True NM are not that great but considering what happened with the emergency mission in diadem I can't really blame them
True NM are not that great but considering what happened with the emergency mission in diadem I can't really blame them
Because it is objectively true? How are you conflating damage numbers to gameplay? The only thing you listed remotely accurate is how stealthy you need to be, and that doesn't actually change at all as you level, just how often you need to be on your toes. It's still the same gameplay at level 1 as it is at 20 and the only difference is how much of it you have to be bothered to do.
Dungeons and raids? Yes. There's a huge variety of them, with different mechanics, music, scenery, group sizes, and such. I can do most of them with my friends, and if you get credit from something like roulette, with all of them. Eureka is missing a lot of that, especially the "play with friends" part outside the train, because chaining mobs for XP flat out doesn't work if there is any significant level disparity in the group. Normally if a high level goes into something to help a low level, it's helpful. In Eureka, it's harmful unless you do silly workarounds like the zero-DPS not in the group Paladin tank.
Why even have two crystals if you can do that, though? Just have NMs drop more Protean crystals and not make me convert them one by one.Least when we get the Anemos crystals you can break them down and not have to farm Protean crystals.
This I entirely agree with. Although it's not the intended way to do it, the train has (mostly) brought out the best in the NA community. We were cracking bad pun jokes last night while playing, and I was dodging danger noodles to try and res people (who did the same for me). In the sense of an old style MMO experience where it actually feels like a massively multiplayer game, it absolutely succeeds.And honestly, I like the shout chat. Given it's not all rainbows and candy but when the community comes together and jokes around, it's nice right? Not to mention the random people that come around and rez you even when it's completely inconvenient for them and even dangerous(Shark Valley) for their EXP bar. I'd say that Eurkea has definitely brought the NA Data Center closer together, which is awesome.
lv 1 -> round up mobs, nuke them down, spawn NM. Eating a hit from a NM my level will one shot me.
lv 20 -> round up mobs, nuke them down, spawn NM. Eating a hit from a NM my level will one shot me.
the only tangible difference between 1 and 20 is how fast I can move on the map due to my mounts/access to the aetherites.
Dunno what to think of it really. Tried it when it was out, didn't tried too much but was ok. Tried again today, can't even get to NM before they get killed because people are already way to strong for the low levels ones. Seems like the challenge already disappeared and so my hope to get the mount lol.
This is exactly what we all mean by it's the same. I got to both Aetherytes at level 2 because I was exploring as I always do, but couldn't unlock them because.. level 9. Everything was avoidable if I walked behind it or wasn't hurt when I walked near it and I didn't really care if it killed me anyway since I wouldn't lose xp. There's a mechanic in FFXI they're trying to imitate but it lacks the part where the monster RANGE is different if you're lower level, so it just becomes a crappy stealth game with invisible detection ranges that are all the same. Up until level 19 I was doing the same thing every battle: NM battles where I had to stand there and be ineffective till I could LB, getting one shot occasionally because of add cleaves and poorly visible mechanics or NM battles where I was the appropriate level and could do decent damage . Rotation and tactics never changed, just how much I could effectively contribute. I will concede that this is because I was doing the NM train, which is NOT what was intended but it is/was the most efficient and least repetitive way.lv 1 -> round up mobs, nuke them down, spawn NM. Eating a hit from a NM my level will one shot me.
lv 20 -> round up mobs, nuke them down, spawn NM. Eating a hit from a NM my level will one shot me.
the only tangible difference between 1 and 20 is how fast I can move on the map due to my mounts/access to the aetherites.
It doesn't get easier, or "better" later. It's just less frustrating to get places and I spend less time with my face on the ground during NM battles.
While I agree there is more going on in the chat than usual I'm not encouraged. People are bantering because they're bored and HAVE to communicate to organize the solution we've invented for this area (the NM train). The fact that other players are making the zone enjoyable for us isn't a plus for Eureka . Sure they said we'd have to talk to each other to figure out things but as far as I can see it was for the solutions to the 4 quests. The community has always come together to discuss optimal tactics and hidden mechanics, these just happen to require continued communication during the instance. I'm happy the NA playerbase can come together to help each other and play together but I don't think it was intended or should be viewed as something in the new contents favor.the train has (mostly) brought out the best in the NA community. We were cracking bad pun jokes last night while playing, and I was dodging danger noodles to try and res people (who did the same for me). In the sense of an old style MMO experience where it actually feels like a massively multiplayer game, it absolutely succeeds.
Last edited by Krotoan; 03-30-2018 at 05:24 AM.
Try "nuking down" a Lv.15 enemy when you're Lv.2. You can't. You sit there and wait for others to do it. You actually don't play, because you don't have a choice.
Now you are the one killing stuff. You can go wherever you want and start progress on making a NM spawn (ie. Pazuzu).
Except if you like going AFK and wait for others to do the work. But at least now you have the choice.
In both cases, if you get one-shotted by a NM of your level, you're doing something horribly wrong. Besides, that's not even relevant as you most likely not only go for FATEs of your level. At Lv.20 you will be above almost everything, while as a Lv.1, you will not.
No it's not. I listed a bunch of things you do differently depending on your level. But it seems you ignored half my post.
Dang! That was rawIn my honest opinion after all this time with Eureka (lv20 now)I feel like it’s a seriously bad sign of things to come for the game.
I know everyone will accuse me of over exaggerating, and hopefully I am. But it seems like the developers are flat out unable to make ‘new’ content.
Eureka, realistically, it just a big map with FATEs. Hardly new.
The battle system is the exact same with no Eureka specific abilities that could’ve broken up the tedium and made levelling more worthwhile. Crowd control, buffs and debuffs would’ve been perfect for the longer battles and farming in Eureka.
The elemental system is a bizarre reaction to minority feedback (‘bring back elemental wheel) and feels like it’s forced on you rather than being an interesting addition to the battle system.
The FATE train grind should’ve been completely expected and I’m very disappointed the devs created content that caters so perfectly to the mentality. It’s created a game mode where you actively do nothing because either there’s no FATEs, you can’t do damage because of level difference, mobs die too fast, etc.
After a few runs you’ll become easily familiar with every mob set, every FATE, every area, and the required elements.
Spawning NM’s is just as mind numbing as actually doing them. You stand in an enormous pack of players each melting the normal mob packs, and generally you’ll get one hit in before they’re dead. You can comfortably go afk for hours on end; as long as you come back when FATE spawns, nobody will know or care if you’re gone. Your contribution means extremely little outside of tagging the boss in FATEs to get credit.
The overreliance on Raise in Eureka has made it so there’s basically no point in bringing a job that isn’t a Red Mage / Summoner / Healer. A normal dps either won’t be able to damage most mobs because they’re zerged so fast, and often their party will die with nothing they can do to help. I can’t remember ever going into Eureka and seeing a full party with less than 3 Red Mages and at least 2 healers.
If this is the developers idea of ‘content nobody has ever seen before’ they’re right in a sense. Nobody has ever seen content so boring and lifeless. There isn’t anything actually ‘new’ about Eureka as a whole unless you consider the elemtal wheel ‘new’ (though realistically it’s just old concepts with a new UI). I’m fairly confident that if relics weren’t tied to this content it would be dead already. It’s only the investment in them, as well the potential for them to become stronger. If Eureka was released as content on its own, it’d likely be empty.
If this what ‘new’ and ‘innovative’ content in FFXIV looks like, I don’t see much hope for the future in my opinion. Realistically though I’m well aware that since I’m not a newish player my opinion holds absolutely no sway; the content doesn’t need to be fun if you’ve already paid your monthly sub
http://forum.square-enix.com/ffxiv/t...Community-teamAs usual, we have to go look for translations of Japanese media to get informations about the development of the game. But that's not even the worst part here. Calling Eureka a "trial and error type of new content" is a cheap excuse. They haven't tried anything with it, it's just a negligible iteration on Diadem with small details from FFXI added without conviction.
Also, they shouldn't need a special area to try new things. Any content, any update or expansion, is the occasion to try new things, instead of copy-paste the previous content with just a new appearance.
It already exists, it's the "minimum item level" option. I hope someone, one day, teaches him a little about the absurdity of power creep...
Yes it has been said, & I quite honestly disagree, I prefer the old relics.I don't know if it's been said buuuut....this IS the way we are getting our relics and quite honestly, it's waaaaaay better than the old way. Would you rather have to Que up for dungeons and raids to grind or go out and do Fates for RNG drops? Least when we get the Anemos crystals you can break them down and not have to farm Protean crystals. I actually enjoy Eureka. Sure somethings can be improved but that's with anything. Nothing is perfect. But I like the exploration, the danger of the mobs, And honestly, I like the shout chat. Given it's not all rainbows and candy but when the community comes together and jokes around, it's nice right? Not to mention the random people that come around and rez you even when it's completely inconvenient for them and even dangerous(Shark Valley) for their EXP bar. I'd say that Eurkea has definitely brought the NA Data Center closer together, which is awesome.
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