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  1. #1461
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaonis View Post
    The argument "It gets better" is just an excuse for bad design.
    Actually, it's the exact opposite. Any formula will eventually become boring, so if you give everything right from the beginning, people will be bored even quicker than if you give them options bit by bit. It also allow player to understand mechanics one at a time instead of having to deal with everything at the same time.

    Did you never ask yourself why characters start so weak in just about any game ?
    Quote Originally Posted by Ruf View Post
    Census does in no way mean that the other 95% does not approve or fall under the category of what we ~~~~Clearly~~~~claim on forums.
    Nor it proves they do. So without any actual number, people shouldn't make assumption on what the playerbase as a whole want or think. And since you'll always find ~~clear~~ claims on every side for every topic...not relevant.
    (2)
    Last edited by Reynhart; 03-21-2018 at 05:00 AM.

  2. #1462
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,625
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reynhart View Post
    No it's not. Would you agree with someone saying to you "The combat system is boring in FFXIV, I have too little things to do" when he was only level 10 in his class ?
    The pace in Eureka seems to change drastically depending on your elemental level.
    Combat changes at lv 10 vs lv 70 in the open world. There is a light at the end of the tunnel. The only thing that changes from lv 1 to 20 in Eureka is how fast you can move on the map. The gameplay does not change, combat does not change, the strategy does not change.
    (10)

  3. #1463
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Actually, it's the exact opposite. Any formula will eventually become boring, so if you give everything right from the beginning, people will be bored even quicker than if you give them options bit by bit. It also allow player to understand mechanics one at a time instead of having to deal with everything at the same time.
    In which world do you live? what you say seems pretty paradoxal to me, actually eureka doesn't help you to learn any mechanic (for as little as this game have for gameplay outside of trials,raids & dungeons) which outside of savage &? ex syncd fight mechanic is very weak imo + eureka actually give you the same gameplay from lvl1 to lvl20 minus new fates & more defense/attack+ as you have all you abilitys already to begin with.By now,Ilvl 300 you have seen the game there is no new beginning there at all & no not every formula eventually become boring, at the very least not as fast as that... this is so sad. p.s:sl,p.s.inmyp.s:ap,p.s.inmyp.s.inmyp.s:/slapemote
    (3)
    Last edited by Ruf; 03-21-2018 at 05:42 AM.

  4. #1464
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rokke View Post
    Combat changes at lv 10 vs lv 70 in the open world. There is a light at the end of the tunnel. The only thing that changes from lv 1 to 20 in Eureka is how fast you can move on the map. The gameplay does not change, combat does not change, the strategy does not change.
    E x a c t l y

    Quote Originally Posted by Reynhart View Post
    Did you never ask yourself why characters start so weak in just about any game ?

    Nor it proves they do. So without any actual number, people shouldn't make assumption on what the playerbase as a whole want or think. And since you'll always find ~~clear~~ claims on every side for every topic...not relevant.
    I dont need to ask myself that question, I know from experience for at the very least the Final fantasy franchise as an actual player,I'll be dmn'd to claim that the players know whats best for a game when it fall under the "fun category" versus the individuals that makes the game "generally speaking".On my vision right here & there,at the very least,it feels to me that >u> are the one falling under the minority of the comments that have been done in this thread .
    (2)
    Last edited by Ruf; 03-21-2018 at 06:16 AM.

  5. #1465
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Whocareswhatmynameis View Post
    My first impression of Eureka

    Heres an image about Eureka first impression.
    (3)

  6. #1466
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Reynhart View Post
    Actually, it's the exact opposite. Any formula will eventually become boring, so if you give everything right from the beginning, people will be bored even quicker than if you give them options bit by bit. It also allow player to understand mechanics one at a time instead of having to deal with everything at the same time.

    Did you never ask yourself why characters start so weak in just about any game ?
    Again, your argument is weak. I didn't say give everything at the beginning, you added that part yourself; I said why should the beginning be a slog to get to the fun parts? You can make the early parts of the game fun and engaging yet still have room to expand. That's called good game design. Plenty of games have done it before.

    Quote Originally Posted by Rokke View Post
    Combat changes at lv 10 vs lv 70 in the open world. There is a light at the end of the tunnel. The only thing that changes from lv 1 to 20 in Eureka is how fast you can move on the map. The gameplay does not change, combat does not change, the strategy does not change.
    This is another thing that irks me about Eureka. The level aspect is just an arbitrary grind to pad it out. They could have done a lot of interesting things with it like use the levels to power up your relic instead of "smash grinded items into it to power it up". Or even done something like give you elemental classes and abilities you level with to make combat more engaging. Or literally anything else more than "Level up to level up".
    (9)
    Last edited by Kaonis; 03-21-2018 at 05:47 AM.

  7. #1467
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    There was census some time ago that showed that less than 5% of the playerbase actually use the official forum. Zetsumei_Tsunarashi's signature even quote that anecdote
    Where do you see that anyway? Please show me,I've been searching...pls can someone,anyone let me know where I can see that info? It would be very nice to verify that info/claim...
    (0)
    Last edited by Ruf; 03-21-2018 at 06:34 AM.

  8. #1468
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fazraye View Post
    Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

    After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
    - Eureka potions will be added as possible rewards.
    - The rate at which fireworks are awarded will be reduced.
    - Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

    Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
    Quote Originally Posted by RenOkamiya View Post
    When I see this in a topic like this one, for me it's either :

    - You missed the core problem off 80 to 90% of the playerbase regarding Eureka
    or
    - this has to act as a "Ignoring the real issues 101"
    lockboxes are just "ONE" grain of salt
    (0)

  9. #1469
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    If it’s not too much to ask for the release with the hotfix at the end of March, can we get alliance parties authority to enter Eureka. FCs like mine who wanna include whoever wants to join and level up would be greatly appreciated.
    (0)

  10. #1470
    Player
    Shallan's Avatar
    Join Date
    Jan 2018
    Posts
    15
    Character
    Venase Chiyu
    World
    Ultros
    Main Class
    Warrior Lv 90
    I have unfortunately decided to cancel my final fantasy subscription. It\\'s been fun to this point. Unfortunately I find the content that\\'s been coming out to be vastly not fun and not conducive to someone like me who actually works for a living. There just isn\\'t a great option for me from a time and fun perspective relative to the cost of a subscription. Unfortunately there are plenty of other games to play with a much lower price point that offer a considerable amount of more fun content than FFXIV does.

    I sincerely hope the developers understand this changing landscape of mmo games in the modern day realities of 2018 and considers this when developing new content in the future.
    (12)

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