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  1. #1
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    ChocoFeru's Avatar
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    Quote Originally Posted by Vahlnir View Post
    The frustrations mostly came from the fact it was delayed for roughly 17 months. In that time, they managed to produce something that should have taken much less, and as a result wasn't as good as it could have been. The anger by the community (and yes, even the JP side of things wasn't all sunshines and rainbows) was justified, though some took it a little far. I was among the vocal ones during that time.

    Eureka has been out a few weeks, and while it's not AS bad as people thought it was going to be...it's still content design that I'd expect from some startup company with little to no experience in game design. I know SE can do better than that. If they keep it updated and fix certain problems? Great! That's really all anyone could hope for. But I hope they took to heart the frustration from the player base and put more effort into the game they're trying to build.
    Spoilers:

    Then at this point, and understanding Eureka's story, you know Eureka will have more maps, right? They had to build new maps for each relic step, that's why it took so long.

    It didn't take them 17 months to create one map. It took them 17 months to create a couple of new ones that will come sooner or later.

    So, again, people keep spamming the "17 months" stuff ignoring the fact that SE made more than 1 map, and now we have to suffer new threads every week because people didn't read the story and didn't understand what Eureka is.
    (2)

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  2. #2
    Player
    Vahlnir's Avatar
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    Elan Centauri
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    Quote Originally Posted by ChocoFeru View Post
    So, again, people keep spamming the "17 months" stuff ignoring the fact that SE made more than 1 map, and now we have to suffer new threads every week because people didn't read the story and didn't understand what Eureka is.
    I know there's more to it, which is why I mentioned the whole "keeping it updated" thing. I also understand the story (I've played through it in its entirety so far, so yeah). Eureka's story and maps aren't really the issue here. I enjoy the story and Anemos is simply beautiful. I'm totally fine with that and look forward to seeing how things unfold. It's how the first one was handled that people took issue with. YAY, MORE FATES...as if they haven't been done to hell and back already. Nothing exactly new and interesting from a gameplay perspective is going on there, aside from the elemental wheel. I hope they expand on that a bit more. NMs are hunts in the form of Fates. Nothing more. Maybe you need to read a bit more into why at least some people don't like it.

    Quote Originally Posted by RiyahArp View Post
    People are saying "oh, it's not bad," and that's going to make SE keep spamming it on us with minor if any changes.
    In all fairness, they've already addressed a few problems I wondered if they would at all. It's a good start, but more is probably needed.
    (0)
    Last edited by Vahlnir; 03-29-2018 at 05:14 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    ChocoFeru's Avatar
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    Quote Originally Posted by RiyahArp View Post
    It's horrible. I mean, people really need to stop defending it.
    Still better than any other relic step, so yeah, I'll keep defending it against low quality reviews or reviews based on lies.
    It needs improvements, that's all.

    Quote Originally Posted by Vahlnir View Post
    I know there's more to it, which is why I mentioned the whole "keeping it updated" thing.I also understand the story (I've played through it in its entirety so far, so yeah). Eureka's story and maps aren't really the issue here. I enjoy the story and Anemos is simply beautiful. I'm totally fine with that and look forward to seeing how things unfold. It's how the first one was handled that people took issue with. YAY, MORE FATES...as if they haven't been done to hell and back already. Maybe you need to read a bit more into why at least some people don't like it.
    That's the problem, the noisy crowd usually don't know what they talk about, that's why I had to explain the "17 months" stuff, because people keep believing Eureka will be only 1 map.

    We still don't know how will be the next step. All we know is that the first step is the easy one and that the rest of steps will be harder, so it's normal that this first step feels boring or too basic.

    Still, it needs some improvements for solo/casuals such as dailies or some oprional quests, but in general it's a good start and I bet the next maps will have new ways to upgrade the relic.


    Feedback is good, but people should understand what they're talking about before spamming the same mistakes over and over again.
    (2)

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  4. #4
    Player RiyahArp's Avatar
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    Quote Originally Posted by Vahlnir View Post
    In all fairness, they've already addressed a few problems I wondered if they would at all. It's a good start, but more is probably needed.
    The one thing they addressed was NM pop in. The other changes don't even matter. The exp bonus is still too modest and everyone still is just doing the train. Replacing sparklers with potions literally doesn't matter; if anything it added one more thing to clutter inventory with, since sparklers still drop; the potions just replace half of them. Nothing really changed much cept now you can actually see the bosses sometimes. It's still the same as it was before, if not worse, since everyone sems to want to do high level fates only.

    Quote Originally Posted by ChocoFeru View Post
    Still better than any other relic step, so yeah, I'll keep defending it against low quality reviews or reviews based on lies.
    It needs improvements, that's all.
    I've done a few HW relics. I'm not saying they are any big work of art, but they never made me stand around half-afk doing nothing because I hit the mob for 50 points of damage, and take 68000 if it looks at me. I've never felt as bored in this game as being part of that train. If you think it's better, well, then idling in Limsa is better than Sigmascape.
    (0)
    Last edited by RiyahArp; 03-29-2018 at 05:30 PM.

  5. #5
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    ChocoFeru's Avatar
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    Quote Originally Posted by RiyahArp View Post
    I've done a few HW relics. I'm not saying they are any big work of art, but they never made me stand around half-afk doing nothing because I hit the mob for 50 points of damage, and take 68000 if it looks at me. I've never felt as bored in this game as being part of that train. If you think it's better, well, then idling in Limsa is better than Sigmascape.
    So you don't like it because you decided to do a FATE that is too high for you instead of popping lower level NMs. See the problem there?

    Once you get enough level, you can even tank the boss without getting one-shotted. If you decide to follow the high level FATE train instead of shouting to make a lower level train to pop lower level FATEs, I think that's not Eureka's fault.

    PS: and yeah, still better than any other relic step.
    (1)

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  6. #6
    Player RiyahArp's Avatar
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    Quote Originally Posted by ChocoFeru View Post
    So you don't like it because you decided to do a FATE that is too high for you instead of popping lower level NMs. See the problem there?.
    No one pops lower level NMS, because SE was an idiot and added no level sync. To get any exp worth anything, you all need to be the same level. You can't do 6 levels up otherwise. And the fate train started in the first week, before anyone could get in the habit of chaining.

    And chaining is deathly boring in this game. I used to pull for ffxi merit parties as bard, and even as corsair (doable in a pinch, much harder.) This...all you need to do is be the tank, because the tank is the one who does most of the work. A lot of dps can't even survive the pulls because of the level difference. And it's really boring because the mob HP is low, and its attack pattern is simple. It's just a fate without a time limit, and you keep going till you get sick of it.

    Also ffs, what idiot made chains only affect one type of monster? There are camps that have two types there, and you can only pull one kind because killing another will zero out your chain. Even if they are the same level. I mean, all it takes is one aggro and bam, bye chain.

    I mean, even if i wanted to play by the rules, they made it an even more boring and fruitless experience than the train. They did not design it anywhere as well as past content; they spent all their time on making the instance work the way it is, and none on the gameplay.

    And for the community team, eh. We don't need one if devs just test their things better by having a few JP players test it for them. All of players objections to it surfaced in maybe 3 nights or less of playing; if they had spent 3 nights before they could have pre-empted all our complaints and we'd be happy.
    (8)
    Last edited by RiyahArp; 03-29-2018 at 06:00 PM.

  7. #7
    Player
    ChocoFeru's Avatar
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    Why do you want to level that fast anyways? Does it really matter? At the end, FATE gives you Anemos Crystals wich are needed for the relic (the AF upgrade is part of the relic as well) and you can just level farming Anemos Crystals.

    Once I hitted lv19 I already had enough Anemos Crystals to finish the relic weapon and the 5 upgrades of the Artifact.

    Chaining mobs can give you good exp, but at the end of the day all you need is Crystals, so the optimal thing is to pop NM's around your level so you can farm the crystals, instead of wasting time on a too-high level FATE that will only give you a partial of it's exp and no crystals.


    Maybe Chains should give Anemos Crystals and that would be a cool improvement, but I'm afraid you've been playing Eureka in the wrong way or in a way that you wasted a lot of time.
    (0)

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