You said something about 2xx statement. Then you went on about how healer should be played by not using regen for example, since it causes too much aggro. You show us a video where you tell people how to play healer, where you spam medica 1, while 1 member is out of range of the healing. Even if you have no experience in a dungeon or a fight, doesn't mean you shouldn't know the range of your own healing skills. You have been corrected so many times. Like those times you said you need to be healing 24-7, while multiply people was pretty nice towards you, explaing what you did wrong, but hey according to you, it's bullying.
http://forum.square-enix.com/ffxiv/t...=1#post4184822 This link is an example.
You are one of those people from the list you made on the early pages on this thread. I find it very ironic.
Last edited by akaneakki; 03-27-2018 at 11:16 PM.
Seems like it’s far more than just 2 individuals that seem to think you were in the wrong with regards to your previous statements about regens and how one should heal. If you need a reference, you can refer back to that thread, and this one. While I stayed out of the debate caused by your video, I did watch it, and I did disagree with it being the way one should heal.
It would be much better on your part to just humbly accept that you were wrong, and move on. Nothing wrong with accepting that you aren’t always right.
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I have not been "corrected", being corrected implies that I was doing something wrong in the first place. I could have posted a good video, but no, I choose a video of a piece of content from when I had not cleared it. I'd like to see you pull off a "perfect" video on content you haven't played. I've played the game since 1.0, if you have not played the game since 2.0 , you have no basis from which to make any claim that I was right or wrong, because SE has made adjustments over the years to how enmity changes. Back in 2.0, casting regen and overhealing would always result in the tank losing enmity. At 4.0 release, enmity could be ripped from the tank in all under-50 2.x content with a single cast of anything. So SE changed it so that either healing generates less enmity, or they changed it so tanks generate more.
https://na.finalfantasyxiv.com/lodes...75523012584b54
4.01
Even back in 2.4:Savage Blade Enmity effect has been increased.
Flash Enmity effect has been increased.
Marauder/Warrior
Action Adjustment
Heavy Swing TP cost has been reduced from 70 to 60.
Skull Sunder Enmity effect has been increased.
Overpower Enmity effect has been increased.
Dark Knight
Action Adjustment
Spinning Slash Enmity effect has been increased.
Unleash Enmity effect has been increased.
https://na.finalfantasyxiv.com/lodes...18d0d45bf52d59
and 2.1:Gladiator
Flash The amount of enmity generated has been increased.
Circle of Scorn Now generates increased enmity.
https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
So you see, what I stated was likely more correct at 2.0 than at 4.01, yet I had found no need to change the way I was playing the game from 2.x thru 3.x because I was still getting through the content.Paladin
Shield Oath Enmity generated has been increased.
Brutal Swing
Overpower Enmity generated has been increased.
Warrior
Defiance While under the effect of Defiance, characters will now gain increased enmity, and HP recovered via curing magic is increased by 20%.
Steel Cyclone Now generates increased enmity.
Now stop bringing this up. It is a dead argument.
I'd rather just akaneakki stop bringing it up like they were obsessed with me. I never suggested it was the way one-and-only way one should heal. I've only stated that it was the way I was playing, because that was how I played 2.0 content, and in 2.0 content regen on trash just turned you into the tank when you had a weak tank.
Last edited by KisaiTenshi; 03-27-2018 at 11:43 PM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
*Shao Khan voice* Round... 7?
You have to accept that there are players who are more knowledgeable, more skilled, and simply better at playing this game than you are.
I raid savage which is, excluding ultimate, the hardest content in the game and even I know there are many players with more knowledge, more skill, and simply better at playing this game than I am. I am not in the top tier players at 99% or world first clears or speedkills.
No matter how good you think you are and how well you think you understand this game there are still people who understand it better than you.
Okay. I played since 1.0. I am legacy and my subscription has never lapsed for this entire 4 years so here it goes.
The spell Regen has always been an important part of a WHM's toolkit from 1.0 till now and since I played in 1.0 I can assure you it was mandatory for the hardest content in 1.0.
The Aurum Vale in 1.0 was an endgame dungeon and had rooms of permanent poison which would kill a whole party within 30 seconds. WHM's had to alternate regening the party to keep them alive while the party killed their way through the rooms. It was the most MP efficient way of dealing with the poison and regen now is still extremely MP efficient and extremely useful.
First Coil Turn 1 (when current) - 2 Tanks both tanking a snake doing high damage to both of them after they split...I would like to see you heal that without Regen. Not saying it isn't possible at all, but you would be making it WAY harder on yourself and a way higher failure rate since again Regen is MP efficient and healing efficient and lets you direct heal easier such a large incoming amount of tank damage.
I can keep going if you want to explain every endgame fight where Regen is integral to WHM game play, but I don't really want to waste my time. If you want me to go over every fight from 2.0 to now where WHMs needed to use Regen in order to save MP and heal easier and more efficiently then I'll do it, but don't ask unless you actually plan to listen.
FYI tanks never lost hate to Regen unless they were doing something wrong (which can still happen now, but that is a failure on the tank's part not the Regen spell). Tanks can lose hate to anything if they play incorrectly.
I mean if Regen was so strong no tanks could hold hate then how were WHMs using it in Coil? How did I manage to use it in Turn 1, Turn 2, Turn 4, Turn 5, Turn 6, Turn 7, Turn 8, Turn 9, Turn 10, Turn 11, Turn 12, and Turn 13? I mained WHM until Midas in 3.0. I used Regen so much...how did I ever clear anything? How did tanks not kick me from the party for using it and causing hate problems?
The spell that had issues in early 2.0 was Medica II which was adjusted very quickly in patch 2.1 which was the first major patch after launch; it used to last 15 seconds and the regen potency was double. Now it is 30 seconds and halved potency.
Quote from patch notes:
"Medica II Potency of the regen effect has been reduced from 100 to 50, and the duration has been increased from 15 to 30 seconds."
Source: https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
After this adjustment no spells that have a regen effect were an issue unless they were used incorrectly as in using Medica II on pull or tanks not using proper combos to generate proper hate. (Even before the adjustment Medica II hate was manageable...just a bit too powerful especially with inexperienced WHMs casting it too often, it was more a improper usage than it being completely unmanageable)
The spell Regen by itself never had an issue with hate unless used before a tank pulling multiple enemies or if a tank neglected to use enmity abilities...which would cause almost anything to pull hate off them.
Last edited by Miste; 03-28-2018 at 01:00 AM.
Lodestone is an unauthorized tool? Direct irrefutable proof that you don't participate in said content isn't evidence?
So to be clear you believe with 100% certainty that if you're arrested 3 times 5 years ago for grand larceny and you're accused a 4th time that a lawyer/judge/jury aren't going to take that into consideration? You believe that?No, they aren't, because we aren't playing 3.0, or 2.0, or even 1.0. Yet someone felt that by bringing up an argument from before 4.x that they didn't win, somehow would make them win it now? Who cares.
Is it rude of me to dismantle your posts with facts? Or is it rude of you to muddy this forum with blatant misinformation and antagonistic behavior?You get exactly as much respect back as you give. If you don't like what I have to say, use the ignore feature and kindly stop being rude to everyone.
Mull that over a minute...
LOL yeah, TIL.
Yes you have, numerous times in fact. You ARE wrong now and you WERE wrong in the past.
Btw. I'm a PLD main. I don't and have never lost aggro to regen. That's something awful tanks struggle with. Wrong again...
I say this as nicely as I can. Your best bet is to simply drop off the forums for a while and let things cool down. You're far too emotionally invested to craft any logical well defended points and you're just rallying more and more players against you with your repeated nonsense.
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