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  1. #1
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Caster LB does more damage than ranged LB, which is the balancing point for the longer cast time. I personally think that's just fine.
    (2)

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JohnnyDevo View Post
    Caster LB does more damage than ranged LB, which is the balancing point for the longer cast time. I personally think that's just fine.
    The difference in damage is so small that you're better using Ranged LB in most of the cases if you want to hit Two targets.
    (2)

  3. #3
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by zuzu-bq View Post
    The difference in damage is so small that you're better using Ranged LB in most of the cases if you want to hit Two targets.
    5% is not small.
    -
    Anyway OP is complaining about caster LB, nobody mention the healer LB's animation lock.
    (0)

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    It's somewhat 5% more damage for 30%ish longer cast time/anim lock. It is pretty small if you're hitting two targets exactly or multiple targets with negligible HP pools. The caster's own damage + the ranged's own damage over the extra seconds post amimation lock can not only compensate the smaller LB damage but actually sum up to more damage in total in the same time frame.

    Healer animation lock is the same as caster. I'd agree with you before the buff to it and nerf to weakness, but the power to mass raise and ignore weakness (that is now an absurd stat reduction) is actually strong enough to compensate it.
    (1)
    Last edited by zuzu-bq; 03-23-2018 at 12:24 AM.