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Thread: Eureka Vote

  1. #131
    Player
    Nestama's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
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    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    To each their own. I personally hated that step and chose to avoid doing the Relic until it was nerfed.
    (2)

  2. #132
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nestama View Post
    To each their own. I personally hated that step and chose to avoid doing the Relic until it was nerfed.
    I just think they nerfed it really too hard, to the point that it's easily done on your own. Reducing the price and/or number of items was a blessing, but I think they should have kept the specialist crafts to make people work together.

    And, after several sessions of Eureka, it gave the same vibe to me, that if people work together, it will be a smooth experience for everyone. My worst session was when people tried to rush to the train even with a level clearly too low, leave party members behind because if they die, they were too low to lose XP, etc...

    That's why I think that what Eureka could use is not simply a level sync system. My opinion is that it should have a handicap system, where you'd manually reduce your elemental level to gain more rewards. This way, if the train is forced to wait on pops, high level players could retain a steady income of rewards by reducing their level, giving more room for new players to join parties.
    (0)
    Last edited by Reynhart; 03-23-2018 at 06:49 PM.

  3. #133
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Perhaps they knew ahead that players would not enjoy the same content re-branded as Eureka but knew people would always do Relic no matter hence why they tied Relic to eureka, lol
    (5)

  4. #134
    Player
    Tridus's Avatar
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    Jun 2017
    Location
    The Goblet
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    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    I liked that step back then. It was a bit long but it gave me a reason to do something that nothing else did : Create a team of very different players from my FC where a group worked towards a common goal.
    DoW/M escorted DoL in Diadem, who then gives materials to DoH, who created specialist items for DoW/M.
    We even spend some of our FC funds to make sure our crafters and gatherers have the best gear to facilitate every step...
    They really need to encourage more of this thing. Crafting and gathering are there, and you've got a wide open continent in Eureka. Integrate them into it and give groups something more ways to accomplish stuff.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #135
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tridus View Post
    They really need to encourage more of this thing. Crafting and gathering are there, and you've got a wide open continent in Eureka. Integrate them into it and give groups something more ways to accomplish stuff.
    Someone suggesting an interesting thing, by revamping an idea from Hamlet Defense 1.0 (Yes, even 1.0 did some things right ) : Having gatherers and crafters participate by providing buffs and debuffs to the zone.
    By gathering some spots, maybe you could reduce the elemental power of nearby monsters...crafters could create enchantments that everybody could benefit from, etc...
    (5)

  6. #136
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I'm fine with crafters and gatherers being a part of the Relic, just... no Specialists. I don't have any Specialist crafter/gatherer friends :<
    (2)

  7. #137
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Nestama View Post
    I'm fine with crafters and gatherers being a part of the Relic, just... no Specialists. I don't have any Specialist crafter/gatherer friends :<
    You can change specialist 3 times a week so you can potentially have been specialized in 6 crafters a week and it's really easy to get red scripts to change specialists.
    (0)

  8. #138
    Player
    Tridus's Avatar
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    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    Someone suggesting an interesting thing, by revamping an idea from Hamlet Defense 1.0 (Yes, even 1.0 did some things right ) : Having gatherers and crafters participate by providing buffs and debuffs to the zone.
    By gathering some spots, maybe you could reduce the elemental power of nearby monsters...crafters could create enchantments that everybody could benefit from, etc...
    Sounds great! Form a party where gatherers have to go out and gather stuff, hand it off to crafters who make the thing, and some combat folks to escort them while they work and place the thing, which benefits everyone in the area or even the whole zone.

    I'd be all over that, adds some variety and cooperative objectives.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

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