people with different opinions? please add me too ^^/
    (2)
    Last edited by Tint; 04-02-2018 at 09:36 AM.

  8. #8
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Usho View Post
    . Only FFV and FFXI gave us what square designed the class to be.
    https://www.bg-wiki.com/bg/Mighty_Guard - 25% defense increase, haste, regen
    https://www.bg-wiki.com/bg/Barrier_Tusk - damage reduction and by passes the soft cap of 50%, no other job in 11 can do this via spells or naturally
    https://www.bg-wiki.com/bg/Cocoon - 50% defense increase
    https://www.bg-wiki.com/bg/Metallic_Body - Stone skin
    https://www.bg-wiki.com/bg/Occultation - Can take up to 12 single target hits, auto attacks or TP moves and reduces the damage to 0.

    Not quite too sure why you're trying to say that BLU can't be a tank then you turn around and use FF11 as one of the main inspirations for the job, when it's been able to be turned into a tank since Day One and has always been a favored job for low man content and currently at 99 can tank just about any boss in the game that does not have a mechanic to pentalize a party for having a Blue mage as a member (Yes, SE has made bosses that will wipe a group simply because you have a BLU in the party).

    BLU has the best spell rotation in the game currently to maintain hate.
    BLU brought forth the first consistent cleave parties in FF11 ( Able to pull multiple monsters and kill them all solo, once only done through Special abilities that lasted 2hrs with summoner....)
    BLU has some of the best defensive spells in the game.
    BLU can go over the - physical and - magical damage taken down cap.

    If anything FF11 could be used as a basis for BLU as a tank in 14. But on the same token it could also be the basis for a Healer or DPS too or any mixture of the 3.
    (5)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,518
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seku View Post
    ...and currently at 99 can tank just about any boss in the game that does not have a mechanic to penalize a party for having a Blue mage as a member (Yes, SE has made bosses that will wipe a group simply because you have a BLU in the party).
    I don't have a stake in this discussion (yet), but could you elaborate on which enemies did this? I'm genuinely curious and might read up on it later.


    It's seems like a terribly specific and rude move to design fights that way.
    (1)

  10. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cidel View Post
    I don't have a stake in this discussion (yet), but could you elaborate on which enemies did this? I'm genuinely curious and might read up on it later.


    It's seems like a terribly specific and rude move to design fights that way.
    November 2017's Ambuscade. The boss for that months rotation would only have access to a move known as "quenching hammer" if any buff was on a party member and if BLU, RUN, PLD, or DRK was in the party. This would then drain the parties MP down to near 0 and in most cases 1-hit koed players that were not defensively geared. Unlike 14 where the super moves are predictable, 11 just throws them out at random. The main method of dealing with the boss just ended up being storing TP and having people skill chain instead while also keeping the Bosses TP at 0.

    The only reason they did it is because currently a geared BLU can do anything (Heal, Tank, Melee-DPS, Magic-DPS) and is taken to just about every event. The only limit is that you have to know prior to going into the fight what your role is.
    https://www.bg-wiki.com/bg/Ambuscade_Archive
    (0)
    Last edited by Seku; 04-03-2018 at 12:51 AM.

Page 6 of 20 FirstFirst ... 4 5 6 7 8 16 ... LastLast