you know the real issue is then?
Do not delay releasing said beta system while attaching it to a relic quest. this was a HUGE mistake. They could made an independent beta system for something, while putting relic gain somewhere else. god they are so out of touch with the playerbase
If this over hype is true i need to ask again, why release relic progress on such an empty system? to bride people trying out this beta system? it couldn't be a means to exp jobs or something (is in the 1-70 real leveling)
Last edited by Vstarstruck; 03-29-2018 at 10:08 PM.
Not sure why you feel the need to condemn them for it. They went in there, didn't enjoy themselves, and then died. Sounds like a reasonable first impression to base their decision on and it rings close to what many of us feel, only we decided to try again (not mandatory!) and managed to hop aboard the Train which most likely was not the intended way to play this game mode. People here are ignoring the fact that "it gets better at level xx" is part of the problem of this design rather than anything to instill hope.
Not a first impression anymore (and I already voiced my opinion about Eureka multiple times, in short: I dont like it), but I'd still like to share this story, because for me it put the nail in the coffin.
After the recent changes to Eureka on tuesday I was willing to give it another go - I think I went in 2 or 3 times before that, made my way to level 5 but never had much fun. I've heard times and times again though that "It gets better on higher levels!" and with the expectation that it wouldnt be as painful anymore to reach those higher levels, I had even suggested to my boyfriend (who hates the content even more than I do) to maybe give it another go. I'm happy he didnt join me for this in the end, because I would have felt very, very sorry.
But lets start at the beginning!
I went in with 5 friends - basically our static (minus two people that went to bed). We had just gotten our O7S clear for the week and were looking for something else to do. Still in a voicechat together btw! Time to find out if the chain-bonus-exp are really making Eureka playable now!
We go in and and debate what mobs to kill - most of us are in the 5-7 level range. I'm only 5, because I went in less than the others and our SMN is level 5, because his levels were reset at somepoint. After a bit back and forth we agree to go and kill those giant level 9 Dragonflys. We make our way over there and the first thing we have to do is... to kick our dragoon, whos level 11 (or 13? Not sure, higher than us) because we're not getting exp with them in the party. We need to do the same thing to another FC-member later, who wanted to join us, but it turned out that they had a higher level aswell.
So now we're standing there. Or the others are standing there, while I'm on my paladin, running from Dragonfly to Dragonfly, chain-pulling. A few people next to us are trying their luck with those mobs aswell. A ninja clearly tries to leech of us by pulling 2 or 3 Flys and dragging them to us, hoping we'll aggro and kill them. We dont. He dies, but gets a raise. A BLM even gets an invite - after all we're having space in our party because we had to kick our friends.
We must have killed about 100 of those Dragonflys. Fun! So much fun! No FATE appears. Someone looks it up - ah, wrong weather, FATE cant appear. And the right weather wont happen for at least another hour.
So, change of plans - we will go and kill bears. We know its a fresh instance and that more or less every FATE should be up. You know expect for those that are getting killed in about a minute, making it impossible to reach them if you're not part of the train - we tried with 2 or 3 of them that were near enough. Got silver and bronze there, not even worth running over.
Now, bears... while we're standing there again, in one spot, me with drained TP from all the pulling and stunning, I feel some... anger and frustration rise in me. This is boring. Not only boring, its terrible. I'm back to stunlocking mobs - the last time I did that was Leviathan EX and at least there it was part of a bigger mechanic and somewhat exciting because it meant something, here its just "Well, at least something slightly different to do..."
I've reached level 6 by now, only the BLM is still 5 and we agree on finishing off his level before we leave. Its another 4.000 exp. We're pulling and killing bears for another 30 minutes, because thats how long it takes if you get like 80 exp per bear. No FATE spawns. And we dont even need to botehr to try and reach the ones close-ish. FUN!
The BLM levels up and I can finally get out of there. I've spent 90 minutes standing in two spots, pulling and killing countless boring mobs.
And I'm sure someone is going to tell me "Well, you're doing it wrong, you need to follow the FATE-train!"
To answer that person though: I've also hear people say "Well, you're doing it wrong, you need to chain mobs!" - which is what we did and it still wasnt fun. It was draining and frustrating and very unrewarding.
I told my friends that I wont go back in. Tuesday evening I almost felt like hating this game that I enjoy and care about so much.
We agreed to play Mysterium after raid the next time instead - its a very fun boardgame that has got a Steam-version, so you can play it online. Personally I'd recommend doing that instead of Eureka, but I wont judge anyone who enjoys grinding for their relic on that island! If you're having fun with that content, I'm happy for you!
I went back to Kugane wendesday morning, to open the lockboxes I had from the last run. 15 total. I got 3 fireworks, a scroll, 3 materia, boots, one clear demi-materia and 6 Eureka-potions. Lets see if I'll ever use them...
__________________________________________________________________________________________________________________________________________________________________________________________
After this story, a few things that I believe are issues with this content - I'm obviously no game developer and I might not have better ideas or solutions. All I have is my experience with this content and my frustration about various things with it that make me not enjoy it.
- Mentioned more than once already, but: We need that level synch. Having to kick friends from your party in order to play sucks.
- Rewards - not even an increased ilvl for the relic, but rather some sort of drops from mobs besides the crystals. I know, I know - everyone who follows the FATE-train has more lockboxes than they can count, but on lowlevels (at least thats my experience) it feels unrewarding. Level ups are meaningless (as in: you dont get any new skills) and chaining mobs feels like putting in a lot of time for little gain (and yet there are people telling us that THATS the way to play this content - I'm confused at this point).
- The whole idea of discovering spawn-conditions and such for FATEs... honestly, I dont think thats a good concept. It sounds as if they want us to go "Wow, I didnt expect a hugeass bear to spawn after killing 100 of the little ones!" and stuff like that. The problem here is though: Things get discovered once or maybe twice. Then there are guides and stuff. And for Eureka you'll need those guides since it all happens on a scale that you cant really control or test by yourself. Its not something someone can discover when they go into Eureka a year from now.
I get the idea, but it doesnt seem like really long-lasting to me in that sense - if the interesting part of Eureka is supposed to be to figure out what weather conditions a certain FATE needs to spawn, then that gets discovered once and after that its just checking "weather correct? No? Lets go elsewhere and come back later"
You'll have the Wow-effect once - even if you discover it by yourself, you'll only have that once! - and after that its back to killing 100 mobs. And 100 more. And repeat again.
- Monotony - has been said multiple times already aswell, but... killing 100 mobs and then changing to killing 100 mobs with a different model is so, so boring. Running from FATE to FATE didnt felt much better, to be honest. We NEED something else in there.
- Solo-unfriendly - yeah, yeah MMO and groups and all that stuff. I get it. You're supposed to play together. But can I please get an option to achieve something in that content by myself, in my own time and pace, maybe when I'm bored while no one else is around?
+1
yes
something about I need to type more.
Also I posted my first impressions being a high level too... and problems it needs addressing.
It is ok, they will have some people act like it is new and "fun" just like this release of diadem 3.0.
Last edited by Vstarstruck; 03-30-2018 at 02:50 AM.
In my honest opinion after all this time with Eureka (lv20 now) I feel like it’s a seriously bad sign of things to come for the game.
I know everyone will accuse me of over exaggerating, and hopefully I am. But it seems like the developers are flat out unable to make ‘new’ content.
Eureka, realistically, it just a big map with FATEs. Hardly new.
The battle system is the exact same with no Eureka specific abilities that could’ve broken up the tedium and made levelling more worthwhile. Crowd control, buffs and debuffs would’ve been perfect for the longer battles and farming in Eureka.
The elemental system is a bizarre reaction to minority feedback (‘bring back elemental wheel) and feels like it’s forced on you rather than being an interesting addition to the battle system.
The FATE train grind should’ve been completely expected and I’m very disappointed the devs created content that caters so perfectly to the mentality. It’s created a game mode where you actively do nothing because either there’s no FATEs, you can’t do damage because of level difference, mobs die too fast, etc.
After a few runs you’ll become easily familiar with every mob set, every FATE, every area, and the required elements.
Spawning NM’s is just as mind numbing as actually doing them. You stand in an enormous pack of players each melting the normal mob packs, and generally you’ll get one hit in before they’re dead. You can comfortably go afk for hours on end; as long as you come back when FATE spawns, nobody will know or care if you’re gone. Your contribution means extremely little outside of tagging the boss in FATEs to get credit.
The overreliance on Raise in Eureka has made it so there’s basically no point in bringing a job that isn’t a Red Mage / Summoner / Healer. A normal dps either won’t be able to damage most mobs because they’re zerged so fast, and often their party will die with nothing they can do to help. I can’t remember ever going into Eureka and seeing a full party with less than 3 Red Mages and at least 2 healers.
If this is the developers idea of ‘content nobody has ever seen before’ they’re right in a sense. Nobody has ever seen content so boring and lifeless. There isn’t anything actually ‘new’ about Eureka as a whole unless you consider the elemtal wheel ‘new’ (though realistically it’s just old concepts with a new UI). I’m fairly confident that if relics weren’t tied to this content it would be dead already. It’s only the investment in them, as well the potential for them to become stronger. If Eureka was released as content on its own, it’d likely be empty.
If this what ‘new’ and ‘innovative’ content in FFXIV looks like, I don’t see much hope for the future in my opinion. Realistically though I’m well aware that since I’m not a newish player my opinion holds absolutely no sway; the content doesn’t need to be fun if you’ve already paid your monthly sub
Last edited by Connor; 03-30-2018 at 01:35 AM.
I agree they should stop doing that, it just creates unrealistic expectations from the playerbase and frankly it's not doing them any favor, execpt maybe keeping SE investors interested in the project, which frankly it's what I think why he does that in the first place, but ye he could do that somewhere else.
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