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  1. #11
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lollerblades View Post
    I'm assuming they will be adding to Eureka with continuation of the relics. If this is the case they really need to sort this issue now, rather than later.

    Like I said, even if they just give us an option to filter out the amount of players displayed.
    Filtering the displayed ones on the client side would help framerates and such, but if the server can't keep up, that won't help. It needs to be a server side fix.

    I agree with you entirely, it needs to be a priority. But it's been a problem since 2.0. Ixion still does it today on my server, although it's less severe than the Eureka train because there's fewer people there. It's not something that can be a quick fix given the code in question affects the entire game and any bug would be literally game breaking for affected clients.

    I hope they make it a priority for 5.0, but I'd honestly be very surprised if anything happened before that except perhaps lowering the population cap.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #12
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    I have a beefy computer, no lag issues even in a capped eureka instance. That being said, the priority in which the game loads mobs/people is ridiculous. I will sometimes run around in circles trying to just be able to target my party member who needs healed/rezzed, and I can't find them because the game decided that random person No. 23789273129 took priority over my dead party member.
    (3)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  3. #13
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    I am getting fustrated by this too. I am also wondering if when under stress the game stops reading your settings because I have turned off battle effects except for me own yet they're still getting displayed and making FATEs impossible. The boss/NM hardly ever loads and thus doesnt show any AoE imprints on the ground in time to move away.
    (1)
    .

  4. #14
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tridus View Post
    Filtering the displayed ones on the client side would help framerates and such, but if the server can't keep up, that won't help. It needs to be a server side fix. I agree with you entirely, it needs to be a priority. But it's been a problem since 2.0. Ixion still does it today on my server, although it's less severe than the Eureka train because there's fewer people there. It's not something that can be a quick fix given the code in question affects the entire game and any bug would be literally game breaking for affected clients.

    I hope they make it a priority for 5.0, but I'd honestly be very surprised if anything happened before that except perhaps lowering
    I fear you may be right. Even just an answer from a com rep or developer on the matter would be nice. I mean I'm still doing Eureka, it's just highly infuriating at times when I'm the only one up in a wiped party and can't target any of them, as outsiders are priority being loaded.
    (0)

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