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  1. #231
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ghishlain View Post
    I feel common consensus among the forum population is you didn't win that argument. You're just too blinded to see it and too obstinate to admit it.
    So two people make a consensus now? Kinda hard to go back to 2.0 now and test isn't it? Are we going to have an argument about what was the best rotation from 1.0 now?
    (1)

  2. #232
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    So two people make a consensus now? Kinda hard to go back to 2.0 now and test isn't it? Are we going to have an argument about what was the best rotation from 1.0 now?
    You said something about 2xx statement. Then you went on about how healer should be played by not using regen for example, since it causes too much aggro. You show us a video where you tell people how to play healer, where you spam medica 1, while 1 member is out of range of the healing. Even if you have no experience in a dungeon or a fight, doesn't mean you shouldn't know the range of your own healing skills. You have been corrected so many times. Like those times you said you need to be healing 24-7, while multiply people was pretty nice towards you, explaing what you did wrong, but hey according to you, it's bullying.
    http://forum.square-enix.com/ffxiv/t...=1#post4184822 This link is an example.
    You are one of those people from the list you made on the early pages on this thread. I find it very ironic.
    (6)
    Last edited by akaneakki; 03-27-2018 at 11:16 PM.

  3. #233
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by KisaiTenshi View Post
    So two people make a consensus now? Kinda hard to go back to 2.0 now and test isn't it? Are we going to have an argument about what was the best rotation from 1.0 now?
    Seems like it’s far more than just 2 individuals that seem to think you were in the wrong with regards to your previous statements about regens and how one should heal. If you need a reference, you can refer back to that thread, and this one. While I stayed out of the debate caused by your video, I did watch it, and I did disagree with it being the way one should heal.

    It would be much better on your part to just humbly accept that you were wrong, and move on. Nothing wrong with accepting that you aren’t always right.
    (10)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #234
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by akaneakki View Post
    You have been corrected so many times.
    I have not been "corrected", being corrected implies that I was doing something wrong in the first place. I could have posted a good video, but no, I choose a video of a piece of content from when I had not cleared it. I'd like to see you pull off a "perfect" video on content you haven't played. I've played the game since 1.0, if you have not played the game since 2.0 , you have no basis from which to make any claim that I was right or wrong, because SE has made adjustments over the years to how enmity changes. Back in 2.0, casting regen and overhealing would always result in the tank losing enmity. At 4.0 release, enmity could be ripped from the tank in all under-50 2.x content with a single cast of anything. So SE changed it so that either healing generates less enmity, or they changed it so tanks generate more.

    https://na.finalfantasyxiv.com/lodes...75523012584b54
    4.01
    Savage Blade Enmity effect has been increased.
    Flash Enmity effect has been increased.
    Marauder/Warrior
    Action Adjustment
    Heavy Swing TP cost has been reduced from 70 to 60.
    Skull Sunder Enmity effect has been increased.
    Overpower Enmity effect has been increased.
    Dark Knight
    Action Adjustment
    Spinning Slash Enmity effect has been increased.
    Unleash Enmity effect has been increased.
    Even back in 2.4:

    https://na.finalfantasyxiv.com/lodes...18d0d45bf52d59
    Gladiator
    Flash The amount of enmity generated has been increased.
    Circle of Scorn Now generates increased enmity.
    and 2.1:
    https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
    Paladin
    Shield Oath Enmity generated has been increased.

    Brutal Swing
    Overpower Enmity generated has been increased.

    Warrior
    Defiance While under the effect of Defiance, characters will now gain increased enmity, and HP recovered via curing magic is increased by 20%.
    Steel Cyclone Now generates increased enmity.
    So you see, what I stated was likely more correct at 2.0 than at 4.01, yet I had found no need to change the way I was playing the game from 2.x thru 3.x because I was still getting through the content.

    Now stop bringing this up. It is a dead argument.

    Quote Originally Posted by HyoMinPark View Post
    Seems like it’s far more than just 2 individuals that seem to think you were in the wrong with regards to your previous statements about regens and how one should heal. If you need a reference, you can refer back to that thread, and this one. While I stayed out of the debate caused by your video, I did watch it, and I did disagree with it being the way one should heal.

    It would be much better on your part to just humbly accept that you were wrong, and move on. Nothing wrong with accepting that you aren’t always right.
    I'd rather just akaneakki stop bringing it up like they were obsessed with me. I never suggested it was the way one-and-only way one should heal. I've only stated that it was the way I was playing, because that was how I played 2.0 content, and in 2.0 content regen on trash just turned you into the tank when you had a weak tank.
    (0)
    Last edited by KisaiTenshi; 03-27-2018 at 11:43 PM.

  5. #235
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Now stop bringing this up. It is a dead argument.
    Do you have any idea how comical you look posting that after posting a couple pages of arguing about it?

    It's not dead just because you declare it to be after insisting on getting the last 2000 words. Want it to die? Stop arguing. Done.
    (9)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #236
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    *Shao Khan voice* Round... 7?
    (2)

  7. #237
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tridus View Post
    Do you have any idea how comical you look posting that after posting a couple pages of arguing about it?

    It's not dead just because you declare it to be after insisting on getting the last 2000 words. Want it to die? Stop arguing. Done.
    akaneakki will just keep bumping the thread, because that's what they did before.
    (0)

  8. #238
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    akaneakki will just keep bumping the thread, because that's what they did before.
    akaneakki's last post before this morning: 03-23-2018 07:57 PM
    And before you say anything regarding me. My last post was: 03-23-2018 07:52 PM

    You've had three posts just this morning—four days later. Hmmmmmmm
    (4)

  9. #239
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    So two people make a consensus now? Kinda hard to go back to 2.0 now and test isn't it? Are we going to have an argument about what was the best rotation from 1.0 now?
    You have to accept that there are players who are more knowledgeable, more skilled, and simply better at playing this game than you are.

    I raid savage which is, excluding ultimate, the hardest content in the game and even I know there are many players with more knowledge, more skill, and simply better at playing this game than I am. I am not in the top tier players at 99% or world first clears or speedkills.

    No matter how good you think you are and how well you think you understand this game there are still people who understand it better than you.

    Quote Originally Posted by KisaiTenshi View Post
    I've played the game since 1.0, if you have not played the game since 2.0 , you have no basis from which to make any claim that I was right or wrong, because SE has made adjustments over the years to how enmity changes. Back in 2.0, casting regen and overhealing would always result in the tank losing enmity.
    Okay. I played since 1.0. I am legacy and my subscription has never lapsed for this entire 4 years so here it goes.

    The spell Regen has always been an important part of a WHM's toolkit from 1.0 till now and since I played in 1.0 I can assure you it was mandatory for the hardest content in 1.0.

    The Aurum Vale in 1.0 was an endgame dungeon and had rooms of permanent poison which would kill a whole party within 30 seconds. WHM's had to alternate regening the party to keep them alive while the party killed their way through the rooms. It was the most MP efficient way of dealing with the poison and regen now is still extremely MP efficient and extremely useful.

    First Coil Turn 1 (when current) - 2 Tanks both tanking a snake doing high damage to both of them after they split...I would like to see you heal that without Regen. Not saying it isn't possible at all, but you would be making it WAY harder on yourself and a way higher failure rate since again Regen is MP efficient and healing efficient and lets you direct heal easier such a large incoming amount of tank damage.

    I can keep going if you want to explain every endgame fight where Regen is integral to WHM game play, but I don't really want to waste my time. If you want me to go over every fight from 2.0 to now where WHMs needed to use Regen in order to save MP and heal easier and more efficiently then I'll do it, but don't ask unless you actually plan to listen.

    FYI tanks never lost hate to Regen unless they were doing something wrong (which can still happen now, but that is a failure on the tank's part not the Regen spell). Tanks can lose hate to anything if they play incorrectly.

    I mean if Regen was so strong no tanks could hold hate then how were WHMs using it in Coil? How did I manage to use it in Turn 1, Turn 2, Turn 4, Turn 5, Turn 6, Turn 7, Turn 8, Turn 9, Turn 10, Turn 11, Turn 12, and Turn 13? I mained WHM until Midas in 3.0. I used Regen so much...how did I ever clear anything? How did tanks not kick me from the party for using it and causing hate problems?

    The spell that had issues in early 2.0 was Medica II which was adjusted very quickly in patch 2.1 which was the first major patch after launch; it used to last 15 seconds and the regen potency was double. Now it is 30 seconds and halved potency.

    Quote from patch notes:
    "Medica II Potency of the regen effect has been reduced from 100 to 50, and the duration has been increased from 15 to 30 seconds."

    Source: https://na.finalfantasyxiv.com/lodes...7af43f3c43828a

    After this adjustment no spells that have a regen effect were an issue unless they were used incorrectly as in using Medica II on pull or tanks not using proper combos to generate proper hate. (Even before the adjustment Medica II hate was manageable...just a bit too powerful especially with inexperienced WHMs casting it too often, it was more a improper usage than it being completely unmanageable)

    The spell Regen by itself never had an issue with hate unless used before a tank pulling multiple enemies or if a tank neglected to use enmity abilities...which would cause almost anything to pull hate off them.
    (8)
    Last edited by Miste; 03-28-2018 at 01:00 AM.

  10. #240
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    That's evidence of nothing except people using an unauthorized tool to beat people over the head with.
    Lodestone is an unauthorized tool? Direct irrefutable proof that you don't participate in said content isn't evidence?

    No, they aren't, because we aren't playing 3.0, or 2.0, or even 1.0. Yet someone felt that by bringing up an argument from before 4.x that they didn't win, somehow would make them win it now? Who cares.
    So to be clear you believe with 100% certainty that if you're arrested 3 times 5 years ago for grand larceny and you're accused a 4th time that a lawyer/judge/jury aren't going to take that into consideration? You believe that?

    You get exactly as much respect back as you give. If you don't like what I have to say, use the ignore feature and kindly stop being rude to everyone.
    Is it rude of me to dismantle your posts with facts? Or is it rude of you to muddy this forum with blatant misinformation and antagonistic behavior?

    Mull that over a minute...

    Quote Originally Posted by Dualgunner View Post
    Lol, lodestone is an unauthorized tool now.
    LOL yeah, TIL.

    Quote Originally Posted by KisaiTenshi View Post
    I have not been "corrected", being corrected implies that I was doing something wrong in the first place. Back in 2.0, casting regen and overhealing would always result in the tank losing enmity. At 4.0 release, enmity could be ripped from the tank in all under-50 2.x content with a single cast of anything. So SE changed it so that either healing generates less enmity, or they changed it so tanks generate more.
    Yes you have, numerous times in fact. You ARE wrong now and you WERE wrong in the past.

    Btw. I'm a PLD main. I don't and have never lost aggro to regen. That's something awful tanks struggle with. Wrong again...

    I say this as nicely as I can. Your best bet is to simply drop off the forums for a while and let things cool down. You're far too emotionally invested to craft any logical well defended points and you're just rallying more and more players against you with your repeated nonsense.
    (9)

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