Quote Originally Posted by Shurrikhan View Post
Why is Black Mage being GCD locked an issue in the first place? Unless someone wildly misuses their resource recovery skills -- after or near a death, at that -- every job in this game is GCD locked.
Objectively wrong that other classes have the same lock.

Look at any other DPS in Stormblood right now. Red Mage, Monk, Machinist, Samurai, and ESPECIALLY Bard, Summoner, Ninja and Dragoon. Each of the classes I have listed have a reliance on oGCD damage as part of their rotations, though Bard (through Repertoire), Dragoon (for their Life of the Dragon), Summoner (for their Aethertrail), and Ninja (do I really need to explain Ninja?) DEPEND on their oGCDs.

That said, I don't actually have a problem with being stuck on the GCD. Quite contrary, I'd rather Black Mage keeps that identity, but continue to expand on it.

That said, regarding Kabooa's points toward me.

A.) Citing old numbers is nothing but valid. This was a place Black Mage was before it was firmly decided to be pure DPS in HW, considering we had a handful of garbage support spells (Freeze, Sleep, Ennervate) and a decent defensive raid support (Apocatastasis). These skills remained in HW, but were massively de-emphasized by our new mechanics and rotation. Not to mention, YoshiP has specifially cited Raise as the reason would be lower damage than any other Caster. Summoner has a massive skill ceiling, but its skill floor is so high that to the average player, its DPS is damn low.

also on a possibly related note, did you not notice a massive series of nerfs to Summoner? Their dot game is technically unchanged, but Ruin III was nerfed all the way down to 130 after in HW being 200. This coincided with Aetherpact and the decision to make the final numbers for Red Mage so low.

B.) Black Mage's options need to consider its GCD lock, and be built to compliment that, not circumvent it.