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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Tridus View Post
    The game doesn't tell you that partying is required, so you can't fault someone for venturing out without doing it.
    Maybe but SE said the players need to communicate and share their informations to be able to advance in this content like it was in Diadem (ok, you can solo even with that, but it's better together).
    They let the players decide how they want to handle things instead of giving goals.
    We know that solo PodT is different than with a party (honestly, solo it's boring for me).
    So you can come up with this idea : if it's not work (or don't please me) solo, should I try to look for a party (this is where the fun can emerge) ? (after all, it's a mmo).
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Ceasaria View Post
    Maybe but SE said the players need to communicate and share their informations to be able to advance in this content like it was in Diadem (ok, you can solo even with that, but it's better together).
    The only time in which the game itself tells you you need to join forces is when you're trying to upgrade your +2 weapons and it's the standard "we're not going to tell you what you need so you need to either be the lucky first or google it". And even then it doesn't tell you to party up per-se.

    They let the players decide how they want to handle things instead of giving goals.
    And that is why you'll find a lot of people in this thread are complaining that solo experience is not viable because that's how those players want to "handle things" but they can't

    So you can come up with this idea : if it's not work (or don't please me) solo, should I try to look for a party (this is where the fun can emerge) ? (after all, it's a mmo).
    Some people play this game for crafting and housing. It being an mmo means very different things to different people. If they have to party up, they simply won't play it.
    (6)

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ceasaria View Post
    Maybe but SE said the players need to communicate and share their informations to be able to advance in this content like it was in Diadem (ok, you can solo even with that, but it's better together).
    They let the players decide how they want to handle things instead of giving goals.
    We know that solo PodT is different than with a party (honestly, solo it's boring for me).
    So you can come up with this idea : if it's not work (or don't please me) solo, should I try to look for a party (this is where the fun can emerge) ? (after all, it's a mmo).
    maybe thats me but I dont see the "communicate with other people to figure this out" has ever worked out very well when it comes to "static" content like this. I mentioned this before, but the issue I see here is: the whole "figure it out together" thing can happen once, after that the information is public, so anyone who wasnt involved in it the first few days, has no riddle to solve anymore. I'm nowhere close to needing Pazuzu feathers to finish my relic, yet I know that those are the item required in the end - and not because I looked it up, but because its information I cant escape at this point anymore.
    I'm sure that if I'd asked something in an Eureka instance on how to handle a certain thing or how to advance, I'm more likely to be greeted by people telling me "You just need to go there and do this and then that" instead of having a group of people figuring it out together.
    They've tried this "figure it out together"-thing with relics before, when they wouldnt tell you where to buy certain items and it was always nothing but a joke.
    Once a mystery is solved, it cant be unsolved - so theres nothing left for those who are late to the party. If that was supposed to be some core-element of Eureka, they should have considered how long it would last.

    Its also not as if we're not having goals in this content - they're just very basic goals. And they're goals without alternatives.
    In order to get Anemos Crystals, I have to do FATEs. In order to get those feathers I have to kill Pazuzu - its not that my goal would be to get Pazuzu feathers and I now have the options to kill that thing, sneak up on a sleeping one, find its nest to steal some from there or just go out in the wild and try to find some it lost. Each problem has excatly one answer and as I explained before, once that answer has been discovered, that part of potential fun is lost to everyone whos joining in later.

    The thing about the solo vs. party thing is obviously valid, but - correct me if I'm wrong - wasnt Eureka "advertised" to be able to be solo'd aswell? I honestly went in with the expectation that I could solo this content (to an extend). Queueing up for it sort of implies that aswell - yes, you can form a party later, but it lets you in without even giving you the option to match you.
    PotD tells you that if you go in solo, its a lot harder and risky.
    (7)