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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I'd also posit that a major factor in there being as many DRK related threads as there are is the effect of issues and concerns being largely ignored by the developers over a long period of time.

    When a perceived issue is found and voiced, often we see a large uptick in the number of threads regarding that issue and the job that it is associated with. This tends to grow in size and "volume" (audibility not spatial) which then dissipates once it gets addressed.

    Great juxtaposing examples of this are the PLD threads during HW where the concerns of PLDs were largely ignored for a long time and so a large portion of the Tank forums were made up of PLD threads, as well as the WAR threads regarding SiO in early SB where there were a lot of WAR threads about this but the clamor quickly died off because SE decided to address the issue incredibly quickly.

    Basically what we are seeing is around 9 months (arguably much longer for certain DRK issues that persisted from HW) of build up from DRK not being acknowledged by the devs, plus the extra salt in the wound of having more attention being given to a job that was performing better in practically all aspects, WAR.

    Sure it may seem like "too much", but apparently "too much" was just enough and what was needed to get SE to begrudgingly acknowledge that DRK may have issues and that they should perhaps take a look at it, just like PLDs had to go all out and really push for much needed changes through out almost all of HW.

    If DRK issues were resolved, or at the very least acknowledged, as quickly as the SiO change, there would likely be less "complaint threads" floating around.

    When your concerns are often expediently dealt with, it is easy to look at those who have been ignored continuing to raise their concerns and see them as whiny. Easy, but not necessarily right.

    I truly don't understand why, in a cooperative-play game in which a player can at will play any available job, that people wouldn't support improving jobs that are undeniably behind and making all jobs as equally playable and enjoyable as possible instead of this constant "us vs. them" embattled state we currently have.
    (8)
    Last edited by TouchandFeel; 03-28-2018 at 07:59 AM.