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  1. #1
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    This forum has had numerous discussions on what could or should be done to machinist.

    I just want to point out that the changes you’re suggesting will only make it overpowered, but still dependent on ping due to the ability the job is built around. There’s a great discussion to be had about how machinist could be changed to require more skill (instead of a low ping) like dot and buff timers, turret management features, etc., but your suggestions don’t address those concerns.
    (5)

  2. #2
    Player
    Matthew_Fox's Avatar
    Join Date
    Jan 2017
    Posts
    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Eir_Z View Post

    I just want to point out that the changes you’re suggesting will only make it overpowered, but still dependent on ping due to the ability the job is built around. There’s a great discussion to be had about how machinist could be changed to require more skill (instead of a low ping) like dot and buff timers, turret management features, etc., but your suggestions don’t address those concerns.
    I also mentioned in the sheet that any balance, numbers should be taken with a grain of salt. Nothing is overpowered if you tune the numbers correctly.
    The only real ping issue machinist has are the wildfires, mostly rapid fire during it. Nothing else. This is exactly what I touched on, so I don't see how it would not adress the concerns.
    (3)