Quote Originally Posted by RiyahArp View Post
Most people don't ignore Yojimbo's coin mechanics, and he only picks up one or two coins. Now how do you balance that for a challenge?

A lot of the "make it hard" people have no idea how to actually make things harder. With yojimbo, there's only so many coins four players can pick up at a time, and they are unable to do anything while doing so. One hit breaks the picking up. The actual mechanic is pretty precise, which is why you rarely if ever see people activating ground icons in a fight any more; the "duty action" to activate them in S6N replaces that.
You missed my point. People only bother with the coin mechanic because it speeds up the fight. If you could ignore it and he just immediately smacks the party after say, fifteen seconds. No one will ever touch it again.

Now you're being obtuse. Time and again have I cited The Aery, Vault, Stone Vigil, Amdapor Keep and others as example. They have already done better in the past. In fact, simply scaling the dungeons closer to our actual ilvls when they release would at least be something.