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  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    It's a server/netcode problem. Because the server has to tell every player what every other player in an area is doing, as you add players you create a non linear growth curve in server load. Ie: One group of 100 in one spot is more server load than two groups of 50 at opposite sides of the map, despite having the same number of players. Severely so, in fact. Every MMO has this problem at some level of concurrency (it's just an inherent reality of how concurrency works), but XIV's limit is low enough that we hit it a lot more often.

    On top of that, the servers don't prioritize traffic. It'll lose track of half my party but is still sending combat log data on 90 other people who I don't need that data for at all. This could be significantly improved both by making Eureka instances have fewer people (the faster fix) and by reducing the traffic load between server and client, thus pushing the limit higher before gameplay is affected (the much harder but better fix).
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  2. #2
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    339
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tridus View Post
    snip
    I'm assuming they will be adding to Eureka with continuation of the relics. If this is the case they really need to sort this issue now, rather than later.

    Like I said, even if they just give us an option to filter out the amount of players displayed.
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  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lollerblades View Post
    I'm assuming they will be adding to Eureka with continuation of the relics. If this is the case they really need to sort this issue now, rather than later.

    Like I said, even if they just give us an option to filter out the amount of players displayed.
    Filtering the displayed ones on the client side would help framerates and such, but if the server can't keep up, that won't help. It needs to be a server side fix.

    I agree with you entirely, it needs to be a priority. But it's been a problem since 2.0. Ixion still does it today on my server, although it's less severe than the Eureka train because there's fewer people there. It's not something that can be a quick fix given the code in question affects the entire game and any bug would be literally game breaking for affected clients.

    I hope they make it a priority for 5.0, but I'd honestly be very surprised if anything happened before that except perhaps lowering the population cap.
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    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  4. #4
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    339
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tridus View Post
    Filtering the displayed ones on the client side would help framerates and such, but if the server can't keep up, that won't help. It needs to be a server side fix. I agree with you entirely, it needs to be a priority. But it's been a problem since 2.0. Ixion still does it today on my server, although it's less severe than the Eureka train because there's fewer people there. It's not something that can be a quick fix given the code in question affects the entire game and any bug would be literally game breaking for affected clients.

    I hope they make it a priority for 5.0, but I'd honestly be very surprised if anything happened before that except perhaps lowering
    I fear you may be right. Even just an answer from a com rep or developer on the matter would be nice. I mean I'm still doing Eureka, it's just highly infuriating at times when I'm the only one up in a wiped party and can't target any of them, as outsiders are priority being loaded.
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